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Regent Level game for October 2004 Conquest 05 - Inca

Monarch Level game for September 2004 Classic 35 - Ottomans

Monarch Level game for September 2004 Conquest 04 - Mayans

Regent Level game for August 2004 Classic 34 - Zulu!

Demigod Level game for August 2004 Conquest 03 - Byzantines

Emperor Level game for July 2004 Classic 33 - Greece

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Monarch Level game for June 2004 Gotm32 - Aztecs

Regent Level game for June 2004 Cotm01 - Hittites

Emperor Level game for May 2004 Gotm31 - France

Monarch Level game for April 2004 Gotm30 - Spain

Emperor Level game for March 2004 Gotm29 - Egypt

Monarch Level game for Feb 2004 Gotm28 - India

Monarch Level game for Jan 2004 Gotm27 - America

Deity Level game for December 2003 Gotm26 - Han

Demi-God level game for November 2003 Gotm25 - Mongols

Sid level game for October 2003 Gotm24 - Korea

Monarch level pangaea game for September 2003 Gotm23 - Arabs

Demigod level archipelago game for August 2003 Gotm22 - Vikings

Monarch level mediterranean game for July 2003 Gotm21 - Greece

Deity level continents game for June 2003 Gotm20 - Spain
View timelimes, maps, and save files for 93 different players Qsc20 - Timelines

Emperor level Continents game for May 2003 Gotm19 - Ottomans
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Monarch level Pangaea game for April 2003 Gotm18 - Celts
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Regent level archipelago game for March 2003 Gotm17 - Carthage
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Qsc 14
Players Index:

- AgedOneorabi
- Borealirabis
- CartoucheBeerabi
- Civ_steve-arabi
- ControlFreakarabi
- DaveMcWabirabi
- Drewsharkarabi
- Gnidorabi
- GnikDrazilrabi
- Hotrodorabi
- Manokentorabi
- Moonsingerabis
- Phil Tardirabi
- Pygzillarabi
- Zagnutrabi

- Scores Worksheet

last updated by cracker – January 3, 2003

The Tales of AgedOnerabi

AgedOnerabi taunted the mighty Xerxes and lived to tell about it. At least he lived as long as it took to get to 1000bc.

4000   Worker showed fishing grounds.
          Decided to move Settler SE before building.

3950   Started mining on the cow.
          Built
Babylon.
          Started researching WarriorCode with rates set to 1.9.0

3700   First Warrior produced. Started on another.
          Warrior #1 headed N.

3650   Mine finished. Started road on cow.
          Warrior #1 returned to avoid civil disorder.

3600   2nd warrior out. Started building 1st settler. Warrior #1 headed N (again).

3500   Settler finished Rd. Moved thru Babylon and out to NE to Rd&Irr there.
          Warrior #1 continued N, revealing gems in Mnts to NE.

3450   Babylon's borders expanded, revealing Dyes to SW.
          Warrior #1 continued N, but not looking promising. Where to build city 2?

3400   Warrior's N run reveals Game in forest not far from Gems seen earlier.
          (Maybe a city to cover both, and another to get dyes to SW.)

3350   Now a hut appears on the N travels, and Flood plains.

3300   Popped the hut. Pottery.
          Worker moved N ready to irr the Wheat.

3250   Started irrigating Wheat.
          Warrior moved NW, game and river showed up.

3200   Warrior moved N onto game. A green civ border shows up.

3150   Settler #1 built. Start on warrior.
          Settler moves to join worker.
          Xerxes is my neighbour. Annoyed. Already has 3 cities. And Masonry, Warrior Code to my Pottery. He will swap Warrior Code and 10gold for my Pottery. I'm due to get WarriorCode in 6 turns, so don't really consider this a good swap, but take it to make him Cautious instead of Annoyed.
          Histogram shows Persia 158, Babylon 88. Hmm.

3050   Settler reaches location. Worker completes irr, begins road.
          Now researching Alphabet.

3000   Build Ur. Begin Warrior in Ur.
          Exploring Warrior reveals desert to N.

2950   Babylon produces Warrior and begins Settler #2.
          Venerable Bede produces history of most advanced nations: -
Japan, Zulu, China, Persia, India. Then me. I'm 'pathetic', apparently.
          New warrior moves off W towards the dyes.
          Warrior #1 continues Eastward, far to the North.

2850   Warrior #3 reaches land's end amongst the dyes. Fish there, too. Definitely a city location.
          Spoke to Xerxes again. Only 5 turns later, but he's up to 4 cities, and has Wheel and Mysticism now. Annoyed again. I give him 8 gold as a pacifier, but he's still annoyed.

2800   Xerxes has started on the Oracle.
          Warrior #1 finds a hut as the desert comes to an end away to the NE.

2750   Ur produces Warrior #4. Starts on settler.
          Warrior #1 pops the hut. Deserted. Whoopee. Does show a location with Incense and Wheat, which may come in useful.

2710   The road to Ur is complete. Begin irr by Ur.
          Warrior #3 pushes N from dyes revealing game.

2550   Settler #2 out of Babylon. Moves SW toward dyes. Start building 1st Bowman.
          Worker moves off to begin roading to dye city.

2470   Xerxes plants Tarsus just N of Ur. I'm starting to get hemmed in.
          Warrior #1 finds grasslands to the E.
          Warrior #3 finds cattle up the W coast - but very near
Persia. Danger of culture-flip up there.

2430   Warrior #3 reports its 2 cows, not just 1, but my earlier remarks still apply.

2390   Build Nineveh at land's end. Start Warrior #5 there.

2310   Ur produces Settler #3, who moves E toward the grasslands.
         
Ur begins Bowman #2.

2270   Babylon produces Bowman #1 and starts on Worker #2.

2190   Xerxes has started the Colossus now. Greedy.

2150   Babylon produces Worker #2 and begins Granary. (20 turns. Seems like a lot of time to waste, but...)

2110   Build Ashur on S shores. They start on Warrior #6.

2070   Alphabet comes up. Start on Writing (but should I lower the science rate and get money instead?)
          Warrior #1 exploring far to the E finds a hut.
          Warrior #3 (cow-finder) now spots that Xerxes has cut off our route to the cows anyway, by building
Bactra in the way.
          Speak to Xerxes again. He's up to 8 cities and has IronWorking now. Still Annoyed. The beginning of the end?
                    I decide that money is useful and set my rate to 9.1.0 for +10 per turn.

2030   I pop the hut. Maps
          Notice that Horses are NW of Babylon, others are in Persia, or very far away to the E.

1990   Nineveh produces Warrior #5. Starts a worker.
          Pause for a moment. Histograms show Xerxes 340,
Babylon 173. We have absolutely no resources yet! Our military is weak. Demographics puts us 5th or 6th on everything important.

1950   Ur produces Bowman #2 and begins Settler #4.

          Thucydides checks our Wealth: India, Babylon (38), Persia, Zulu, Japan, China.

1910   Speak to Xerxes. He's up to 9 cities and now has HorseRiding. He won't swap   anything - unless I want Mysticism for all my current 50 gold and all my future 12       gold per turn. Maybe not. He's cautious still.

1930   The first Dyes have reached Babylon! Celebrate!

1725   Ashur produces its Warrior (#6) and begins a Worker.

1700   Warrior finds the N shores of our continent, away to the E.
          The cow-loving and now trapped warrior 3 watches as Persians build cities by the cows.
          Spoke to Xerxes. Wanted all my current and future funds for anything. Officially 'Cautious'. I gave him a present of 30, and he became 'Polite'.
          Decided to go back on to science for a while. Set to 0.10.0 until Writing comes up.

1675   The Oracle is completed in Persepolis.

1650   Ur produces Settler #4 and begins a Barracks. The Settler and a Bowman start moving into position to catch the Horses and Game NW of Babylon.
          Nineveh produces its worker and begins a Bowman.

1625   Xerxes pops up and demands 23gold for my survival. I pay, of course.
          Babylons's Granary is up, and they start on the next Settler (#6).
          NB Set rate to 1.9.0 to avoid a small loss.

1575   Built Ellipi on the W shore N of Nineveh to get Game and Horses.
          Started work on
Temple. Need culture help.
          Workers finished on roading to Nineveh and moved to road in Ellipi and Horses.

1475   Babylon produces Settler #6 and begins Barracks.
          Ashur produces its Worker and begins Bowman.
          The Ashur worker starts helping with the road to Ashur from Babylon.
          The new Settler moves E down this road to head E of Ashur.

1400   The Horse road is complete. The workers move of to Irr from Babylon to Ellipi.

1375   Zimbabwe gets the Pyramids.
         
A warrior leaves
Babylon to follow the Settler to its new home.

1350   One of my wandering warriors has to cross Persian territory. An annoyed Xerxes asks us to leave. I notice he's now up to 12 cities. I slip him 25gold and he's happy with me again.

1325   Ur has a Barracks, so a Bowman begins training.

1300   Persia begins work on The Great Lighthouse.

1275   Babylon has a Barracks now, and starts some Bowmen there.
          Bapedi gets the Colossus.
          Writing comes up and I go for Literature. Surely the Gt Library will go before I can get there...
          Use virtually all my funds setting up an embassy with Persia. 118 gold and Despotism. Have a squint at Persepolis. 10 production per turn. Even better when Settlers are only 18 shields. That's Deity AI for you. Also, it's a size 6 city and only has to amass 12 food to grow!
          Ellipi's finished its Temple and begins a Settler, since it's growing well.
          Persia has begun work on the Gt Lighthouse (again).
          Sort out the economy set to 9.1.0. Making 13/turn, but Literature is 40 turns away.

1225   Build Akkad way over to the E, catching incense and gold in its initial radius.
          Start a Temple there.

1200   Ur produces its Bowman, and starts a much-needed Temple. Need to expand to catch the Gems. Luckily, Temple is only 6 turns away.
          Xerxes is still amazingly happy with me. Perhaps the embassy has shown him just how pitiful Babylon is.

1175   Babylon produces Bowman and starts work on Settler.

1150   Nineveh produces Bowman and start a Worker.

1075   Persia wander a few units into my land, nonchalant but coordinated.

          Xerxes is cautious.

          I try buttering him up, offering my territory map and a few gold as presents, before asking him to remove his troops. I should know better. He declares. Goodbye world!

          I try to attack some of his forces between Babylon and Ur using a Bowman out of Babylon, but he loses to a Spearman. I start moving Bowmen into defensive positions. I switch the production of Settlers in Babylon and Ellipi to Bowmen.

1050   Strangely, the Persians don't hit me right off, they capture a worker by Ur, which was unavoidable and move everything towards Ellipi.
          I rush Bowmen out of Ashur and
Nineveh (this one a switch from the Worker it was producing)
nbsp;         Try hitting the Archer stationed outside Ellipi with my Bowman, but loses. Other Bowmen arriving in defensive positions.

1025   Xerxes Archer hits Ur, but my Bowman defends. Golden Age begins.
          My people start getting the Palace up, while there's still time.
          I lose a Bowman outside Ellipi, but generally the Persians have pulled back. Why?

1000   The war is on! 3 Archers, Spearman and warrior outside Ellipi. Further back are 2 Horsemen and a spearman. Defending it I have 3 Bowmen. 2 More are on the move but only one of them will reach it next turn. Looks dodgy. Xerxes won't talk, of course.
          The Histograph shows
Persia 750 to Babylon's 303.
         
Babylon consists of 6 cities.
          I have a mighty military of 6 Warrior and 7 Bowmen.
          ... But I'm still up and kicking at 1000BC...

This page was last updated on: January 3, 2003

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