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last updated by cracker – January 4, 2003
Wise and Observant Tardirabi (PhilMartinorabi)
Tardirabi provides us with one of the best written records of the comparative
growth of the AI rival Persia versus
the human development progress if the AI is left unchecked.
In the
beginning: Not
a bad start location. Situation on Deity is never pleasant so my strategy
will be an ICS in this game just to get to survival critical mass. Science
will focus on military techs with the aim to take out an early civ with Bowman and horses.
4000BC –
Worker moves S and discovers coast and whales
– Move Settler SE to a build site to take advantage of Coast and
Whales
3950BC
– Settler builds Babylon and set to build warrior
– Worker set to build road on cow
– Science set to 10%
– Set to research Warrior Code
3700BC
– Babylon builds Reg Warrior 1 which fortifies
3650BC
– Worker 1 builds mine and set to build road
– Babylon grows to size 2
3600BC
– Babylon builds Reg Warrior 2 which fortifies and set to build settler
3500BC
– Worker builds road and moves NE and NE
3450BC
– Babylon expands culture and get to view dyes
– Worker 1 set to build road
3300BC
– Worker 1 builds road and moves N onto Wheat (Views Diamonds in
mountains)
3250BC
– Babylon grows to size 3
– Worker 1 set to build mine
3200BC
– Babylon builds a Settler and set to build warrior
– Settler and Reg Warrior 1 moves NE and NE
3150BC
– Settler Builds Ur and set
to build warrior
– Reg Warrior 1 moves E onto mountains
3100BC
– Reg Warrior 1 moves N onto diamonds
3050BC
– Reg Warrior 1 moves N
3000BC
– Babylon builds Reg Warrior 3 which fortifies and set to produce another
– Reg Warrior 1 moves N (Views prime settlement site with
floodplains, two wheat and game)
2950BC
– Worker 1 builds mine and set to build road
– Reg Warrior 1 moves NE
2900BC
– Babylon grows to size 2
– Ur builds Reg Warrior 4
which fortifies, and set to produce a settler
– Persian Reg Spearman moves to within 2 tile W of Reg Warrior 1
(Make contact)
– Persian Status
Gold:
10
Technology:
Masonry, Warrior Code & Mysticism
Cities:
Three
– Do
not accept deal which gets pottery gor all my gold
(114) and 1gp
Note: Great, My Bowman hordes with be
slaughtered by Persian Immortals. While Persia is relatively small I will need
to strike fast.
– Set science to 100% and
Warrior code in 8 turns
– Reg Warrior 1 moves W
2850BC
– Babylon builds Reg Warrior 5 and set to build barracks
– Reg Warrior 5 moves NW
– Reg Warrior 1 moves NW
2800BC
– Persians are building the Pyramids
– Worker 1 builds road and moves W
– Reg Warrior 5 moves NW
– Reg Warrior 1 moves NW
2750BC
– Worker set to build road
– Reg Warrior 5 moves NW (Views hut 1 tile NW)
– Reg Warrior 1 moves NW
2700BC
– Reg Warrior 5 moves NW (Pops hut for 25 gold)
– Reg Warrior 1 moves NW (View edge of Persian Culture)
Note: Oops. Forgot to change Ur production away from Settler
before popping hut. Need to claim that four wheat flood plains ASAP to cement
my northern boundary against Persia.
2670BC
– Reg Warrior 1 moves NW to edge of Persian culture next to Reg Persian
Spearman, Reg Warrior and Settler
– Reg Warrior 5 moves N
2630BC
– Reg Warrior 1 moves S with Persian Settler
– Reg Warrior 5 moves N
– Persian Status
Gold:
10
Technology:
Pottery, Masonry, Warrior Code & Mysticism
Cities:
Five (to my two!!!)
– Worker 1 builds rod and moves E and N (The northern highway has
been approved)
2590BC
– Babylon grows to size 3
– Reg Warrior 1 moves E with Settler
– Reg Warrior 5 moves N
– Worker 1 set to build road
2550BC
– Research Pottery and set to
research Pottery
– Reg Warrior waits
– Reg Warrior 5 moves E to help with Settler deflection
2510BC
– Babylon Builds Barracks and set to build Bowman
– Reg Warrior waits
– Reg Warrior 5 moves E
2470BC
– Persian Build Tarsus in floodplains
– Reg Warrior 1 moves N
– Reg Warrior 5 moves W
– Worker 1 builds road and moves N
2430BC
– Reg Warrior 1 moves N
– Worker 1 set to build road
– Reg Warrior 5 moves NW
2290BC
– Reg Warrior 1 moves N
– Reg Warrior 5 moves NW
2350BC
– Babylon builds Vet Bowman 1 and
set to build a settler
– Vet Bowman 1 moves NW and N
– Reg Warrior 1 moves N
– Reg Warrior 5 moves N
2310BC
– Research Pottery and set to
research the Wheel
– Babylon grows to size 4
– Vet Bowman 1 moves N, N and NE
– Worker 1 completes road and moves NE to join bowman
– Reg Warrior 1 moves NW
– Reg Warrior 5 moves NW
2270BC
– Ur builds Settler and set
to build granary
– Settler moves NW
– Worker 1 set to build road
– Vet Bowman 1 fortifies
– Reg Warrior 1 moves N onto mountain overlooking Persepolis
(Size 3 with reg fortified Spearman)
– Reg Warrior 5 moves NW
– Persian Status
Gold:
10
Technology:
Iron Working, Masonry, Warrior Code & Mysticism
Cities:
Seven (to my two!!!)
Note: Here come the Immortals!!!!
2230BC
– Settler moves NW
– Reg Warrior 5 moves N
– Reg Warrior 1 moves E
2190BC
– Persians are building Colossus
– Settler build Nineveh and set to build worker
– Reg Warrior 5 moves NE onto mountain (Views Susa, size 1 with
reg fortified Spearman)
– Reg Warrior 1 moves N onto mountains (Views Pasagardae, size 2
with reg fortified Spearman)
2150BC
– Reg Warrior 1 moves N
– Reg Warrior 5 moves NW
2110BC
– Babylon builds a Settler and set to build granary
– Reg Warrior 1 moves N
– Reg Warrior 5 moves NW
2070BC
– Reg Warrior 1 moves NW
– Reg Warrior 5 moves NW
– Settler moves W
2030BC
– Reg Warrior 1 moves NW
– Reg Warrior 5 moves W
– Worker 1 completes road and moves back to Nineveh
– Settler builds Ashur next to dyes and set to build barracks
1990BC
– Reg Warrior 5 moves SW (Views Antioch, size 2 with reg fortified
Spearman)
– Reg Warrior 1 moves N
– Worker 1 moves S
1950BC
– Worker 1 set to build mine
– Reg Warrior 5 moves S
– Reg Warrior 1 moves E (Far north of what appears to be an
island)
1910BC
– Reg Warrior 5 moves SW
– reg Warrior 1 moves E next to Persian Reg Warrior and settler
1870BC
– Research The Wheel and set to
research Iron Working
– Babylon grows to size 3
– Ur grows to size 2
– Reg Warrior 1 moves E
– Reg Warrior 5 moves E
1830BC
– Persians build Sidon on northern coast
– Reg Warrior 1 moves E
– Reg Warrior 5 moves N
– Vet Bowman 1 set to move to Ur
1790BC
– Nineveh builds Worker 2 and
set to build another
– Worker 2 moves SW and S
– Reg Warrior 1 moves S
– Reg Warrior 5 moves N
– Persian Status
Gold:
35
Technology:
Iron Working, Masonry, Horseback Riding & Mysticism
Cities:
Nine (to my four!!!)
Horses
and Gems
Note: No Iron
????
1750BC
– Worker 2 moves SW
– Vet Bowman 1 fortifies in Ur
– Ur production changed to barracks
– Reg Warrior 1 moves S
– Reg Warrior 5 moves NW
1725BC
– Worker 1 builds mine and set to build road
– Worker 2 set to build road
– Reg Warrior 1 moves S (next to Gordium, size 3 with reg
fortified Spearman)
– Reg Warrior 5 moves N
1700BC
– Babylon builds Granary and set to build a Settler
– Reg Warrior 1 moves S
– Reg Warrior 5 moves N
1675BC
– Ashur grows to size 2
– Reg Warrior 1 moves S
– Reg Warrior 5 moves W
1650BC
– Worker 2 builds road and moves W and S onto Dyes
– Worker 1 builds road and moves NW and NW onto Horses
– Reg Warrior 1 moves S
– Reg Warrior 5 moves W
1625BC
– Worker 1 and 2 set to build roads
– Reg Warrior 1 moves SW
– Reg Warrior 5 moves E
1600BC
– Reg Warrior 1 moves S
– Reg Warrior 5 moves E
1575BC
– Babylon builds a Settler and set to build a bowman
– Settler moves W
– Reg Warrior 5 moves NE
– Reg Warrior 1 moves S
1550BC
– Ur grows to size 3
– Settler moves W and N
– Worker 1 builds road Horses and moves NW
– Reg Warrior 1 moves E
– Reg Warrior 5 moves NE
1525BC
– Nineveh builds Worker 3 and
set to build barracks
– Worker 3 moves SE and S
– Worker 1 set to build road
– Settler moves N
– Reg Warrior 1 moves E
– Reg Warrior 5 moves NE
1500BC
– Settler builds Ellipi and set to build barracks
– Worker 3 moves SE
– Reg Warrior 1 moves E
– Reg Warrior 5 moves E
1475BC
– Research Iron Working and set
to research Masonry
– Babylon Builds Vet
Bowman 2 and set to build another
– Persian build the Pyramids (Persepolis)
– Zulus build the Colossus (Bapedi)
– Japanese build The Oracle (Kyoto)
– Reg Warrior 5 moves E
– Reg Warrior 1 moves E (Next to Iron)
– Vet Bowman 2 set to move to Ashur
– Worker 3 set to build road
1450BC
– Ur builds a Granary and set to build a barracks
– Reg Warrior 5 moves E
– Reg Warrior 1 moves NE
– Vet Bowman 2 fortifies in Ashur
1425BC
– Reg Warrior 5 moves N
– Reg Warrior 1 moves N
1400BC
– Ashur builds a Barracks and set to build a
Bowman
– Worker 2 builds road on dyes and moves N and N
– Reg Warrior 5 moves N
– Reg Warrior 1 moves N
1375BC
– Babylon builds Vet Bowman 3 and
set to build Settler
– Vet Bowman 3 moves NE and N
– Worker 1 builds road and moves N
– Worker 2 set to build road
– Reg Warrior 5 moves N
– Reg Warrior 1 moves N
– Persian Status
Gold:
42
Technology:
Masonry, Horseback Riding & Mysticism
Cities:
Twelve (to my five!!!)
Gems
1350BC
– Vet Bowman 3 moves to and fortifies in Nineveh
– Worker 1 set to build road
– Reg Warrior 1 moves N
– Reg Warrior 5 moves W
1325BC
– Worker 3 builds road and moves NW and W
– Reg Warrior 1 moves N
– Reg Warrior 5 fortifies on Northern Iron
1300BC
– Worker 2 builds road and moves SE
– Reg Warrior 1 moves S
1275BC
– Research Masonry and set to
research Horseback Riding
– Worker 2 set to build road
– Worker 1 builds road and moves N
– Reg Warrior 1 moves S
– Science set to 70%
1250BC
– Ellipi grows to size 2
– Worker 1 set to build road
– Reg Warrior 1 moves S
1225BC
– Babylon builds a settler and
set to build another
– Settler moves NE, NE and N
– Worker 3 builds road and set to build mine
– Reg Warrior 1 moves S
1200BC
– Ashur grows to size 3
– Ur build Barracks and
set to build bowman
– Settler moves N
– Worker 2 builds road and set to build mine
– Reg Warrior 1 moves S
1175BC
– Settler builds Akkad and set
to build barracks
– Worker 1 builds road and moves N (into Persian Territory)
– Reg Warrior 1 moves E
– Vet Bowman 3 moves
from Nineveh to Akkad and fortifies
1150BC –Persian Status
Gold:
67
Technology:
Horseback Riding & Mysticism
Cities:
Fifteen (to my six!!!)
Gems
– Worker 1 set to build road
– Reg Warrior 1 moves E
1125BC
– Persians are building the Hanging Gardens
– Reg Warrior 1 moves E
1100BC
– Babylon builds a Settler and set to build a Bowman
– Settler moves NW
– Reg Warrior moves S
1075BC
– Ur grows to size 4, builds Vet Bowman 4 and set to build another
– Ellipi builds a Barracks and set to build a
bowman
– Vet Bowman 4 moves NW
– Worker 1 builds road and moves S
– Reg Warrior 1 moves S
– Settler moves N, NW and NW
– Worker 3 builds road and moves NW
1050BC
– Babylon grows to size 3
– Worker 3 builds mine and moves SE and S
– Worker 2 set to build road
– Settler moves N and NE
– Worker moves S and E
– Reg Warrior 1 moves S
– Vet Bowman 4 fortifies in Nineveh
1025BC
– Nineveh grows to size 3, build Barracks and set to build a bowman
– Worker 1 is set to build a road
– Settler builds Uruk and set to build barracks
– Worker 3 set to build road
– Reg Warrior 1 moves SW
1000BC
– Research Horseback Riding and
set to research Mysticism
– Babylon builds a Vet
Bowman 5 and set to build a temple
– Vet Bowman 5 moves NW
– Reg Warrior 1 moves W
In
conclusion: The longer
I leave my attack the worse it gets. I was never able to make headway against
Persia’s growth so I am crammed into my
corner of this island. The focus now is to get a large force of Bowman and
Horseman onto the field. For some reason Persia does not have Iron hooked up so hopefully
I can take advantage of it’s widely spaces city placement to split the
island in two and cripple them.

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