Civ 3 Conquests COTM 15 (India, Monarch level)
Game started: 1 Aug 2005, finished: 1 Sep 2005
This game has finished. Click here to see the results.
You can no longer submit a competition entry, but you can download any starting save below (click on an icon) to play for fun.
| Open: (The standard save) |
Starting save for
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| Conquest: (The easier save) |
Starting save for
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| Predator: (The extra-hard save) |
Starting save for
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version 0.0.0 last updated on July 29, 2005
This is a C3C Game Of The Month. It MUST be played in Conquests Patch version 1.22f.
Conquest 15: India
A meeting ground between the East and the West, India has always been an invader's paradise, while at the same time its natural isolation and magnetic religions allowed it to adapt to and absorb many of the peoples who penetrated its mountain passes.
No matter how many Persians, Greeks, Chinese nomads, Arabs, Portuguese, British and other raiders had their way with the land, local Hindu kingdoms invariably survived their depradations, living out their own sagas of conquest and collapse. All the while, these local dynasties built upon the roots of a culture well established since the time of the first invaders, the Aryans.
In short, India has always been simply too big, too complicated, and too culturally subtle to let any one empire dominate it for long.
At the beginning of the third millennium, in spite of a divisive internal political climate, India has attained apparent stability and seems poised to realize its potential as an international economic power.
How will you rule India? Will you try to change the course of history and impose your domination over the neighbouring countries, or will you use your cultural strength and commercial prowess to claim a leading position among the world powers?
Scope of the Game:![]()
- Civilization: India
- Difficulty: Moarch
- World size: Standard
- Landmass: Pangeia, 70% Water
- Geology: 5 billion years old
- Environment: cool, wet and windy
- Barbarians: Quietly roaming
- Rivals: 7 Preset, bloodthirsty
- Respawn: OFF
- Scientific Great Leaders: OFF
- Mobilisation: ON
- Goody Huts: Provide WORKERS (not settlers)
- Submissions due by September 1st, 2005. PLEASE NOTE THE DATE.
Goody Huts: Goody huts have caused some game balance issues previously, where some players have got settlers or cities from goody huts, and some have missed-out. This month, (on a trial basis) the game rules have been modified so that a hut that would have given a settler will instead give a worker (as discovered by Roland Ehnström and TimBentley ).
ALL SPOILERS PROHIBITED: Do not post any messages or questions about this game in any forum until after about August 5, 2005. Please do not discuss any aspect of this game prior to that date.
As always, have fun playing the
COTM and we hope you join us in the postgame discussions!
You will have your choice of Playing COTM 15 in one of three skill levels that most closely matches your current
abilities - Conquest Class, Open Class, or Predator Class.
Conquest-Class Game Details for Conquest 15
Players who choose
to play in the Conquest class game will receive a set of bonuses designed to
help them focus on key early strategic decisions that may help them to
get more enjoyment out of the specific conditions of this game. The bonuses
ARE NOT designed to guarantee you a win without requiring some good early decisions
to be made and without asking you to manage your Civilization properly.
Players who might be interested in playing the conquest class game could be those players
who might only feel comfortable playing at Warlord or Regent difficulty.
For the purposes of global ranking and comparison to all other GOTM scores, the Conquest class
games scores in the QSC and GOTM results will be weighted downward with an 85% multilpier
to factor out the
value of the additional starting bonuses.

Conquest Class Starting Bonuses:
Conquest class players will begin the game with following unit and game feature bonuses:
- Starting Cash in Treasury: 25 units of gold
- Extra Units: One extra worker.
- Your Unique Unit - the War Elephant: 60 gp each.
Click on the image below to download the start Conquest-class save file. Open Class Game Details for Conquest 15 Players who choose
to play in the Open Class game receive no bonuses compared to a game that
would be normally be played on this level. Open Class Starting Bonuses: Click on the image below to download the Open-Class start save file. Predator Class Game Details for Conquest 15 Predator Class Equalizing Obstacles: Click on the image below to download the Predator-Class start save file.

For the purposes of global ranking and comparison to all other GOTM scores, Open class
game scores will be ranked according to the Jason score which balances speed and scoring skills
for a combined "Best Overall game" rating.

Players who choose
to play in the Predator class game must overcome an extra set of obstacles
built into their game to provide an extra level of challenge. The intent
of these changes is to raise the difficulty without altering
strategic play progress from that which you would see for comparison in the conquest class and
open class games.
Players who might be interested in playing the Predator class game could be those players
who have participated in the Elite or Leader divisions of the Medal Play Series or players who just
want an extra level of excitement or challenge.
For the purposes of global ranking and comparison to all other GOTM scores, the Predator class
game scores in the QSC and GOTM results do not receive any compensating scoring bonus for the added
elements of challenge.
The game features for Predator Class Games have been raised to provide the following obstacles:









