Follow the instructions step-by-step and you will find the game simple
to setup and easy to play.
Please be aware that MAC players will potentially be dealing with two separate sets of
issues in this Gotm17 game. MAC specific hardware and software issues should be dealt with separately
from all spoiler or game discussion issues. This is a significant courtesy issue that we ask all
MAC players to be particularly sensitive to because we do not want to disrupt the game play of
all the other players just because we are attempting to extend service to MAC community. The
counterside to this courtesy issue is that all game discussions related to the open Gotm17-Carthage
game must be restricted to the Civ3-GOTM discussion forum and follow all the rules and procedures
that are in place for the GOTM games. Any discussions of any in-game aspects
of the Gotm17 game (MAC version or otherwise) which get opened in the MAC discussion forum or other
discussion forums, will be instantly closed and quarantined to avoid possible spoiler issues.
We are going to examine the issues associated with the in-game changes that upgrade your
MAC game from the standard v1.21g gameplay so that it will play like PTWv1.14 because these issues
will help you make sure that your understand the game and that you have chosen the correct version
to match your existing computer and software installation.
You must have Civ3 installed on a MAC OS computer and patched to v1.21g in order
to play this version of the game. This game version will not run properly in any version of PTW
or the PC versions of Civ3.
A
new civilization has been added
to your game and named "neoCarthage". The leader for neoCarthage is a
distant cousin of Hannibal and Mago
named Hannabaline and she bears a strong genetic resemblance to French country folk
who may have been decended from illegitimate children who were of the Carthaginian generals
when the crossed the French Alps during the second Punic War. To avoid confusion,
Hannabaline has purchased her armor from a different source than Joan.
The Unique Unit (UU) for neoCarthage
is the Spartan Hoplite which has identical (2/3/1) statistics to the Numidian Mercenary in PTW. The
Spartan Hoplite as a mercenary for Carthage is historically accurate in that the Carthaginians
hired experienced Spartans to train and improve their military forces. This unit comes to
us courtesy of CivFanatics member Kryten.

Significant and unique v1.21g upgrade change to bring you up
to v1.29f and PTW.
We have implemented a "Civ Specific Great Wonders" that can only be built
by Commercial civilizations. These great wonders are called "Commerial Center"s
and give the commercial civs access to the power of a city improvement called
the "Commercial Guild" in every city on the continent where the Commercial
Center is built. The Commercial Guild buildings fight corruption and
can increase the net commercial output of your civilization equivalent
to having a free extra courthouse in every city.
To implement the "Civ Specific Wonders" each commercial civ has an artificial
strategic resource placed in their starting position on the map.
You do not need to hook this resource up immediately but should probably make sure
that it is connected to one of your cities by roads before you get
beyond establishing 3 or 4 total towns. When your special resource is connected,
you will be enabled to build your commercial center wonder for the minimum cost of 10 shields.
As soon as your Commercial Center is completed, you will gain a Commercial Guild
in every town and city and your merchants and shop keepers will become more
efficient and your empire grows.
Three special rules apply to how human players may use these equivalent features in any game:
1) You may not trade your civ specific commercial resource under any circumstances.
2) You must build your Commercial Center prior to settling your 6th city on most map sizes.
3) You may not "poach" or interfere with the ability for another commercial civ to build
its own Commerical Center even if you can figure out an exploit
that would allow you to accomplish this task that we think is engineered to be semi-impossible.
Note that is is critically important that you have properly installed the update to
your text control file titled "PediaIcons.txt" or your game will crash black
to the destop whenever these commercial wonders are encountered.

Significant and unique v1.21g upgrade change to bring you up
to v1.29f and PTW.
This change does not effect you in Gotm17-Carthage, but all of the tech rate research costs
in your games will be changed on any difficulty level other than Regent. The major change that was
implemented after the last patch is a change that the MAC community should move to universally
adopt via xxxx.bic modifications and effectively holds the AI research rates
constant while increasing or decreasing the human research cost rate by the inverse of the AI
cost advantage. This will have a signifcant impact on game progress if you are
unprepared to deal with change.

Ancient age worker trade cost has
been increased by a factor of four (4x) to make it more expensive to buy most
ancient age workers. This feature has been implemented by virtue of an equivalent unit called
the "eqWorker" that is used identically to the existing worker unit in the game. Any workers or
settlers that you capture will be eqWorkers. The only feature that is disabled for eqWorkers
is the ability to disband the workers to harvest shield value. You may still join them to
towns and cities to add citizens to your population.

The improvement of the
"Stock Exchange" has
been added at a cost of 200 shields and maintenance of 3 gold per turn and increase your
uncorrupted tax output by 50%. You must have a Bank in the town and already have discovered the
technology of
"The Corporation" in order to build a Stock Exchange.
The small wonder of Wall
Street has been relocated to require that you have already built five stock exchanges before
Wall Street can be enabled.
The great wonder of "The Internet"
has been implemented exactly as featured in PTW; costs 1000 shields and coincides with the
discovery of Miniaturization. This wonder gives you a Research Lab in every city on the
continent and has not been extensively tested for secondary impacts on culture and pollution.
You will note that the architect for the Internet Building may have gone to the same school as
the architect for the UN.
The improvement of "Civil Defense"
has been implemented exactly as featured in PTW; costs 120 shields to build, has a maintenance
cost of 1 gold per turn, and requires a barracks prerequisite in that city. This improvement adds
a 50% defensive bonus in that city. Civil Defense is available with the discovery of Radio.
PTW implements an improvement called
Commercial Docks that cannot be exactly duplicated, but all civilizations in your
game have been provided with the ability to build "Ports-of-Entry" as equivalent game
features. Ports of Entry function differently from Commercial Docks but can produce an
equivalent impact on game play. Ports of Entry are small wonders that increase the uncorrupted
tax output in selected coastal cities by 50%. Each civilization only has access to build 4
of these Ports of Entry and they require a progressively increasing number of harbors in your empire.
You will need 2, 5, 8, and 12 harbors respectively to enable the Ports of Entry. Technically you
could build all 4 of these features in the same coastal city, but this exploit is
not allowed for the human player and can be detected in the game replay.

PTW includes two new units (Mace and Rambo) that
allow for upgrades of the ancient age units of swordsmen and archers/longbows. This upgrade
sequence seems to reduce the need for strategic decision making and also may not be
effectively programmed for use by the AI in Single Player games. This upgrade
sequence has been converted to a game setup preference and was turned off in
all versions of Gotm17-Carthage and Gotm18-Celts. The option to upgrade Swordsmen and Longbows
is turned on for all civilizations in Gotm19-Ottomans, Gotm20-Spanish and Gotm21-Melee.
The
"Outpost" feature of Multiplayer is disabled and does not appear in any version of
the GOTM Games.
Two features of PTW that are not incorporated
into the V1.29f equivalent game at this time are Radar Towers and Airfields.
Not including equivalent options for these PTW features
at this time is designed to provide better testing
of the differences between a game that includes the features versus a game that does
not include the features. Our initial testing indicates that these features have no value
in Single Player game score except in those cases when a player may be avoiding an impending
defeat late in the game. Players who are in command of a balanced game will probably obtain
no scoring or victory timing advantage from these features.
War Mobilization that normally
becomes available with Nationalism has been disabled to prevent a game killer exploit.
All of these features are built into your game and you need not do anything
special to make them function during game play. If you would like to
discuss the details
of implementing the Single Player features of the PTW Expansion Pack, we have an open
discussion thread for those topics in the Civ3 GOTM discussion forums.

Loading the Graphics Packages
If you have not previously installed additional
unit graphics into your Civ3 game, do not be concerned that is process may alter
or change your regular games. Additional unit graphics can only be recognized by
those game files where the units have been inserted internally into the game rules.
The Game Graphics for Gotm17 are divided into three pieces:
The "Squid" unit graphics first
used in Gotm16 are now potentially required for all GOTM games. We are reasonably certain that
all MAC players will need to download and install this graphics pack.
If you need to install the squid, you may
download that unit independently by clicking on this link.
Your Unique Unit (UU) for this game
is the
"Spartan Hoplite" created by Kryten. If you already have this unit installed, all you
need to do is confirm the exact spelling of the name of the unit on the unit
graphics folder and xxxxxx.ini file
and then you should be ready to go. If you do not have the unit installed,
you may download the unit by clicking on this link and then loading a
single folder as described in the readme_spartan.txt file that is included in
the download zip folder with your starting save game.
Every MAC player for Gotm17 must install
added graphics files and an update to the "PediaIcons.txt" file that
are included in the zip folder along
with your starting save game file. Read the readme.txt file that is included in your
download package to install the graphics folders before your initiate
the Civ3 game for the first time and attempt to load and play your game.
Please read and follow the instructions in the readme.txt files that are included with your game download pack before you attempt to load and play the game.

Beginning Play for Gotm17-Carthage
Prior to March 1st, when you download the Gotm17-Carthage game pack, you will have
all the components that you need to setup the game but you will not have the starting save game file.
This files will not be available until March 1st to help us avoid risk of spoilers while
allowing players to freely discuss what they think the game announcement means
and how they expect to use certain strategies in the game. If you would like to carefully read
the Gotm17-Carthage game announcement, then you may participate in the
Pregame Discussion thread in
in the CivFanatics Discussion Forums. Once you open the starting save game file to begin play,
you must either be very careful not to spoil the Pregame discussion or you must choose to
no longer participate in the Pregame discussion in any way. This is a player courtesy to
all the other players who may not have started their games and who do not want to have their games
spoiled or disrupted in any way by release of any information about the surprise
features of the game.
If you need any assistance with getting your game to play or if you have any questions
about what you may post or discuss about the Gotm17-Carthage game, you may contact a knowledgable
GOTM staff representative by email at one of three email addresses:
gotm@civfanatics.net
gotm_submit@civfanatics.net
quick_start@civfanatics.net
You may not post any messages or questions related to internal content of the game
in any public discussion forum outside of the Civ3 Game Of The Month discussion
forum on CivFanatics.com as long as the game is open for play by other players. This
prohibition is designed to protect you and other players from inadvertent spoilers or
leaks that could disrupt your enjoyment of the game.
You may freely discuss features of the games, strategy, and tactics in the spoiler discussion threads in the Civ3 Game Of The Month discussion Forum when those discussions
have been opened by a moderator and when you meet the tests of being far enough along
in your game to join in the discussion of events that have already taken place. Spoiler discussion
threads ARE NOT designed to provide you with tips and cheats to help you play your current game.

Gotm17-Carthage is an Archipelago landmass game.
This means you can anticipate some separation of landmasses by intervening
bodies of ocean (dark blue terrain). The first spoiler discussion thread will
not open until March 5th, 2003 and this initial discussion will be totally restricted to areas
of the map defined by your starting Archipelago. No discussions or screenshots of how,
where, or when, you get
off of this start position will be included in this initial spoiler discussion.
We want you to plan ahead for these discussion breaks and try to preserve save files and/or
screenshots that correspond to the time periods just before you begin any
exploration (if you do explore). Try to save map views of the world immediately before
you gain contact with any of your rivals and then immediately following any events where
contacts or maps or partial maps of the world may be traded.
The discussion of these parts of the game may be exciting and very enjoyable and
if you are prepared to participate in the second discussion phase, then you will get
a lot more out of the process.

Any
players who carefully document how their world map unfolds by using images of
maps and minimaps and then present their experiences in the second discussion phase will
be individually acknowledged with "player's choice" recognition in the Gotm17-Carthage results
and the GOTM Staff will carefully review these player contributions to select players who may be
eligible for the own personal GOTM Player Profile page as well as recognition in a news announcement
on the frontpage of the CivFanatics web site.
Quick Start Challenge: If you would like to participate in the optional QSC
portion of the GOTM competitions you will need to prepare a timeline of events covering the details of your game and your decisions up to the end of the 1000bc turn. To particpate in the QSC, you must submit your timeline and a copy of your 1000bc save file to
quick_start@civfanatics.net prior to March 20th, 2003.
If you would like more details on how the QSC event is processed as a separate competitive learning
event, you may view
the QSC Information Pages.
Good luck in playing Gotm17-Carthage and we hope you find the game and enjoyable
and exciting opportunity to share your Civ playing experiences with other CivFanatics. If this
is your first GOTM experience, please take sometime to browse the Civ3 GOTM website on CivFanatics and
familiarize yourself with some examples of past GOTM games so that you will be more familiar with
how the games are conducted and how some of the procedures work to provide you with a quality
and enjoyable gaming experience.
Remember that discussing and sharing your experiences in the GOTM games are an important part of what
continues to make the GOTM of Civfanatics one of the premier Civilization gaming
experiences in the world. Here is your link to download your Gotm17-Carthage game
pack to begin installation and play:
Civ3 for Macintosh
