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last updated by cracker – January 4, 2003
Zagnutrabi of the Babylonian Heroes Guild
Zagnutrabi shares with the world his process of discovering the real value of early game play skills on Deity.

Postscript: This is
my first Deity game and, in retrospect, I should have read some of the Forum
posts about how to play before I started. But, I started cold and learned
the hard way. It seems from the
posts that it is customary to be behind, but I seem to be way behind. Final score Persia
748, Babylon 243. No other civs
contacted. Persia
has 16 cities and I have only 5.
However, I shall play on valiantly. I am British, after all, and we pride
ourselves on putting up the good fight.
4000 - Worker goes to
west. Capital built on start
square. Start building warrior
3950 - Worker starts road on square
immediately to west of capital.
3800 - Road finished, start
mine.
3750 - Warrior finished, sent
north.
3550 - Unrest in Babylon,
provide entertainment.
3500 - Cultural boundaries
expand, revealing barb camp to NW.
Mine finished. Move worker
to north to build road on plains.
Warrior along to protect.
3450 - Second warrior
finished. Send him toward barb
camp. Start settler.
3400 - Barb camp
attacked. 3 barb warriors
disturbed.
3350 - My warrior dispatches
one barb. 2 others advance on undefended
Babylon. Move remaining warrior and worker into
Babylon.
3300 - Warrior in Babylon
kills one barb. Other barb
pillages road/mine to west - disaster!
Move worker out of Babylon
to begin road to north.
3250 - Barb attacks Babylon. My warrior has 3 hp and barb has 2,
but barb wins and pillages my capital.
3100 - Bring warrior back to
capital. Worker completes road on
plains and begins irrigation.
Switch production of settler to spearman.

3000 - Spearman completed and
fortified. Warrior moved north to protect worker. History of the World tells me I am the
unhappiest civ!
2900 - Irrigation complete
just north of capital. Send
worker to east to irrigate wheat square.
2670 - Warrior exploring north
and east. Worker building road to
irrigated square.
2550 - Road complete to
irrigated square. Worker moved to
bonus square just west of capital to reconstruct road/mine pillaged by
barbs. Reduced research to 10% -
Warrior Code in 11 turns. Increased
luxuries by one to enable me to get entire population of Babylon
back to work. Previously had to
have one entertainer to eliminate unrest.
2470 - Finally get a settler
built. Send him north with
spearman for company. Building
spearman in Babylon.
2350 - Get settler to square
where I want to build city and Persia
builds a city in the same turn.
2310 - Move one space SE and
build city by forest with game. I
am afraid I am not long for this game.
2270 - Try to trade with Persia. It has 6 technologies that I do
not. It will not trade for
anything but Warrior Code which I am 5 turns from getting. I decide not to trade.
2230 - Here I forgot to keep
this summary and am trying to construct it from memory.
2190 - Built settler in
capital and sent it with warrior to the east over the mountains. Persia
is developing to the north and I apparently have lost the advantage there.
2070 - Bowman complete in both
Ur and Babylon. Persia
is sending spearman and warrior SW toward Babylon. Maneuver both bowman and a warrior to
head them off and turn them back.

1990 - Settlers being
constructed in both Ur and Babylon.
1750 - Third city of Nineveh
constructed to east of Babylon. Here I am back on the summary in real
time.
1675 - Persian spearman and
warrior heading home. Send
warrior in Nineveh to the north
to see what is on the other side of the mountains. One bowman heads NW from Babylon
to explore area to the west of the Persian city of Gordium
which is just north of Ur.
1625 - Warrior going north from
Nineveh finds flood plain on
other side of mountains. Decide
to try to head there and build city.
Bowman heading north from Babylon
is shadowing the departing Persians.
1600 - Departing Persians turn
east and appear to be headed for Ur. Bowman also turns east in forest. Trade with Persians. Only thing I can afford is
Pottery. They want 140 gold. I negotiate them down to 121. Still have 101 gold left. Worker completes road to forest with
game NE of Ur. That also connects
to Persian city of Gordium, but
cannot trade for luxuries so Gordium not connected to capital. Do not know location of Persian
capital. Worker moved to plain SE
of Ur to build road and irrigate.
1575 - Persian spearman and
warrior turn south toward Babylon. Move 2 bowman and warrior to block
them. Babylon goes into
unrest. Give it some
entertainment to calm them down.
1550 - Babylon
builds settler and I send him to NW to build city on floodplain west of
Gordium. Still trying to block
Persian troops.

1500 - Settler built in Ur. Send it east to build in floodplain
east of Gordium. Warrior back in Nineveh.
1450 - Try to trade with
Persian. No luck. They want all my gold.
1425 - History of the World
has me as the smallest civ. Persia
has 13 cities, I have 3, with 2 more about to be
built.
1400 - Ashur
built east of Gordium. Ellipi built NW of Gordium.
1375 - Concentrating on
building defensive units and workers.
1325 - Trade Persians 72 gold
for gems. They have 5 techs for
trade. However, for 3 they will
not accept any offer and for the remaining 2 they want all of my gold plus 8
per turn. I only have 12 per turn
and so reject.
1275 - Worker at Nineveh
completes road to NW, starts on mine.
1250 - Spearman produced at Nineveh. Send warrior to east to explore. Worker built in Ur. Send him NW to start road to connect
to Ellipi.
1200 - Spearman produced in Babylon. Send him to Ur.
1175 - Delhi
has completed Pyramids.
1125 - Warrior going to east
discovers Persian city of Ergili. Persia
has me surrounded except for some grassland to the east of Nineveh.
1100 - Indians have completed
the Great Lighthouse. Persia
has me outscored 690 to 229.
1075 - Chinese have completed
Great Library.
1050 - Settler built in Babylon
is sent to grassland east of Nineveh
to build new city. Persians are also headed that way but
I think I will beat them.
1025 - Send worker at Ashur to block Persian settler and spearman heading for Nineveh
east.
1000 - Persian settler and
spearman intrude into Ashur’s cultural
boundary. I do not challenge them
to leave as I am much weaker than Persia. Send an additional worker to block
them. Persia
also lands settler and spearman in jungle area SW of Babylon. It wants the dyes there and I failed
to secure them. Now it is too
late.

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