Civ 3 Classic GOTM 37 (Iroquois, Deity level)
Game started: 15 Nov 2004, finished: 15 Dec 2004
This game has finished. Click here to see the results.
You can no longer submit a competition entry, but you can download the starting save below (click on an icon) to play for fun.
Sorry, starting saves are not currently available for this game. We're probably working on the problem.
version 0.0.0 last updated on December 19, 2003
You may choose to play the same game in one of two different program formats (Civ3v1.29 or PTWv1.14/v1.21f/v1.27f). Please do not attempt to play this game in any version of Civ3 Conquests. If you have the Civ3 Conquests Software you will definitely have the other two program choices available you just have to select and start with the appropriate software executable other than Civ3 Conquests.
Classic Gotm XXXVII:
Iroquois
The Iroquois, or "Haudenosaunee" are actually six separate nations of people who agreed to live under the traditional law of governance that they called the Great Law of Peace. Each of these nations have their own identity, and in one sense these are their "nationalities."
The six nations are comprised of:
- Seneca, "Onondowahgah," meaning The People of the Great Hill, also referred to as the Large Dark Door.
- Cayuga, "Guyohkohnyoh," meaning The People of the Great Swamp.
- Onondaga, "Onundagaono," meaning The People of the Hills.
- Oneida, "Onayotekaono," meaning The People of the Upright Stone.
- Mohawk, "Kanienkahagen," meaning The People of the Flint.
- Tuscarora, known as "Ska-Ruh-Reh" meaning the Shirt Wearing People.
In this months' game, we revisit the first Deity game I ever played. That too was a GOTM, as the Iroquois on Pangaea. That game I ultimately lost, after working myself into a position where I could have won. For those of you who have never played deity before, maybe you can do better than me!
Scope
of the Game:![]()
- Civilization: Iroquois
- Difficulty: Deity
- World size: Standard
- Landmass: Pangaea
- Geology: 5 billion years old
- Environment: Cool
- Barbarians: Restless
- Rivals: 7 Preset
- Upgrade Swordsmen/Longbows: ON
- AI Respawn:: OFF
- NOTE: Differential Naval Movement is OFF
- Submissions due by December 15, 2004. PLEASE NOTE THE DATE.
A SPECIAL NOTE: In recent classic GOTMs, there have been some changes made to provide a rule-set similar to that used in Civilization3: Conquests. This month's game is a 'classic' game, and hence most of these rule changes have been reversed. In particular, Map Trading is restored to being possible with Map Making, and communication trading with writing. Differential Naval movement is OFF. However, please note that some (minor) changes are still in-use. Some of the A/D/M value tweaks are continued, as is the lethal bombard and defensive free-shots for archers.
- Contact trading: restored to Writing.
- Map Trading: restored to Map Making.
- The Great Wall Wonder: now gives free walls in all your towns/cities on the continent
- Explorers and equivalent unique units have been moved from Navigation to Astronomy.
- Space Race - SS Stasis Chamber Has been moved from Synthetic Fibers to Robotics.
- Republic Government Unit maintenance cost is now 2 gpt/unit with free unit support of 1/3/4 for t/c/m.
- Archer/Bowmen added defensive freeshot at 1/0/1.
- Longbowmen added defensive freeshot at 2/0/1.
- Marines Increased attack strength from 8 to 12 and cost increased to 120 shields.
- Radar Artillery Movement increased to 2 and rate of fire increased to 3.
- Ship movements restored to 'normal' (but bombard and attack details kept as recent)
- Air Unit Operating Ranges most have been increased up to the maximum hardcoded limit in Civ3v1.29.
- Lethal Sea Bombardment for all air units that can bomb targets.
- Lethal Land Bombardment for all bombers and steath bombers.
- F-15 stats increase to 8/4/1 (range of 8) with bombard at 6/0/2 lethal land & sea
- Helicopter transport capacity has been increased to 3.
- Stealth Fighter stats increased to 8/6/1 with bombard at 6/0/2.
- Stealth Bomber stats increased to 0/5/1 with bombard at 18/0/3.
Being a 'classic' game, this month's game will not require any downloads for the Play The World version - It will play with the 'out of the box' PTW install. For Civ3 and Mac players, you will require the install packs as for previosu GOTM events. Note that custom resources are NOT used!
Macintosh installlers are available in this thread.
If you have any questions regarding this set-up, then please let me know by PM or email.
ALL SPOILERS PROHIBITED: Do not post any messages or questions about this game in any forum until after about October 20, 2004. Please do not discuss any aspect of this game prior to that date.
As always, have fun playing the
GOTM and we hope you join us in the postgame discussions!
You will have your choice of Playing Gotm 37 in one of three skill levels that most closely matches your current
abilities - Conquest Class, Open Class, or Predator Class. The two software choices for this game do not have
compatible setup files. You may only play the
game in one software format and at one difficulty level for comparison to other players.
Conquest Class Game Details for Gotm 37
Players who choose
to play in the Conquest class game will receive a set of bonuses designed to
help them focus on key early strategic decisions that may help them to
get more enjoyment out of the specific conditions of this game. The bonuses
ARE NOT designed to guarantee you a win without requiring some good early decisions
to be made and without asking you to manage your Civilization properly.
Players who might be interested in playing the conquest class game could be those players
who might only feel comfortable playing at Warlord or Regent difficulty.
For the purposes of global ranking and comparison to all other GOTM scores, the Conquest class
games scores in the QSC and GOTM results will be weighted downward with an 85% multilpier
to factor out the
value of the additional starting bonuses.

Conquest Class Starting Bonuses:
Conquest class players will begin the game with following unit and game feature bonuses:
- Extra Units: An extra Worker.
- Extra Units: An extra Settler.
- Extra Units: Two Warriors.
- Extra Units: Four Spearmen.
- Extra Gold: 100 gold (to help with the unit support costs!).
Click on the image below to download the start Conquest-class save file for the version you want to play. Open Class Game Details for Gotm 37 Players who choose
to play in the Open Class game receive no bonuses compared to a game that
would be normally be played on this level. Open Class Starting Bonuses: Click on the image below to download the start Open-class save file for the version you want to play. Predator Class Game Details for Gotm 37 Predator Class Equalizing Obstacles: Click on the image below to download the start Predator-class save file for the version you want to play.

For the purposes of global ranking and comparison to all other GOTM scores, Open class
game scores will be ranked according to the Jason score which balances speed and scoring skills
for a combined "Best Overall game" rating.

Players who choose
to play in the Predator class game must overcome an extra set of obstacles
built into their game to provide an extra level of challenge. The intent
of these changes is to raise the difficulty without altering
strategic play progress from that which you would see for comparison in the conquest class and
open class games.
Players who might be interested in playing the Predator class game could be those players
who have participated in the Elite or Leader divisions of the Medal Play Series or players who just
want an extra level of excitement or challenge.
For the purposes of global ranking and comparison to all other GOTM scores, the Predator class
game scores in the QSC and GOTM results do not receive any compensating scoring bonus for the added
elements of challenge.
The game features for Predator Class Games have been raised to provide the following obstacles:










