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Civ 3 Classic GOTM 71 (Mongols, Deity level)

Game started: 15 Sep 2007, finished: 29 Oct 2007

This game has finished. Click here to see the results.

You can no longer submit a competition entry, but you can download any starting save below (click on an icon) to play for fun.

Open:
(The standard save)
Starting save for
Conquest:
(The easier save)
Starting save for
Predator:
(The extra-hard save)
Starting save for
image of line to break text sections

version 0.0.0 last updated on July 14, 2006

This month's game is supported only in PTW v1.27f. Please do not attempt to play this game in any version of Civ3 Conquests. If you have the Civ3 Conquests Software you will definitely have PTW v 1.27f available; you just have to select and start with the appropriate software executable other than Civ3 Conquests.


Classic Gotm LXXI: Mongols

We've never played the Mongols straight out of the PTW Box, so this is your opportunity to do so in the GOTM. The map is Large with 60% Ocean, so there's lots of land for you and the 13 Deity level AI to explore, settle and battle over. At 3 billion years old, the terrain should be rugged enough to give your Keshiks some advantage. Good Luck!

GOTM 71 starting position - Click for a wider view of the start position

Scope of the Game:

Special Note, the Expansionistic Bonus: Part of the process to derandomize the beginning of the GOTM is to remove many Goody Huts from the Map. Since the Mongols are Expansionistic, a Bonus Scout and 50 Gold will be added to the Conquest and Open class start files to provide some compensation. Unlike other months, most Goody Huts have been left on the map, so the AI will not receive this bonus.

A SPECIAL NOTE: In recent classic GOTMs, there have been some changes made to provide a rule-set similar to that used in Civilization3: Conquests. This month's game is a 'classic' game, and hence most of these rule changes have been reversed. In particular, Map Trading is restored to being possible with Map Making, and communication trading with writing. Differential Naval movement is OFF. However, please note that some (minor) changes are still in-use. Some of the A/D/M value tweaks are continued, as is the lethal bombard and defensive free-shots for archers.

  • The Great Wall Wonder: now gives free walls in all your towns/cities on the continent
  • Explorers and equivalent unique units have been moved from Navigation to Astronomy.
  • Space Race - SS Stasis Chamber Has been moved from Synthetic Fibers to Robotics.
  • Republic Government Unit maintenance cost is now 2 gpt/unit with free unit support of 1/3/4 for t/c/m.
  • Archer/Bowmen added defensive freeshot at 1/0/1.
  • Longbowmen added defensive freeshot at 2/0/1.
  • Marines Increased attack strength from 8 to 12 and cost increased to 120 shields.
  • Radar Artillery Movement increased to 2 and rate of fire increased to 3.
  • Air Unit Operating Ranges most have been increased up to the maximum hardcoded limit in Civ3v1.29.
  • Lethal Sea Bombardment for all air units that can bomb targets.
  • Lethal Land Bombardment for all bombers and steath bombers.
  • F-15 stats increase to 8/4/1 (range of 8) with bombard at 6/0/2 lethal land & sea
  • Helicopter transport capacity has been increased to 3.
  • Stealth Fighter stats increased to 8/6/1 with bombard at 6/0/2.
  • Stealth Bomber stats increased to 0/5/1 with bombard at 18/0/3.

Being a 'classic' game, this month's game will not require any downloads for the Play The World version - It will play with the 'out of the box' PTW install.

ALL SPOILERS PROHIBITED: Do not post any messages or questions about this game in any forum until after about September 20th, 2007 when we open the first spoiler thread. Please do not discuss any aspect of this game prior to that date, and then only post in the official spoiler threads. Once you have started playing the game, you MAY NOT post in the pre-game discussion or game release threads!

As always, have fun playing the GOTM and we hope you join us in the postgame discussions!

You will have your choice of Playing this Gotm in one of three skill levels that most closely matches your current abilities - Conquest Class, Open Class, or Predator Class.

Conquest Class Game Details for Gotm 71

Players who choose to play in the Conquest class game will receive a set of bonuses designed to help them focus on key early strategic decisions that may help them to get more enjoyment out of the specific conditions of this game. The bonuses ARE NOT designed to guarantee you a win without requiring some good early decisions to be made and without asking you to manage your Civilization properly.

Players who might be interested in playing the conquest class game could be those players who might only feel comfortable playing at Warlord or Regent difficulty.

For the purposes of global ranking and comparison to all other GOTM scores, the Conquest class games scores in the QSC and GOTM results will be weighted downward with an 85% multiplier to factor out the value of the additional starting bonuses.

Conquest Class Starting Bonuses:
Conquest class players will begin the game with following unit and game feature bonuses:

  • Extra Units: The player starts with the Deity Level Bonus Starting Units!! (8 Defensive, 4 Offensive, 2 Workers and 1 Settler)
  • Increased Treasury: The player starts with 150 additional Gold, for a total of 210. In part this is to offset the Unit cost of the bonus starting units.
  • Additional Tech: You also have knowledge of The Wheel.

Click on the image below to download the starting Conquest-class save file for PTW.

       Conquest-Class save file.

Open Class Game Details for Gotm 71

Players who choose to play in the Open Class game receive no bonuses compared to a game that would be normally be played on this level.

For the purposes of global ranking and comparison to all other GOTM scores, Open class game scores will be ranked according to the Jason score which balances speed and scoring skills for a combined "Best Overall game" rating.

Open Class Starting Bonuses:

  • None other than the Bonus Scout and 50 Extra gold for the Expansionistic Bonus

Click on the image below to download the start Open-class save file for PTW.

       Open-Class save file.

Predator Class Game Details for Gotm 71

Players who choose to play in the Predator class game must overcome an extra set of obstacles built into their game to provide an extra level of challenge. The intent of these changes is to raise the difficulty without altering strategic play progress from that which you would see for comparison in the conquest class and open class games.

Players who might be interested in playing the Predator class game could be those players who have participated in the Elite or Leader divisions of the Medal Play Series or players who just want an extra level of excitement or challenge.

For the purposes of global ranking and comparison to all other GOTM scores, the Predator class game scores in the QSC and GOTM results do not receive any compensating scoring bonus for the added elements of challenge.

Predator Class Obstacles:
The game features for Predator Class Games have been raised to provide the following obstacles:

  • Bonus Scout and 50 Gold for Removal of Goody Huts Removed
  • UU Mod: Your Golden Age can not be started with a Keshik Victory.
  • Technology Loss: You start without knowledge of Pottery.

Click on the image below to download the start Predator-class save file PTW.

       Predator-Class save file.

 

Last modified: December 06 2025.

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