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last updated by cracker – January 4, 2003
Mighty Controlfreakarabi
Controlfreakarabi taunted the mighty Xerxes and lived to tell about it. At least he
lived as long as it took to get to 1000bc.

Babylon
yeah! Deity boo! I think this is my first game past
regent. Nothing like a forced
learning curve.
4000BC Move worker to cow south. See coast and really tempted to move
settler to it. But. Settler will be on the wrong side of
river for fast movement. Since
this is my first deity game, and every turn I get farther behind AI, I found
at starting point. Start Alphabet
towards writing, mapmaking and literature. I'll be farmer gambit for a
while. Warriors for exploring and
MP. Sci at 20% is minimum
science.
3950BC Start irrigating cow.
3800BC Warrior built, Settler ordered. Start exploring E.
3750BC Irrigation done, start road. Luxuries to 10% for extra citizen.
3700BC Gems discovered in mountains. Warrior hits coast, will bend N.
3650BC Keep warrior going N
3600BC Warrior N.
3550BC Road done. Worker to bonus grassland E.
3500BC Borders expand. See dyes and goody huts. Mine bonus grassland E.
3450BC flood plain with 3 wheat NE of capitol!. I have GOT
to settle here.
3400BC Warrior N.
3350BC Babylon
built settler>warrior for MP and protection. Settler sent to Flood plain S
of river, NW of mountains for combination food/shields. Warrior N.
3300BC Realize I should be at 10/0 sci +4gpt with
1 citizen after settler was built.
Wasted gold. Warrior N.
3250BC Warrior N.
3200BC Worker built mine, start road. Warrior N,
finds green border.
3150BC Warrior N into border. It is Parsargae (Persian) guarded by
ELITE SPEAR. X-man has pottery,
masonry and warrior code. We
trade burial +20g for pottery so I can build granaries soon. He also has Susa and
capitol for a total of 3 cities to my 1 city +settler. Parsargae has 2 gems within site. See another green border to the
west. Choose to go E away from
Xman. Boy, are we tight
here. Hope that land opens up to
the south somewhere and I can grab a few city sites.
3100BC See a bunch of units leave Parsargae to
the E. Babylon
Warrior>settler. (skip granary because I don't
think I have time with Persia so
close and there's plenty of food here with 2 bonuses.) Settler is now 1 square away. Warrior heads E and boy does Xman have
a lot of bonus grassland and grass.
Bummer. Warrior fortifies
for defense and MP in Babylon.
3050BC Persian units were a settler/warrior pair
that now head SE. Warrior E. Move Worker to Wheat NE of
mine.
3000BC Persian Settler/Warrior moves E. Warrior Shadows. Ur
founded at last>worker. Start
Irrigating Babylon wheat.
2950BC Persian Settler/Warrior moves E. Warrior Shadows.
2900BC Persian Settler/Warrior move S. Warrior continues E. Sees another Persian spear on mountain
(no settler). Xman has mysticism
now (research or hut?).
2850BC 10% Lux to keep Babylon
happy.
2800BC Persians start pyramid. Worker Starts
Road on Wheat. Warrior finds E coast?
2750BC Ur
built Settler>warrior for MP.
Settler sent toward Dyes since we need lux and
we can stay on the river. Need to
explore more near capital to find more city sites. Warrior confirms Coast. Is it Northern shore or Eastern
Shore? Lux to 20% for happiness in Ur,
+5gpt. Alphabet in 15.
2710BC Warrior E.
2670BC MM-food Ur. Worker to bonus grass NE of Babylon
for non river crossing road. Warrior E.
2630BC Road grass. Warrior at shore, S. Settler sees coast and moves to dye on
coast/river.
2590BC Babylon
warrior>settler. Nivea founded
on dyes>worker. Warrior in Babylon
heads north. for
exploration before going to ur. E warrior S. Luxuries to 50%! Xman now has wheel also.
2550BC Ur
worker>settler. W Warrior N, E Warrior S. Spear spotted on E coast. Lux to 30. Arbela and Antioch
added to bring Persian city total to 5.
Now think to check Space Race and see Persia, Zulu, India, China and Japan. Hope I can find them soon. Let's see. Zulu is the only expansionist. Persians share scientific with
us. (Why do we have to be on their
land.
Damn culture linking.) India and Japan
share our religious trait. Japan, China and
Zulus are militaristic. India is
the only commercial civ.
2470BC W Warrior N one tile from hut, E Warrior
S.
2430BC Green Spear poaches hut N of Babylon. Green borders appear 2 tiles from our
border! W Warrior N, E Warrior W
(found coast) Lux to 50.
We are running out of room in a hurry. Poached hut gave Xman alphabet.
Tarsus and Gordium
added to Persian empire. Crap! W Warrior N, E Warrior W see 2
incense.
2390BC Persian spear/warrior come
within 1 tile of Ur
border. Babylon
settler>warrior. Hope they're not sneak
attacking. W Warrior turns around
and heads for Ur. E Warrior W.
2270BC Ashur founded S of Game (spear/warrior
walked by settler so don't think they'll attack). Order Temple to
get at gems. MM Ur to grab game
made available by extra city border.
E Warrior W see goodie hut.
Tempted to grab it but afraid of barbs. Maybe they'll head to Persia. 80% lux for Ur
until warrior arrives. Xman
learned Iron Working too. Man I got
behind in a hurry. At least no
new cities.
2230BC Since Lux tax is
so high anyway for Ur, Babylon’s
warrior not needed for MP and heads to pop hut and prays for no barbs. MM Babylon to shields saving 2 wasted
food. Lux tax to 50%
2190BC Babylon warrior>settler. Niv
worker>same. Persians start
Colossus in Antioch. Warriors in cities fortify. E Hut is deserted. At least no barbs.
2150BC Alphabet learned >writing. hut N of Babylon makes barbs of course. Babylon
warrior moved to cover worker. Start
clearing jungle on dye tile.
Start mine on mountain near ur. E Warrior NW. Want to settle near gold/incense in
grassland to the east but doubt I'll get to it.
2110BC Warrior survives barb at 2/3. Other 2 barbs move toward Babylon. Thankfully worker is done with road on
mine, he moves south to start road to dyes out of reach of barbs. warrior
covering worker moves to Babylon and
fortifies. injured
warrior S toward workers.
Exploring warrior W. toward home.
Mental note. farmer gambit does not permit goodie hut popping near
home.
2070BC Barbs attack Babylon. We win at 2/3. We lose to second without taking a
single HP. Kills a citizen. Actually, this may be the best thing
at this point. Babylon has
two food bonuses if necessary and can regrow
citizen in 4 turns. Babylon
should grow enough population (1 more citizen) to build its settler without
wasting shields. Our people erect
a memorial that looks a lot like a porch, infront
of my hovel. 90%lux for happiness
in UR. (going to
need more MP or entertainer here soon.)
Wounded warrior returns to Babylon to
heal and protect. Explorer S to
bust mountain fog and find place for next city if possible.
2030BC Warrior S.
1990BC Warrior SE onto mountain.
1950BC Warrior S along mountain ridge. There is a
lot of nice grassland here.
Worker finishes river road starts mine for Nivea.
1910BC Ur
settler>worker. Settler E,
explorer E. Luxuries to 10/20/70
+12gpt. Trade 8gpt +72g to get
Warrior Code. Probably
not going for iron
(could afford this anyway) or horses but at the rate Xman is expanding, I
need to build a stronger unit.
And I don't have much choice in city sites if I wound up without a
resource anyway. Warrior Code
makes our UU possible and could allow an early GA to let me try to stay competitive.
1870BC Explorer and settler E. Dang, realize in MM that I should have
stolen wheat last turn to get growth and settler on same turn in Babylon. Lots of wasted shields next turn. I guess barbs hurt you worse if you
compound their plunder with stupid actions of your own. Whip temple in Ashur. I should have done this a lot of turns
ago. Need to start other
things. Realize I've been very
on workers. 17turns till jungle clear. 16 turns till mountain mine. I Guess Ur needs
extra shields to match all that food but its taking forever.
1830BC Explorer N, Settler E. Lux to 50
for Ur.
-4gpt because of trade but at least Xman wont kill
me for a few more turns.
1790BC Babylon
settler>barracks preparing for inevitable onslaught. Niv
worker>warrior. Settler NE, explorer N. Xman: Bactra has
been added to cities. Also gained
writing. Now he's annoyed. Uh oh.
1750BC Explorer N. Settler NE. Settler E. Worker to road to Ashur.
1725BC Ur worker>settler. Worker W of Babylon finishes mine and
moves to dyes to help clear. E
Settler and warrior NE (found next turn?). S Settler E to jungle on coast, see
whale but already past the founding site to claim it. Sci/lux at
10/20 +0. Ur
worker moves to join friend in mtns.
1700BC Explorer NE but doesn't see anything worth
pressing forward for. Settler
founds Elipi>worker. Mtn mine gets help.
Jungle clear gets help. Lux to 50 for Ur.
1675BC Ashur worker>granary. Worker starts irrigating plains SW of
Ashur. Ashur worker moves to
help. Now all workers paired
up. Settler NE toward next
coastal hill. Explorer N.
1650BC 2nd worker starts helping irrigation near
Ashur. explorer
return to Elipi for MP/def.
Exploring is pretty much done: Coastline to South (read
"rock") and Green borders all along North (read "Hardplace").
Wait until MapMaking and buy from Persia to
get better view of world. MM-shields
in Ur to
get settler in 8 instead of 15, grow in 5 instead of
2 (already losing gpt on luxuries for this
town. Realize mountain is wrong
one mined, should have been one on river for +1gpt. But will help with connection to
capital once roaded. Mine due in
1, irrigation due in 2 and jungle clear in 4.
1625BC Mtn workers
start road due in 5. Akkad
founded on hill in middle of bonus grassland. Starts barracks. Must have misclicked
on MM Ur cause now there's an entertainer. fix.
1600BC Irrigated, road starts, due in 2. MM-shield Ur
again to save food on growth turn.
loss of gold (not working river tile anymore)
forces 80% lux tax -7gpt. Next turn growth will get an
entertainer here.
1575BC Warrior fortifies in Elipi. Ur
hires clown. Lux
down 10/20 +4gpt. Sidon,
Tyre Sardis and Samaria
added since last diplo. Ugh. Still can't trade for anymore tech so
looks like its going to be warrior or bowmen as DEFENDERS. Xman has writing but no contacts
available. Great, its just the two of us. And the land can't go much farther
north since Xman is rapidly building right toward me. I hope I get writing soon so I can put
together my will and testament.
1550BC Road in Ashur done. Move workers SE to start Gems
road. Jungle cleared. Start Road to connect Dyes to capital
and Ashur.
1525BC Nineva warrior>barracks. Ashur workers start irrigation/road. Nineva warrior N to clear fog and see
nearest Persian city before returning for MP.
1500BC Borders expand. Babylon
barracks>warrior. Nineva
workers complete road>mine.
Warrior N. Ur
workers finish road>move to game for connecting road. three Persian
spear/warriors are moving south between Ellipi and Ur. Hopefully just exploring. also hope
settlers are faraway still.
1475BC Ur
workers start forest road. Ashur
workers done irrigating>road. Warrior N.
1450BC Babylon
warrior>settler. Ur Settler>settler.
Ellipi worker, worker. Persians
complete the pyramids. Ellipi new
worker to incense to connect before starting road back home. Send Ur Settler NE along river to
found in floodplain 2NE + 1E of Ur. Since Persian spears just passed through,
I'll guess no barbs and if Persia
wants a war I might as well surrender anyway. New warrior heads to Ashur for
MP. Nineva warrior N. Back to 10/50 -4gpt to fire
entertainer in Ur. Pay WM +74g to get TM. I couldn't afford the WM. (Realize that Persia has
map making for me to have traded.)
Wow. we
really are on a small island.
Looks like it will be a race to grab the last few city spots. Must seriously think about rushing
stuff. Not in Ashur since that
was just rushed 14 turns ago.
1425BC Nineveh
workers done roading and move to Babylon for
work there. Warrior fog busting
turn around, head back to Nineveh. Road starts on Incense in Ellipi. Ashur Warrior fortifies.
1400BC Ur
workers to River wheat. Think I
will mine this since another 5 food square will still require 4 turns per
growth. Gems start road. Babylon
roaded grass starts mine along river.
Other goto moves continue. Lux down
10/20 +7gpt.
1375BC Uruk founded W of Ellipi
wheat>worker. Start irrigating
2nd wheat at Ur. (Just not natural to mine it.) Sci to
50% for Akkad. Switch Akkad to
worker to eliminate unhappiness and start improvements that will reduce %lux needed.
Trade WM for TM just to get some trade going.
1350BC Babylon
settler>bowman. Ur
loses 1 pop to disease. This will
be a perpetual problem. Akkad
worker>barracks. Colossus
built by Indians. Settler to
Jungle by whale. Ellipi Worker
finishes road to incense and leaves without further improvement (:smoke:?) to start irrigating floodplain/road toward home
(SE of town). 10/0 +21gpt (note
that our gpt deal ran out so Persia is
free to kill me now). Fix that by
trading WM 13gpt +33g for wheel.
Thankfully a horse appears N+NW from Babylon. Writing in 14. With death of cit in Ur,
we're making +7foodpt in Ur so growth next turn.
1325 Ur
loses another citizen. Babylon wkrs
NW toward horse. Ellipi wrkr
starts irrigation. Ur
starts road. Akkad
starts mine. Ashur steals game
tile to save some lost food in Ur on
growth turn. Babylon
steals wheat from Ashur to grow in 2 instead of 3.
1300 Babylon wkrs
start irrigating plains.
1275 Persian spear/warrior disappear from Ur into
fog. Galley appears in west. Gem road completes> wkrs E to road
to SE cities. Eridu founded on
jungle tile N of whale>temple.
Will whip this in ten turns.
Should probably have this as the next build in all towns except
capital who needs to be building bowmen and warriors.
1250 FP is option now. Irrigation in Babylon
done>road. Uruk
Road start (to get connected,
will irrigate next). Eridu road
starts on hill. Make extra cit in Uruk a sci and drop sci to 0 (note that
this extra cit would be generating 1g or 2 food) making scientist gains
3gpt.
1225 Babylon
bowman>warrior. Wake Babylon
warrior and send to Akkad. Fortify Bow. Ellipi wrkr starts road on irrigated
flood plain. MM-food Ur. Settler due in 1 +6food. Switch Nineva to temple. Had a change of heart. We're going to try to put a temple in
every city and take nearby cities with culture. Babylon will
still build bows for defense/threat.
Akkad changed to temple
also.
1200 Ur Settler>settler. Ellippi wrkr>temple,
wrkr joins other. Uruk connected,
workers start irrigation. Ur
settler heads for forest SW of game, N of Dyes. This will be our last first ring city
until Gordium is Babylon wkrs
move to horse to connect just incase we get HBR anytime soon. Now that we're connected, Uruk fires
scientist. back
to 10/0 +11 (lost 2 gpt firing scientist but Uruk
growth doubles). Hammadan added
to Persian cities.
1175 Babylon
warrior>bow. Warriors shift Babylon to
Ashur, Ashur to Ur, Ur to Uruk. Road crew in Eridu finish and Move
E. Miner in Akkad done, starts road.
Ellipi wkrs (out of sync) finish road and start moving to wheat
W. Babylon
horse road begins.
1150 Nineva temple>barracks. Uruk irrigation done, move SW for more
flood plain work. Wrkrs start
last road segment to Akkad.
Warriors fortify in new homes.
Ashur steal wheat from Babylon
again for growth in 1 and not wasting shields on granary in 1. Ur gets
game given up by Ashur when taking wheat. Notice that Persia
found an island SW of Nineva and has a city on it (green borders in
water). This will have culture
overlap with Nineva. I could get
WM for 4gpt but since my existing deal has 12 turns left I'll wait. It's not like I can sail anywhere
yet.
1125 Chariots possible, nice for retreat but
basically like a warrior. Build
some for faster response to small threats? Ashur granary>barracks. Uruk wrkr>temple. New worker joins 2 on wheat. Irrigation starts there. Horse workers move to grassland SW of
Babylon. Babylon
grabs wheat to save on 1 shield loss, gain 2food. Ashur loses wheat, takes game, Ur goes
back to flood wheat.
1100 Babylon
bow>temple. Bow sent to
soon-to-be-new city by game. Mine
starts SW of Babylon. Sammara founded autoclearing
forest>temple. Need irrigation
here for growth but can use game and steal grass tiles for now. Uruk wheat finishes irrigation starts
two wrkrs on road. Akkad
temple whipped. Akkad road
done, wrkr sent to BG N of town.
Eridu rd done, start mine.
1075 Akkad
temple>barracks. Game to Ur,
wheat to Ashur. Can get HBR for
12gpt+81g. Not yet.
1050 Borders expand at Nineva, disease strikes
Uruk. Irrigate more flood
plain. Fortify bowman in
Samara. Ur
wrkrs finish and move to floodplain SW of town. Babylon
miners start road. Eridu wkrs finish
and move to plains SW of gems.
1025 Think I missed a turn changes somewhere
here.
1000 Writing Done>literature for libraries. Embassy for 37g. See palace, barracks, temple and
pyramids in Persepolis. Tons of rivers and grass. 4 Gems and horses. I don't see Iron but I'm not sure I
can see that since I don't have IW.
Babylon
temple>bow. Ellipi roads. Ellipi steals wheat, Uruk still grows
next turn. Ur mm-food.
but keeps game.

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