Civ 3 Conquests COTM 13 (France, Deity level)
Game started: 1 Jun 2005, finished: 30 Jun 2005
This game has finished. Click here to see the results.
You can no longer submit a competition entry, but you can download any starting save below (click on an icon) to play for fun.
| Open: (The standard save) |
Starting save for
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| Conquest: (The easier save) |
Starting save for
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| Predator: (The extra-hard save) |
Starting save for
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version 0.0.0 last updated on May 30, 2005
This is a C3C Game Of The Month. It MUST be played in Conquests Patch version 1.22f.
Conquest 13: France
Modern France has its roots in ancient Gaul. In the 2nd century BC Rome intervened on the side of Massilia (Marseilles), a Greek colony founded in 600 BC, in its struggle against the barbarian tribes of the hinterland. The result was the formation, in 121 BC, of the Roman Provincia; between 58 to 50 BC Caesar seized the remainder. From 395 the internal problems of the Empire encouraged barbarian penetration of Transalpine Gaul. By 418, the Franks and Burgundians were established west of the Rhine, and the Visigoths had settled in Aquitaine. The period of the Merovingian and Carolingian Frankish dynasties (476-887) frames the Early Middle Ages.
Following his ascension, the first Merovingian, Clovis (481-511), consolidated the position of the Franks in northern Gaul. Clovis came to believe that his victories were due to the Christian God. Clovis' subsequent conversion assured the Frankish rulers of the support not only of the Catholic Church but of the majority of their own subjects. By the rise of the house of Valois in 1328, France was the most powerful kingdom in Europe. Its ruler could muster larger armies than rivals; he could tap enormous fiscal resources; and the king's courts maintained royal supremacy. The history of France in the Late Middle Ages is dominated by efforts of its kings to maintain their suzerainty, efforts that, despite French advantages, were long frustrated.
The Hundred Years War was an intermittent struggle between England and France in the 14th-15th centuries over a series of dynastic disputes, including the legitimate succession to the French crown. The war's turning point was reached in 1429, when an English army was forced to raise its siege of OrlŽans by a relief force organized by Joan of Arc. Her insistence that only consecration at Reims could make a true king, chosen by God, led to further victories. Charles III was anointed in Reims in July 1429. By 1453, England retained only Calais, which it finally relinquished in 1558.
With the ascension of the infant Louis XIII (1610-1643), the security of the country was again threatened as factions disputed the throne. Crown and country, however, were rescued by the most controversial figure of the Bourbon dynasty: Armand-Jean du Plessis, Cardinal de Richelieu. He proved an indefatigable servant of the French crown, intent on securing absolute obedience to the monarchy and on raising its international prestige through the military prowess of the KingÕs elite Musketeers. Under the last Bourbons, France became the industrial and commercial center of Europe.
These developments, although significant by themselves, gave rise to a still more momentous change: the French Enlightenment, a cultural transformation based on rationalism; empiricism, and an amorphous concept of freedom found in the influential writings of Rousseau (1712-78). Hence, what began in 1787 as a conflict between royal authority and aristocrats became a triangular struggle, with "the masses" opposing both absolutism and privilege. By any standard, the fall of the Bastille to the Parisian crowd was a monumental event, a seemingly miraculous triumph of the people. But the Revolution soon degenerated in a reign of terror and chaos. Unlike others before him, Napoleon terminated the bloodshed, but at the price of suppressing freedom altogether. In utter contrast to the Revolution, militarism became the defining quality of the Napoleonic regime. However, the revolutionary fervor of the French citizenry was undiminished by the Napoleonic experience, and led to further revolutions in 1830 and 1848, the latter leading to the Second Republic followed by the Second Empire (1852-1870).
Following defeat in the Franco-Prussia War, the Third Republic was formed - surviving the First World War but collapsing in the face of the German invasion in 1940. The period of the short-lived Fourth Republic (1947-59) was succeeded by the Fifth, adopted in September 1958 by popular referendum.
Scope of the Game:![]()
- Civilization: France (Commercial, Industrious)
- Difficulty: Deity
- World size: Standard
- Landmass: Continents, 60% Water
- Geology: 3 billion years old
- Environment: wet, warm
- Barbarians: None
- Rivals: 7 Preset
- Respawn: OFF
- Scientific Great Leaders: OFF
- Mobilisation: ON
- Goody Huts: Provide WORKERS (not settlers)
- Submissions due by July 1st, 2005. PLEASE NOTE THE DATE.
Goody Huts: Goody huts have caused some game balance issues previously, where some players have got settlers or cities from goody huts, and some have missed-out. This month, (on a trial basis) the game rules have been modified so that a hut that would have given a settler will instead give a worker (as discovered by Roland Ehnström and TimBentley ).
ALL SPOILERS PROHIBITED: Do not post any messages or questions about this game in any forum until after about June 5, 2005. Please do not discuss any aspect of this game prior to that date.
As always, have fun playing the
COTM and we hope you join us in the postgame discussions!
You will have your choice of Playing COTM 13 in one of three skill levels that most closely matches your current
abilities - Conquest Class, Open Class, or Predator Class.
Conquest-Class Game Details for Conquest 13
Players who choose
to play in the Conquest class game will receive a set of bonuses designed to
help them focus on key early strategic decisions that may help them to
get more enjoyment out of the specific conditions of this game. The bonuses
ARE NOT designed to guarantee you a win without requiring some good early decisions
to be made and without asking you to manage your Civilization properly.
Players who might be interested in playing the conquest class game could be those players
who might only feel comfortable playing at Warlord or Regent difficulty.
For the purposes of global ranking and comparison to all other GOTM scores, the Conquest class
games scores in the QSC and GOTM results will be weighted downward with an 85% multilpier
to factor out the
value of the additional starting bonuses.

Conquest Class Starting Bonuses:
Conquest class players will begin the game with following unit and game feature bonuses:
- Extra Starting Cash in Treasury: 25 units of gold
- Extra Units: An extra settler and two extra scouts.
- AI/AI trade rate: Reduced to 150% (Emperor level).
- Knowledge: The knowledge of Pottery in addition to Masonry & Alphabet.
Click on the image below to download the start Conquest-class save file. Open Class Game Details for Conquest 13 Players who choose
to play in the Open Class game receive no bonuses compared to a game that
would be normally be played on this level. Open Class Starting Bonuses: Click on the image below to download the Open-Class start save file. Predator Class Game Details for Conquest 13 Predator Class Equalizing Obstacles: Click on the image below to download the Predator-Class start save file.

For the purposes of global ranking and comparison to all other GOTM scores, Open class
game scores will be ranked according to the Jason score which balances speed and scoring skills
for a combined "Best Overall game" rating.

Players who choose
to play in the Predator class game must overcome an extra set of obstacles
built into their game to provide an extra level of challenge. The intent
of these changes is to raise the difficulty without altering
strategic play progress from that which you would see for comparison in the conquest class and
open class games.
Players who might be interested in playing the Predator class game could be those players
who have participated in the Elite or Leader divisions of the Medal Play Series or players who just
want an extra level of excitement or challenge.
For the purposes of global ranking and comparison to all other GOTM scores, the Predator class
game scores in the QSC and GOTM results do not receive any compensating scoring bonus for the added
elements of challenge.
The game features for Predator Class Games have been raised to provide the following obstacles:










