Follow the instructions step-by-step and you will find the game simple to setup and easy to play.
You must have PTW installed on a PC computer and patched to v1.14f or v1.21f in order
to play this version of the game. This game version will not run properly
in any prior version of Civ3. This game requires additional modifications
to correct compatibility discrepencies in the
European, French, German, and other localized language versions of PTW before you
can be sure the game will function in any version other than the US version of PTW.
(Note that this section of information only covers those changes that are required
to make PTW functional in the Single Player mode for Gotm18-Celts. Other required
changes will be discussed in future months if they are not fixed in expected patches from Firaxis.)
PTW includes two new units (Mace and Rambo) that
allow for upgrades of the ancient age units of swordsmen and archers/longbows. This upgrade
sequence seems to reduce the need for strategic decision making and also may not be
effectively programmed for use by the AI in Single Player games. This upgrade
sequence has been converted to a game setup preference and was turned off in
all versions of Gotm17-Carthage and Gotm18-Celts. The option to upgrade Swordsmen and Longbows
is turned on for all civilizations in Gotm19-Ottomans, Gotm20-Spanish and Gotm21-Melee.
The
"Outpost" feature of Multiplayer is disabled and does not appear in any version of
the GOTM Games.
Two features of PTW that are not incorporated
into the V1.29f equivalent game at this time are Radar Towers and Airfields.
Not including equivalent options for these PTW features
at this time is designed to provide better testing
of the differences between a game that includes the features versus a game that does
not include the features. Our initial testing indicates that these features have no value
in Single Player game score except in those cases when a player may be avoiding an impending
defeat late in the game. Players who are in command of a balanced game will probably obtain
no scoring or victory timing advantage from these features.
War Mobilization that normally
becomes available with Nationalism has been disabled to prevent a game killer exploit.
All of these features are built into your game and you need not do anything
special to make them function during game play. If you would like to
discuss the details
of implementing the Single Player features of the PTW Expansion Pack, we have an open
discussion thread for those topics in the Civ3 GOTM discussion forums.

Significant feature modification.
The base worker task turns required to build Airfields have been increase from 1 up to
288. This effectively sets the time required for an individual worker to build
an airfield at three times the number of turns required for the same worker to clear the jungle
from a terrain square in the early game. Airfields are also restricted to only being built on
Desert, Plains, Grassland, and Tundra. You may stack workers in crews to build airfields
in less elapsed time but the first worker will still die in a construction accident
when the Airfield is completed.
Significant feature modification.
The base worker task turns required to build Radar Towers have been increase from 1 up to
48. This effectively sets the time required for an individual worker to build
a Radar Tower at eight turns in the modern age. You may stack workers in crews to build Radar Towers
in less elapsed time but the first worker will still die in a construction accident
when the Radar Tower is completed.

Loading the Graphics Packages
If you have not previously installed additional
unit graphics into your Civ3 game, do not be concerned that is process may alter
or change your regular games. Additional unit graphics can only be recognized by
those game files where the units have been inserted internally into the game rules.
The Game Graphics for Gotm18 are divided into
four pieces:
The "Squid" unit graphics first
used in Gotm16 are now potentially required for all GOTM games. If you already have
this unit installed from Gotm16 and you have played Gotm17 in Civ3v1.29 or PTW then
need to do nothing else for the squid to function. If you need to install the squid, you may
download that unit independently by clicking on this link.
Your Unique Unit (UU) for this game
is the Gallic Swordsman and is already installed in PTW.
Unit graphics for Gotm17-Carthage are
cummulatively required to support this game and all future GOTM games for PTW.
If you do not have these unit graphics installed,
you may download the folder (361kb) clicking on this link and then
following the directions described in the readme_ptw.txt file that is included in
the download zip folder.
Every player for Gotm18 must install
additional graphics files that are included in the Gotm18 setup zip folder.
For PTW, this installation only contains one additional unit animation.
Please read and follow the instructions in the readme.txt files that are included with your game download pack before you attempt to load and play the game.

Beginning Play for Gotm18-Celts
Prior to April 1st, when you download the Gotm18-Celts game pack, you will have
all the components that you need to setup the game but you will not have the starting save game file.
This files will not be available until April 1st to help us avoid risk of spoilers while
allowing players to freely discuss what they think the game announcement means
and how they expect to use certain strategies in the game. If you would like to carefully read
the Gotm18-Celts game announcement, then you may participate in the
Pregame Discussion thread in
in the CivFanatics Discussion Forums. Once you open the starting save game file to begin play,
you must either be very careful not to spoil the Pregame discussion or you must choose to
no longer participate in the Pregame discussion in any way. This is a player courtesy to
all the other players who may not have started their games and who do not want to have their games
spoiled or disrupted in any way by release of any information about the surprise
features of the game.
If you need any assistance with getting your game to play or if you have any questions
about what you may post of discuss about the Gotm18-Celts game, you may contact a knowledgable
GOTM staff representative by email at one of three email addresses:
gotm@civfanatics.net
gotm_submit@civfanatics.net
quick_start@civfanatics.net
You may not post any messages or questions related to internal content of the game
in any public discussion forum outside of the Civ3 Game Of The Month discussion
forum on CivFanatics.com as long as the game is open for play by other players. This
prohibition is designed to protect you and other players from inadvertent spoilers or
leaks that could disrupt your enjoyment of the game.
You may freely discuss features of the games, strategy, and tactics in the spoiler discussion threads in the Civ3 Game Of The Month discussion Forum when those discussions
have been opened by a moderator and when you meet the tests of being far enough along
in your game to join in the discussion of events that have already taken place. Spoiler discussion
threads ARE NOT designed to provide you with tips and cheats to help you play your current game.

Gotm18-Celts is a large format Pangaea game.
This means you can anticipate little or no separation of landmasses by intervening
bodies of sea or ocean. The first spoiler discussion thread will
not open until April 5th, 2003 and this initial discussion will require that you have full possession
of the world map and contact with all the Rival civilizations in the game and you must have entered
the middle ages.
We want you to plan ahead for this first discussion break and try to preserve save files and/or
screenshots that correspond to the time periods just before and just after events when you make contact
with new civilizations. For some players these contacts will be direstc encounters and
for other players they will be sequences of contact trades and/or map trades.
Try to save map views of the world immediately before
you gain contact with any of your rivals and then immediately following any events where
contacts or maps or partial maps of the world may be traded.
The discussion of these parts of the game may be exciting and very enjoyable as you unveil sections of this world
where your Celts and Keltoi can thrive.

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players who carefully document
how their world map unfolds
by using images of
maps and minimaps and then present their experiences in the second discussion phase will
be individually acknowledged with "player's choice" recognition in the Gotm18-Celts results
and the GOTM Staff will carefully review these player contributions to select players who may be
eligible for the own personal GOTM Player Profile page as well as recognition in a news announcement
on the frontpage of the CivFanatics web site.
Quick Start Challenge: If you would like to participate in the optional QSC
portion of the GOTM competitions you will need to prepare a timeline of events covering the details of your game and your decisions up to the end of the 1000bc turn. To particpate in the QSC, you must submit your timeline and a copy of your 1000bc save file to
quick_start@civfanatics.net prior to April 20th, 2003.
If you would like more details on how the QSC event is processed as a separate competitive learning
event, you may view
the QSC Information Pages.
Good luck in playing Gotm18-Celts and we hope you find the game and enjoyable
and exciting opportunity to share your Civ playing experiences with other CivFanatics.
Remember that discussing and sharing your experiences in the GOTM games are an important part of what
continues to make the GOTM of Civfanatics one of the premier Civilization gaming
experiences in the world. Here is your link to download your Gotm18-Celts game
pack to begin installation and play:
PTWv1.14 or PTWv1.21f for PC
