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Code of Conduct
F A Q


Information on how to choose the style of game you would like to play Articles
Join us for lively discussion of current Civ3/PTW game play topics Civ3/PTW discussion
Use this simple form to submit your completed game files Submit GOTM
All the results for completed games GOTM Results
Use this simple form to submit your 1000BC QSC files Submit QSC
All the QSC results for completed games QSC Results
The Pantheon provides recognition for past player achievements "Pantheon of Heroes"
The Global Ranking and profiles of the current best players in the world Global Player Ranking
The Jason Score Calculator Calculator
Statistics graphs Statistics


 

 

Current Game(s):

Monarch Conquests Game for November
C3C 06 - Portugal
Submit by December 1
C3C Qsc 06
Classic 36 - England
Submit by November 15
Classic Qsc 36

 

 

Recent Games:

Regent Level game for October 2004 Conquest 05 - Inca

Monarch Level game for September 2004 Classic 35 - Ottomans

Monarch Level game for September 2004 Conquest 04 - Mayans

Regent Level game for August 2004 Classic 34 - Zulu!

Demigod Level game for August 2004 Conquest 03 - Byzantines

Emperor Level game for July 2004 Classic 33 - Greece

Monarch Level game for July 2004 Cotm02 - Netherlands

Monarch Level game for June 2004 Gotm32 - Aztecs

Regent Level game for June 2004 Cotm01 - Hittites

Emperor Level game for May 2004 Gotm31 - France

Monarch Level game for April 2004 Gotm30 - Spain

Emperor Level game for March 2004 Gotm29 - Egypt

Monarch Level game for Feb 2004 Gotm28 - India

Monarch Level game for Jan 2004 Gotm27 - America

Deity Level game for December 2003 Gotm26 - Han

Demi-God level game for November 2003 Gotm25 - Mongols

Sid level game for October 2003 Gotm24 - Korea

Monarch level pangaea game for September 2003 Gotm23 - Arabs

Demigod level archipelago game for August 2003 Gotm22 - Vikings

Monarch level mediterranean game for July 2003 Gotm21 - Greece

Deity level continents game for June 2003 Gotm20 - Spain
View timelimes, maps, and save files for 93 different players Qsc20 - Timelines

Emperor level Continents game for May 2003 Gotm19 - Ottomans
View timelimes, maps, and save files for 100 different players Qsc19 - Timelines

Monarch level Pangaea game for April 2003 Gotm18 - Celts
View timelimes, maps, and save files for 91 different players Qsc18 - Timelines

Regent level archipelago game for March 2003 Gotm17 - Carthage
View timelimes, maps, and save files for 88 different players Qsc17 - Timelines





Staff Positions

 

 

 

 

Medal Play Games
5-1 Gotm21-Melee
(no game 5-2)
5-3 Gotm22-Vikings
5-4 Babylon
5-5 Gotm23-Arabs
5-6 France

6-1 Gotm24-Korea
6-2 Persia
6-3 Gotm25-Mongols
6-4 Iroquois
6-5 Gotm26-Han

Results


Quick Games

 

 

 


 

 

Scoresheet

Group 1
Group 2 (s)
Group 3 (flood)
Group 4 (ne,nw)
Group 5 (full)
Group 6 (2/3)
Group 7 (1 isle)
Group 8 (1/4)
Discuss this Qsc

QSC Scoring

Timelines:
A and B (768k)
C thru F (659k)
G thru M (434k)
N thru Z (666k)

Save Games:
Adel
AgedOne
Alamo
Alexman
Ambiorix
Aurian
Bamspeedy
Bill Chin
BolanLongants
Borealis
Bremp
Capt.Buttkick
Civ_Steve
Coilean
ControlFreak
Creepster
d8575
Dales
Danar
Darkness
DaveMcW
DeepThought
Diophantus
Donsig
drewshark
Email10
Eman
ErikMesoy
flexo
gazza666
Gen.Maximus
GreatDeceiver
Greebley
GreyFox
gskyes
haegint
hbdragon88
hbrogan
Hergrom
HighlandWarrior
hobbes
Hotrod0823
jeffelammar
JonValjean
Jurimax
JustusII
Karasu
Kemal
KingofAmerica
Lesch
Lkendter
ltcoljt
MadSwede
mad-bax
MadScot
MidniteW
Moonsinger
Narakael
Nightfang
Offa
PhilMartin
Pigumon
planetfall
pterrok
pygzilla
Quokka
Raw Power
Renata
Ribannah
Ronald
RufRyder
Saykor
Shillen
Singularity
SirPleb
SpaceOddity
SSharlow
Takeo
Tao
tcjsavannah
TedJackson
Txurce
Vici
Xevious
Yndy
Zagnut
Zenga

Zwingli

index last updated by cracker – April 3, 2003

The Isolated Island Qsc17-Carthage for Civilization III

This month represents our fourth month in a row with double digit participation growth showing a 31 percent increase in participation in the Quick Start Challenge. This month we had 88 total QSC submissions all of which are included in the results tables. This is our first month of 100% success in being able to use every submission.

This is the third major Quick Start Challenge game where we have a large enough pool of players to facilitate a statitical analysis of the impact of different strategic play decisions across groups of games that share common characteristics.

Opening moves chosen by playersMuch of the discussion of this QSC game will probably focus on three issues that have already been raised at least in part in the Pregame discussion thread and then in the early game spoiler discussion thread. Fundamental to success on this map and in this game, was the need to analyse the starting position and decide if you felt it was necessary to move the initial settler to one of the surrounding tile locations or if you would settle right on the home position marked with and "H" in the image at left. Again the fundamental skills emphasized in the article on “Improving Your Opening Play Sequences” would play an important role in whether players succeeded or failed in this task.

The second and third critical decisions and tasks related to scientific Research and Exploration. Because this was a Regent level game you could be relatively certain that tech progression in the game would be driven internally by the focus of the human research. Exploration on an archipelago style map would require early capture of the Map Making technology to enable galleys and Map trading.

This month We have the benefit of a complete set of composite overlay maps produce through the efforts of GOTM player RufRydyr. These maps combine with save games for every game and outstanding timelines for 83 of the 88 games will allow you to discuss an comapre many of the details of this game just as if you had personally play tested the game 80 to 90 different ways. Truly this is a phenomenal learning resource purchased by the effort and dedication of our GOTM players.

Timeline packages:
A and B (768kb) 
·  C thru F (659kb)  ·  G thru M (434kb)  ·  N thru Z (666kb)

Thirty six of the submissions in this QSC came from first time QSC players including five MAC players who have never been able to participate in prior versions of the GOTM games. Forty Four (50%) of the submissions were played, received and scored in the PTW game formats with only five of those being patched to upgrade to the v1.21 version that was release on the same day the game began.

Results Groupings

The results groupings for this QSC were produced by accumulating some assessment statistics for the individual games that deliberately did not try to say these are good games and these are bad games. Our focus again was on trying to group games together with other games that shared a significant common characteristic. Because of the design of this game, the groupings tend to provide a very strong correlation with overall player performance in many other areas.

The Eight Groupings of Games in this Qsc17 are:

  Group 1 - Focused Researchers and/or Explorers.
  Group 2 - Other players who moved 1 square south.
  Group 3 - Other players who moved onto the Floodplains.
  Group 4 - Other players who moved NE, NW, or W from the start position.
  Group 5 - Players who moved East or made no move but explored more than 1/2.
  Group 6 - Players who moved East or made no move but explored more than 1/4.
  Group 7 - Players who moved East or made no move and stayed on 1 island.
  Group 8 - Players who moved East or made no move and reached 2 islands.

Each Results Grouping has its own detailed results table on a seperate webpage. Plus you may download the entire data table summary for all the valid QSC submissions in an Excel spreadsheet to help with more detailed discussion and analysis which some of the more experienced players should be able to help provide.

The groupings are heavily focused on the choices of the opening move sequences but also include a strong correlation with exploration success as reflected by the number of islands where each player was able to establish a presence through landing military units and/or founding cities prior to the year 1000bc.

You are again invited to view the timelines from this Qsc17 for this true Archipelago style and ask questions or present your own constructive observations and conclusions in the accompanying forum discussion thread.

Congratulations again to all the players, supporters, and other participants in the GOTM games,

Cracker and the GOTM Staff

General Summary of the Qsc17 game conditions

Quick Start Challenge 17 (Qsc17) is an alternative submission game that allows players to document the opening play sequences of their GOTM games through the end of 1000bc and then earn extra recognition by submitting a save file plus and accompanying timeline of the events from the start of the game up to that point. Players are free to continue playing the same game and submit the results for full competition as a completed game in the GOTM.

Gotm17 was a Regent level Civ3 game with the Humans playing Carthage from an isolated island start position where early contact could only be obtained with Egypt without taking substanyial risks through suicide galley exploration. Even with the benefit of the Great Lighthouse, the map was designed to make it virtually impossible to make contact with additional civilizations without discovering Navigation (or Magnetism) or surviving at least three turns of potential random death on the treacherous ocean. Effectively the game design provided isolation from external random events that could influence the QSC.

Special Recognition Awards for Qsc17:

"Pacesetter" awards for the game are granted to - Alexman, Narakael, and Capt. Buttkick all appearing in their first QSC game as well as expereinced players and pacesetters of Bamspeedy, Kemal, Borealis, Bremp and SirPleb. Four of these eight pacesetters all made the decision to move south from the starting psotion

We would also like to recognized the following special award winners selected from the content of the submitted timelines and save game files:

  The “Warmonger’s golden erection award” - Zwingli for 330 points in game that ranked in 20th place in the overall results pool of 88 players
  The “Techmonger’s Ivory Tower award” - Yndy with 4740 technology points in a game that would have scored in 2nd place if a timeline was submitted.
  The “I Cramus Maximus award” - Bamspeedy adding a second victory in this category with a new world record of 7.1 average tiles per town ratio. First time player Renata was close behind with a 7.4 ratio and expereinced power player Bremp came in third.
  The “Not So Happy Camper” award for building the fewest number of buildings or improvements - goes to GreatDeceiver who built zero improvements in his bid to have his name scribed into the stone tablet of anti-builderdom right next to HighlandWarrior from last month's effort.

For more details as to how these special awards are determined you can visit the QSC Scoring and Awards webpage.

Results Summary:

You may click on the Final QSC Score for any game to directly download the save game and remember that the timelines are grouped into four alphabetical packages which can be downloaded from links shown above and in the menu to the right of your screen.

Download the complete score sheet in an Excel Spreadsheet.

Rnk

 

Units/ People Points

Bldg & Infrastrct Points

Tech Points

Total Power Points

t-line

Final QSC Score

Points to Global

Grp

1

Alexman

1590

1431

4468

7489

yes

9361

20.0

2

2

Bamspeedy

1250

1112

4261

6623

yes

8279

17.7

2

3

Narakael

1070

1273

3934

6277

yes

7846

16.8

1

4

Kemal

990

1134

4072

6196

yes

7745

16.5

5

5

Borealis

1010

1284

3733

6027

yes

7534

16.1

3

6

Bremp

1110

1122

3787

6019

yes

7524

16.1

2

7

SirPleb

1165

1270

3519

5954

yes

7443

15.9

2

8

CaptButtkick

1020

1013

3894

5927

yes

7409

15.8

4

9

DaveMcW

1020

879

3959

5858

yes

7323

15.6

1

10

Ribannah

815

1126

3775

5716

yes

7145

15.3

2

11

Hotrod0823

910

965

3764

5639

yes

7049

15.1

5

12

Lkendter

1200

1339

3047

5586

yes

6983

14.9

2

13

Adel

580

1352

3618

5550

yes

6938

14.8

1

14

Yndy

975

1198

4740

6913

no

6913

11.1

2

15

TedJackson

1080

933

3509

5522

yes

6903

14.7

3

16

JustusII

900

860

3733

5493

yes

6866

14.7

3

17

EMan

1230

979

3152

5361

yes

6701

14.3

5

18

Creepster

990

967

3359

5316

yes

6645

14.2

3

19

Email10

990

860

3341

5191

yes

6489

13.9

2

20

Zwingli

1230

1124

2824

5178

yes

6473

13.8

2

21

BolanLongPants

960

1063

3053

5076

yes

6345

13.6

3

22

tao

860

932

3121

4913

yes

6141

13.1

5

23

Singularity

990

1159

2666

4815

yes

6019

12.9

1

24

drewshark

820

1008

2974

4802

yes

6003

12.8

3

25

pterrok

935

1178

2647

4760

yes

5950

12.7

1

26

MadSwede

980

1241

2530

4751

yes