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Qsc 14
Players Index:

- AgedOneorabi
- Borealirabis
- CartoucheBeerabi
- Civ_steve-arabi
- ControlFreakarabi
- DaveMcWabirabi
- Drewsharkarabi
- Gnidorabi
- GnikDrazilrabi
- Hotrodorabi
- Manokentorabi
- Moonsingerabis
- Phil Tardirabi
- Pygzillarabi
- Zagnutrabi

- Scores Worksheet

last updated by cracker – January 4, 2003

Wise and Observant Tardirabi (PhilMartinorabi)

Tardirabi provides us with one of the best written records of the comparative growth of the AI rival Persia versus the human development progress if the AI is left unchecked.

In the beginning:            Not a bad start location. Situation on Deity is never pleasant so my strategy will be an ICS in this game just to get to survival critical mass. Science will focus on military techs with the aim to take out an early civ with Bowman and horses.

4000BC – Worker moves S and discovers coast and whales
              – Move Settler SE to a build site to take advantage of Coast and Whales

3950BC – Settler builds Babylon and set to build warrior
              – Worker set to build road on cow
              – Science set to 10%
              – Set to research Warrior Code

3700BC – Babylon builds  Reg Warrior 1 which fortifies

3650BC – Worker 1 builds mine and set to build road
             
Babylon grows to size 2

3600BC – Babylon builds Reg Warrior 2 which fortifies and set to build settler

3500BC – Worker builds road and moves NE and NE

3450BC – Babylon expands culture and get to view dyes
              – Worker 1 set to build road

3300BC – Worker 1 builds road and moves N onto Wheat (Views Diamonds in mountains)

3250BC – Babylon grows to size 3
              – Worker 1 set to build mine

3200BC – Babylon builds a Settler and set to build warrior
              – Settler and Reg Warrior 1 moves NE and NE

3150BC – Settler Builds Ur and set to build warrior
              – Reg Warrior 1 moves E onto mountains

3100BC – Reg Warrior 1 moves N onto diamonds

3050BC – Reg Warrior 1 moves N

3000BC – Babylon builds Reg Warrior 3 which fortifies and set to produce another
              – Reg Warrior 1 moves N (Views prime settlement site with floodplains, two wheat and game)

2950BC – Worker 1 builds mine and set to build road
              – Reg Warrior 1 moves NE

2900BC – Babylon grows to size 2
              Ur builds Reg Warrior 4 which fortifies, and set to produce a settler
              – Persian Reg Spearman moves to within 2 tile W of Reg Warrior 1 (Make contact)
              Persian Status
                        Gold: 10
                        Technology: Masonry, Warrior Code & Mysticism
                        Cities: Three
                      Do not accept deal which gets pottery gor all my gold (114) and 1gp

Note:    Great, My Bowman hordes with be slaughtered by Persian Immortals. While Persia is relatively small I will need to strike fast.
              Set science to 100% and Warrior code in 8 turns
              – Reg Warrior 1 moves W

2850BC – Babylon builds Reg Warrior 5 and set to build barracks
              – Reg Warrior 5 moves NW
              – Reg Warrior 1 moves NW

2800BC – Persians are building the Pyramids
              – Worker 1 builds road and moves W
              – Reg Warrior 5 moves NW
              – Reg Warrior 1 moves NW

2750BC – Worker set to build road
              – Reg Warrior 5 moves NW (Views hut 1 tile NW)
              – Reg Warrior 1 moves NW

2700BC – Reg Warrior 5 moves NW (Pops hut for 25 gold)
              – Reg Warrior 1 moves NW (View edge of Persian Culture)

Note:    Oops.  Forgot to change Ur production away from Settler before popping hut. Need to claim that four wheat flood plains ASAP to cement my northern boundary against Persia.

2670BC – Reg Warrior 1 moves NW to edge of Persian culture next to Reg Persian Spearman, Reg Warrior and Settler
              – Reg Warrior 5 moves N

2630BC – Reg Warrior 1 moves S with Persian Settler
              – Reg Warrior 5 moves N
              Persian Status
                        Gold: 10
                        Technology: Pottery, Masonry, Warrior Code & Mysticism
                        Cities: Five (to my two!!!)
              – Worker 1 builds rod and moves E and N (The northern highway has been approved)

2590BC – Babylon grows to size 3
              – Reg Warrior 1 moves E with Settler
              – Reg Warrior 5 moves N
              – Worker 1 set to build road

2550BC – Research Pottery and set to research Pottery
              – Reg Warrior waits
              – Reg Warrior 5 moves E to help with Settler deflection

2510BC – Babylon Builds Barracks and set to build Bowman
              – Reg Warrior waits
              – Reg Warrior 5 moves E

2470BC – Persian Build Tarsus in floodplains
              – Reg Warrior 1 moves N
              – Reg Warrior 5 moves W
              – Worker 1 builds road and moves N

2430BC – Reg Warrior 1 moves N
              – Worker 1 set to build road
              – Reg Warrior 5 moves NW

2290BC – Reg Warrior 1 moves N
              – Reg Warrior 5 moves NW

2350BC – Babylon builds Vet Bowman 1 and set to build a settler
              – Vet Bowman 1 moves NW and N
              – Reg Warrior 1 moves N
              – Reg Warrior 5 moves N

2310BC – Research Pottery and set to research the Wheel
              – Babylon grows to size 4
              – Vet Bowman 1 moves N, N and NE
              – Worker 1 completes road and moves NE to join bowman
              – Reg Warrior 1 moves NW
              – Reg Warrior 5 moves NW

2270BC – Ur builds Settler and set to build granary
              – Settler moves NW
              – Worker 1 set to build road
              – Vet Bowman 1 fortifies
              – Reg Warrior 1 moves N onto mountain overlooking Persepolis (Size 3 with reg fortified Spearman)
              – Reg Warrior 5 moves NW
              Persian Status
                        Gold: 10
                        Technology: Iron Working, Masonry, Warrior Code & Mysticism
                        Cities: Seven (to my two!!!)

Note:    Here come the Immortals!!!!

2230BC – Settler moves  NW
              – Reg Warrior 5 moves N
              – Reg Warrior 1 moves E

2190BC – Persians are building Colossus
              Settler build
Nineveh and set to build worker
              – Reg Warrior 5 moves NE onto mountain (Views Susa, size 1 with reg fortified Spearman)
              – Reg Warrior 1 moves N onto mountains (Views Pasagardae, size 2 with reg fortified Spearman)

2150BC – Reg Warrior 1 moves N
              – Reg Warrior 5 moves NW

2110BC – Babylon builds a Settler and set to build granary
              – Reg Warrior 1 moves N
              – Reg Warrior 5 moves NW

2070BC – Reg Warrior 1 moves NW
              – Reg Warrior 5 moves NW
              – Settler moves W

2030BC – Reg Warrior 1 moves NW
              – Reg Warrior 5 moves W
              – Worker 1 completes road and moves back to
Nineveh
              Settler builds Ashur next to dyes and set to build barracks

1990BC – Reg Warrior 5 moves SW (Views Antioch, size 2 with reg fortified Spearman)
              – Reg Warrior 1 moves N
              – Worker 1 moves S

1950BC – Worker 1 set to build mine
              – Reg Warrior 5 moves S
              – Reg Warrior 1 moves E (Far north of what appears to be an island)

1910BC – Reg Warrior 5 moves SW
              – reg Warrior 1 moves E next to Persian Reg Warrior and settler

1870BC – Research The Wheel and set to research Iron Working
             
Babylon grows to size 3
             
Ur grows to size 2
              – Reg Warrior 1 moves E
              – Reg Warrior 5 moves E

1830BC – Persians build Sidon on northern coast
              – Reg Warrior 1 moves E
              – Reg Warrior 5 moves N
              – Vet Bowman 1 set to move to
Ur

1790BC – Nineveh builds Worker 2 and set to build another
              – Worker 2 moves SW and S
              – Reg Warrior 1 moves S
              – Reg Warrior 5 moves N
              Persian Status
                        Gold: 35
                        Technology: Iron Working, Masonry, Horseback Riding & Mysticism
                        Cities: Nine (to my four!!!)
                        Horses and Gems

Note:    No Iron ????

1750BC – Worker 2 moves SW
              – Vet Bowman 1 fortifies in
Ur
             
Ur production changed to barracks
              – Reg Warrior 1 moves S
              – Reg Warrior 5 moves NW

1725BC – Worker 1 builds mine and set to build road
              – Worker 2 set to build road
              – Reg Warrior 1 moves S (next to Gordium, size 3 with reg fortified Spearman)
              – Reg Warrior 5 moves N

1700BC – Babylon builds Granary and set to build a Settler
              – Reg Warrior 1 moves S
              – Reg Warrior 5 moves N

1675BC – Ashur grows to size 2
              – Reg Warrior 1 moves S
              – Reg Warrior 5 moves W

1650BC – Worker 2 builds road and moves W and S onto Dyes
              – Worker 1 builds road and moves NW and NW onto Horses
              – Reg Warrior 1 moves S
              – Reg Warrior 5 moves W

1625BC – Worker 1 and 2 set to build roads
              – Reg Warrior 1 moves SW
              – Reg Warrior 5 moves E

1600BC – Reg Warrior 1 moves S
              – Reg Warrior 5 moves E

1575BC – Babylon builds a Settler and set to build a bowman
              – Settler moves W
              – Reg Warrior 5 moves NE
              – Reg Warrior 1 moves S

1550BC – Ur grows to size 3
              – Settler moves W and N
              – Worker 1 builds road Horses and moves NW
              – Reg Warrior 1 moves E
              – Reg Warrior 5 moves NE

1525BC – Nineveh builds Worker 3 and set to build barracks
              – Worker 3 moves SE and S
              – Worker 1 set to build road
              – Settler moves N
              – Reg Warrior 1 moves E
              – Reg Warrior 5 moves NE

1500BC – Settler builds Ellipi and set to build barracks
              – Worker 3 moves SE
              – Reg Warrior 1 moves E
              – Reg Warrior 5 moves E

1475BC – Research Iron Working and set to research Masonry
              Babylon Builds Vet Bowman 2 and set to build another
              – Persian build the Pyramids (Persepolis)
              – Zulus build the Colossus (Bapedi)
              – Japanese build The Oracle (Kyoto)
              – Reg Warrior 5 moves E
              – Reg Warrior 1 moves E (Next to Iron)
              – Vet Bowman 2 set to move to Ashur
              – Worker 3 set to build road

1450BC – Ur builds a Granary and set to build a barracks
              – Reg Warrior 5 moves E
              – Reg Warrior 1 moves NE
              – Vet Bowman 2 fortifies in Ashur

1425BC – Reg Warrior 5 moves N
              – Reg Warrior 1 moves N

1400BC – Ashur builds a Barracks and set to build a Bowman
              – Worker 2 builds road on dyes and moves N and N
              – Reg Warrior 5 moves N
              – Reg Warrior 1 moves N

1375BC – Babylon builds Vet Bowman 3 and set to build Settler
              – Vet Bowman 3 moves NE and N
              – Worker 1 builds road and moves N
              – Worker 2 set to build road
              – Reg Warrior 5 moves N
              – Reg Warrior 1 moves N
              Persian Status
                        Gold: 42
                        Technology: Masonry, Horseback Riding & Mysticism
                        Cities: Twelve (to my five!!!)
                        Gems

1350BC – Vet Bowman 3 moves to and fortifies in Nineveh
              – Worker 1 set to build road
              – Reg Warrior 1 moves N
              – Reg Warrior 5 moves W

1325BC – Worker 3 builds road and moves NW and W
              – Reg Warrior 1 moves N
              – Reg Warrior 5 fortifies on Northern Iron

1300BC – Worker 2 builds road and moves SE
              – Reg Warrior 1 moves S

1275BC – Research Masonry and set to research Horseback Riding
              – Worker 2 set to build road
              – Worker 1 builds road and moves N
              – Reg Warrior 1 moves S
              – Science set to 70%

1250BC – Ellipi grows to size 2
              – Worker 1 set to build road
              – Reg Warrior 1 moves S

1225BC – Babylon builds a settler and set to build another
              – Settler moves NE, NE and N
              – Worker 3 builds road and set to build mine
              – Reg Warrior 1 moves S

1200BC – Ashur grows to size 3
              Ur build Barracks and set to build bowman
              – Settler moves N
              – Worker 2 builds road and set to build mine
              – Reg Warrior 1 moves S

1175BC – Settler builds Akkad and set to build barracks
              – Worker 1 builds road and moves N (into
Persian Territory)
              – Reg Warrior 1 moves E
              – Vet  Bowman 3 moves from
Nineveh to Akkad and fortifies

1150BC –Persian Status
                        Gold: 67
                        Technology: Horseback Riding & Mysticism
                        Cities: Fifteen (to my six!!!)
                        Gems
              – Worker 1 set to build road
              – Reg Warrior 1 moves E

1125BC – Persians are building the Hanging Gardens
              – Reg Warrior 1 moves E

1100BC – Babylon builds a Settler and set to build a Bowman
              – Settler moves NW
              – Reg Warrior moves S

1075BC – Ur grows to size 4, builds Vet Bowman 4 and set to build another
              Ellipi builds a Barracks and set to build a bowman
              – Vet Bowman 4 moves NW
              – Worker 1 builds road and moves S
              – Reg Warrior 1 moves S
              – Settler moves N, NW and NW
              – Worker 3 builds road and moves NW

1050BC – Babylon grows to size 3
              – Worker 3 builds mine and moves SE and S
              – Worker 2 set to build road
              – Settler moves N and NE
              – Worker moves S and E
              – Reg Warrior 1 moves S
              – Vet Bowman 4 fortifies in Nineveh

1025BC – Nineveh grows to size 3, build Barracks and set to build a bowman
              – Worker 1 is set to build a road
              Settler builds Uruk and set to build barracks
              – Worker 3 set to build road
              – Reg Warrior 1 moves SW

1000BC – Research Horseback Riding and set to research Mysticism
              Babylon builds a Vet Bowman 5 and set to build a temple
              – Vet Bowman 5 moves NW
              – Reg Warrior 1 moves W

In conclusion:    The longer I leave my attack the worse it gets. I was never able to make headway against Persia’s growth so I am crammed into my corner of this island. The focus now is to get a large force of Bowman and Horseman onto the field. For some reason Persia does not have Iron hooked up so hopefully I can take advantage of it’s widely spaces city placement to split the island in two and cripple them.

This page was last updated on: January 4, 2003

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