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Welcome to the QSC Results page. Select the game you are interested in, choose your presentation options and click Go. The scores for each submission are made up of six separate components relating to the different aspects of early game development, and you can choose to see these as percentages of the total score, or as absolute numbers. You can also choose to view them as numbers or as a bar graph. If you hover your mouse over a bar graph you should see the six scores. In the first table, the saves for each submission are linked to the players' names, and timelines are linked to their scores. Save file links are only valid for games played during 2005. Please contact a member of staff if you wish us to email older saves to you. The version of each save is identified in the table, and has been included in the name of the file. Please note that the MAC/CIV saves will not load in PtW or C3C, and you must install the correct mod files for the game. The Player Class is identified by the font color of the QSC score - PREDATOR, OPEN, and CONQUEST. Below the main score table you can select tables listing some of the raw data for each game - cities, units, production (food/shields/gold) etc. You can also choose a map of the early city locations selected by the players, kindly supplied by Dianthus, author of the CRpSuite utilities. For a discussion of how the QSC scoring system works, click here. Sorry, the start location image for this game has not been generated
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Last modified: September 25 2008.
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