Civ 3 Conquests COTM 12 (Arabia, Monarch level)
Game started: 1 May 2005, finished: 1 Jun 2005
This game has finished. Click here to see the results.
You can no longer submit a competition entry, but you can download any starting save below (click on an icon) to play for fun.
| Open: (The standard save) |
Starting save for
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| Conquest: (The easier save) |
Starting save for
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| Predator: (The extra-hard save) |
Starting save for
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version 0.0.0 last updated on January 30, 2005
This is a C3C Game Of The Month. It MUST be played in Conquests Patch version 1.22f.
Conquest 12: Arabia
The earliest nomadic inhabitants of the Arabian Peninsula herded their sheep, goats, and camels through an unforgiving desert environment; while those Arabs who settled in the oases provided date and cereal agriculture as trade staples for Arab caravans that transported spices, ivory, and gold from southern Arabia and the Horn of Africa to the civilizations farther north.
During the 7th century AD, Muhammad emerged as the prophet for the religion of Islam, which was widely adopted by the Arab community. Islam unified the Bedouins and the town-dwellers of the oases, and within a century, spread throughout most of the present day Arab-speaking world. The newfound social organization that followed Islam offered new possibilities for the Arabs as agricultural production and intercity trading, particularly in luxury goods, saw significant increases. Gradually, the triad of temple, court, and market formed, as well as a standardized style of writing for laws and other texts. New institutions also emerged, including: coinage, territorial deities, royal priesthoods, and standing armies, which further enhanced Arab power.
At the point of Muhammad's death, on June 8th, 632 AD Muslims resolved the crisis of succession by accepting Abu Bakr as the first Caliph. In his rule as Caliph, Abu Bakr suppressed tribal, political, and religious uprisings, known as the Rida Wars, and brought central Arabia under Muslim control. These wars caused high casualties among the Islamic community, but through them, Abu Bakr not only ensured the survival of Islam, but also established himself as the undisputed leader of the entire Arabian Peninsula. By undertaking direct expansion from Arabia into Iraq and Syria, he began the Muslim conquests otherwise known as 'Jihad'.
Jihad is the only type of war legitimized by Islam, yet the word itself is still misunderstood by Westerners. 'Holy War' is the often-used misleading translation of Jihad, which in fact is meant to consist of an individual's or a communal 'struggle' against evil, within one's self, and in order to protect Islam, but never as a tool for conversion.
Will you succeed in your personal struggle against evil, unite the Arabian empire, and lead it to a glorious victory?
Scope of the Game:![]()
- Civilization: Arabia (Expansionist, Religious)
- Difficulty: Monarch
- World size: Standard
- Landmass: Continents, 60% Water
- Geology: 3 billion years old
- Environment: arid, warm
- Barbarians: Restless
- Rivals: 7 Preset
- Respawn: OFF
- Scientific Great Leaders: OFF
- Mobilisation: ON
- Goody Huts: Provide WORKERS (not settlers)
- Submissions due by June 1st, 2005. PLEASE NOTE THE DATE.
Goody Huts: Goody huts have caused some game balance issues previously, where some players have got settlers or cities from goody huts, and some have missed-out. This month, (on a trial basis) the game rules have been modified so that a hut that would have given a settler will instead give a worker (as discovered by Roland Ehnström and TimBentley ).
A 'fix' for the Barbarians!: As many of you know, the barbarians in C3C are 'broken'. This can be fixed by going to your \Conquest\ folder, and opening your Conquests.ini file, and adding a line noaipatrol=0 to the file. Whilst we cannot force people to do this, it will make the game a bit more interesting if you do. If you are not comfortable editing your .ini file, you can download a utility here to do it automatically.
ALL SPOILERS PROHIBITED: Do not post any messages or questions about this game in any forum until after about May 5, 2005. Please do not discuss any aspect of this game prior to that date.
As always, have fun playing the
COTM and we hope you join us in the postgame discussions!
You will have your choice of Playing COTM 12 in one of three skill levels that most closely matches your current
abilities - Conquest Class, Open Class, or Predator Class.
Conquest-Class Game Details for Conquest 12
Players who choose
to play in the Conquest class game will receive a set of bonuses designed to
help them focus on key early strategic decisions that may help them to
get more enjoyment out of the specific conditions of this game. The bonuses
ARE NOT designed to guarantee you a win without requiring some good early decisions
to be made and without asking you to manage your Civilization properly.
Players who might be interested in playing the conquest class game could be those players
who might only feel comfortable playing at Warlord or Regent difficulty.
For the purposes of global ranking and comparison to all other GOTM scores, the Conquest class
games scores in the QSC and GOTM results will be weighted downward with an 85% multilpier
to factor out the
value of the additional starting bonuses.

Conquest Class Starting Bonuses:
Conquest class players will begin the game with following unit and game feature bonuses:
- Total Starting Cash in Treasury: 20 units of gold
- Extra Units: An extra scout.
- Knowledge: The knowledge of the Wheel (in addition to Pottery & Ceremonial Burial).
Click on the image below to download the start Conquest-class save file. Open Class Game Details for Conquest 12 Players who choose
to play in the Open Class game receive no bonuses compared to a game that
would be normally be played on this level. Open Class Starting Bonuses: Click on the image below to download the Open-Class start save file. Predator Class Game Details for Conquest 12 Predator Class Equalizing Obstacles: Click on the image below to download the Predator-Class start save file.

For the purposes of global ranking and comparison to all other GOTM scores, Open class
game scores will be ranked according to the Jason score which balances speed and scoring skills
for a combined "Best Overall game" rating.

Players who choose
to play in the Predator class game must overcome an extra set of obstacles
built into their game to provide an extra level of challenge. The intent
of these changes is to raise the difficulty without altering
strategic play progress from that which you would see for comparison in the conquest class and
open class games.
Players who might be interested in playing the Predator class game could be those players
who have participated in the Elite or Leader divisions of the Medal Play Series or players who just
want an extra level of excitement or challenge.
For the purposes of global ranking and comparison to all other GOTM scores, the Predator class
game scores in the QSC and GOTM results do not receive any compensating scoring bonus for the added
elements of challenge.
The game features for Predator Class Games have been raised to provide the following obstacles:










