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Civ 3 Conquests COTM 12 (Arabia, Monarch level)

Game started: 1 May 2005, finished: 1 Jun 2005

This game has finished. Click here to see the results.

You can no longer submit a competition entry, but you can download any starting save below (click on an icon) to play for fun.

Open:
(The standard save)
Starting save for
Conquest:
(The easier save)
Starting save for
Predator:
(The extra-hard save)
Starting save for
image of line to break text sections

version 0.0.0 last updated on January 30, 2005

This is a C3C Game Of The Month. It MUST be played in Conquests Patch version 1.22f.


Conquest 12: Arabia

The earliest nomadic inhabitants of the Arabian Peninsula herded their sheep, goats, and camels through an unforgiving desert environment; while those Arabs who settled in the oases provided date and cereal agriculture as trade staples for Arab caravans that transported spices, ivory, and gold from southern Arabia and the Horn of Africa to the civilizations farther north.

During the 7th century AD, Muhammad emerged as the prophet for the religion of Islam, which was widely adopted by the Arab community. Islam unified the Bedouins and the town-dwellers of the oases, and within a century, spread throughout most of the present day Arab-speaking world. The newfound social organization that followed Islam offered new possibilities for the Arabs as agricultural production and intercity trading, particularly in luxury goods, saw significant increases. Gradually, the triad of temple, court, and market formed, as well as a standardized style of writing for laws and other texts. New institutions also emerged, including: coinage, territorial deities, royal priesthoods, and standing armies, which further enhanced Arab power.

At the point of Muhammad's death, on June 8th, 632 AD Muslims resolved the crisis of succession by accepting Abu Bakr as the first Caliph. In his rule as Caliph, Abu Bakr suppressed tribal, political, and religious uprisings, known as the Rida Wars, and brought central Arabia under Muslim control. These wars caused high casualties among the Islamic community, but through them, Abu Bakr not only ensured the survival of Islam, but also established himself as the undisputed leader of the entire Arabian Peninsula. By undertaking direct expansion from Arabia into Iraq and Syria, he began the Muslim conquests otherwise known as 'Jihad'.

Jihad is the only type of war legitimized by Islam, yet the word itself is still misunderstood by Westerners. 'Holy War' is the often-used misleading translation of Jihad, which in fact is meant to consist of an individual's or a communal 'struggle' against evil, within one's self, and in order to protect Islam, but never as a tool for conversion.

Will you succeed in your personal struggle against evil, unite the Arabian empire, and lead it to a glorious victory?

Scope of the Game:

Conquest 12 starting position - Click for a wider view of the start position

Goody Huts: Goody huts have caused some game balance issues previously, where some players have got settlers or cities from goody huts, and some have missed-out. This month, (on a trial basis) the game rules have been modified so that a hut that would have given a settler will instead give a worker (as discovered by Roland Ehnström and TimBentley ).

A 'fix' for the Barbarians!: As many of you know, the barbarians in C3C are 'broken'. This can be fixed by going to your \Conquest\ folder, and opening your Conquests.ini file, and adding a line noaipatrol=0 to the file. Whilst we cannot force people to do this, it will make the game a bit more interesting if you do. If you are not comfortable editing your .ini file, you can download a utility here to do it automatically.

ALL SPOILERS PROHIBITED: Do not post any messages or questions about this game in any forum until after about May 5, 2005. Please do not discuss any aspect of this game prior to that date.

As always, have fun playing the COTM and we hope you join us in the postgame discussions!

You will have your choice of Playing COTM 12 in one of three skill levels that most closely matches your current abilities - Conquest Class, Open Class, or Predator Class.


Conquest-Class Game Details for Conquest 12

Players who choose to play in the Conquest class game will receive a set of bonuses designed to help them focus on key early strategic decisions that may help them to get more enjoyment out of the specific conditions of this game. The bonuses ARE NOT designed to guarantee you a win without requiring some good early decisions to be made and without asking you to manage your Civilization properly.

Players who might be interested in playing the conquest class game could be those players who might only feel comfortable playing at Warlord or Regent difficulty.

For the purposes of global ranking and comparison to all other GOTM scores, the Conquest class games scores in the QSC and GOTM results will be weighted downward with an 85% multilpier to factor out the value of the additional starting bonuses.

Conquest Class Starting Bonuses:
Conquest class players will begin the game with following unit and game feature bonuses:

  • Total Starting Cash in Treasury: 20 units of gold
  • Extra Units: An extra scout.
  • Knowledge: The knowledge of the Wheel (in addition to Pottery & Ceremonial Burial).

Click on the image below to download the start Conquest-class save file.

Conquest-Class save file.

Open Class Game Details for Conquest 12

Players who choose to play in the Open Class game receive no bonuses compared to a game that would be normally be played on this level.

For the purposes of global ranking and comparison to all other GOTM scores, Open class game scores will be ranked according to the Jason score which balances speed and scoring skills for a combined "Best Overall game" rating.

Open Class Starting Bonuses:

  • None

Click on the image below to download the Open-Class start save file.

Open-Class save file.

Predator Class Game Details for Conquest 12

Players who choose to play in the Predator class game must overcome an extra set of obstacles built into their game to provide an extra level of challenge. The intent of these changes is to raise the difficulty without altering strategic play progress from that which you would see for comparison in the conquest class and open class games.

Players who might be interested in playing the Predator class game could be those players who have participated in the Elite or Leader divisions of the Medal Play Series or players who just want an extra level of excitement or challenge.

For the purposes of global ranking and comparison to all other GOTM scores, the Predator class game scores in the QSC and GOTM results do not receive any compensating scoring bonus for the added elements of challenge.

Predator Class Equalizing Obstacles:
The game features for Predator Class Games have been raised to provide the following obstacles:

  • AI Unit Support: AI unit support increased to Emperor level.
  • Barb Attack Bonus: Removed.
  • Knowledge: Your people are backward. You thought they knew pottery, but that was just mud-hut building.

Click on the image below to download the Predator-Class start save file.

Predator-Class save file.

 

Last modified: December 06 2025.

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