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Information on how to choose the style of game you would like to play Articles
Join us for lively discussion of current Civ3/PTW game play topics Civ3/PTW discussion
Use this simple form to submit your completed game files Submit GOTM
All the results for completed games GOTM Results
Use this simple form to submit your 1000BC QSC files Submit QSC
All the QSC results for completed games QSC Results
The Pantheon provides recognition for past player achievements "Pantheon of Heroes"
The Global Ranking and profiles of the current best players in the world Global Player Ranking
The Jason Score Calculator Calculator
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Current Game(s):

Deity Classic Game for November
Classic 37 - Iroquois
Submit by December 15
Classic Qsc 37
C3C 06 - Portugal
Submit by December 1
C3C Qsc 06

 

 

Recent Games:

Regent Level game for October 2004 Conquest 05 - Inca

Monarch Level game for September 2004 Classic 35 - Ottomans

Monarch Level game for September 2004 Conquest 04 - Mayans

Regent Level game for August 2004 Classic 34 - Zulu!

Demigod Level game for August 2004 Conquest 03 - Byzantines

Emperor Level game for July 2004 Classic 33 - Greece

Monarch Level game for July 2004 Cotm02 - Netherlands

Monarch Level game for June 2004 Gotm32 - Aztecs

Regent Level game for June 2004 Cotm01 - Hittites

Emperor Level game for May 2004 Gotm31 - France

Monarch Level game for April 2004 Gotm30 - Spain

Emperor Level game for March 2004 Gotm29 - Egypt

Monarch Level game for Feb 2004 Gotm28 - India

Monarch Level game for Jan 2004 Gotm27 - America

Deity Level game for December 2003 Gotm26 - Han

Demi-God level game for November 2003 Gotm25 - Mongols

Sid level game for October 2003 Gotm24 - Korea

Monarch level pangaea game for September 2003 Gotm23 - Arabs

Demigod level archipelago game for August 2003 Gotm22 - Vikings

Monarch level mediterranean game for July 2003 Gotm21 - Greece

Deity level continents game for June 2003 Gotm20 - Spain
View timelimes, maps, and save files for 93 different players Qsc20 - Timelines

Emperor level Continents game for May 2003 Gotm19 - Ottomans
View timelimes, maps, and save files for 100 different players Qsc19 - Timelines

Monarch level Pangaea game for April 2003 Gotm18 - Celts
View timelimes, maps, and save files for 91 different players Qsc18 - Timelines

Regent level archipelago game for March 2003 Gotm17 - Carthage
View timelimes, maps, and save files for 88 different players Qsc17 - Timelines





Staff Positions

 

 

 

 

Medal Play Games
5-1 Gotm21-Melee
(no game 5-2)
5-3 Gotm22-Vikings
5-4 Babylon
5-5 Gotm23-Arabs
5-6 France

6-1 Gotm24-Korea
6-2 Persia
6-3 Gotm25-Mongols
6-4 Iroquois
6-5 Gotm26-Han

Results


Quick Games

 

 

 


 

 

 

last updated on March 26, 2003 - by cracker

Please read all instructions before doing anything.

Special MAC Instructions

Please be aware that MAC players will potentially be dealing with two separate sets of issues in this Gotm18 game. MAC specific hardware and software issues should be dealt with separately from all spoiler or game discussion issues. This is a significant courtesy issue that we ask all MAC players to be particularly sensitive to because we do not want to disrupt the game play of all the other players just because we are attempting to extend service to MAC community. The counterside to this courtesy issue is that all game discussions related to the open Gotm18-Celts game must be restricted to the Civ3-GOTM discussion forum and follow all the rules and procedures that are in place for the GOTM games. Any discussions of any in-game aspects of the Gotm18 game (MAC version or otherwise) which get opened in the MAC discussion forum or other discussion forums, will be instantly closed and quarantined to avoid possible spoiler issues.

We are going to examine the issues associated with the in-game changes that upgrade your MAC game from the standard v1.21g gameplay so that it will play like PTWv1.14 because these issues will help you make sure that your understand the game and that you have chosen the correct version to match your existing computer and software installation.

You must have Civ3 installed on a MAC OS computer and patched to v1.21g in order to play this version of the game. This game version will not run properly in any version of PTW or the PC versions of Civ3.


Changes to upgrade MAC v1.21g to play like PTW

A new civilization has been added to your game and named "neoCarthage". The leader for neoCarthage is a distant cousin of Hannibal and Mago named Hannabaline and she bears a strong genetic resemblance to French country folk who may have been decended from illegitimate children who were of the Carthaginian generals when the crossed the French Alps during the second Punic War. To avoid confusion, Hannabaline has purchased her armor from a different source than Joan.
The Unique Unit (UU) for neoCarthage is the Spartan Hoplite which has identical (2/3/1) statistics to the Numidian Mercenary in PTW. The Spartan Hoplite as a mercenary for Carthage is historically accurate in that the Carthaginians hired experienced Spartans to train and improve their military forces. This unit comes to us courtesy of CivFanatics member Kryten.

A new civilization has been added to your game and named the "Keltoi". The leader for the Keltoi is King Brennus just like in the Play the World expansion pack. To avoid any possible confusion, this King Brennus looks different from the Brennus ala PTW and also does not look like the leaders of any other civilizations that may exist in your game. Brennus may share some common parentage with your military advisor but there are no written birth records to prove paternity. Part of your download pack for this game includes the graphics and diplomatic interface text to support allowing you to play games with the Keltoi and neoCarthage civilizations even outside of the GOTM games. A basic xxxxxx.bic file to support these games will be released to all players after Gotm18 is closed for submissions.
The Unique Unit (UU) for the Keltoi is the European Swordsman which has identical (3/2/2) statistics to the Gallic Swordsman in PTW. This European Swordsman unit comes to us courtesy of CivFanatics member UtahJazz7.

Significant and unique v1.21g upgrade change to bring you up to v1.29f and PTW.
We have implemented a "Civ Specific Great Wonders" that can only be built by Commercial civilizations but these do not seem to work reliably in the MAC version of the software so they have been turned off for this game. To compensate for this handicap, the commericial civs in you game each have access to one or two free, extra workers at the beginning of the game to make sure that their road and commerce infrastructure will alway give them the maximum benefits.

Significant and unique v1.21g upgrade change to bring you up to v1.29f and PTW.
The tech rate research costs in your game is increased by approximately 12% compared to what you may be used to in Monarch difficulty level games that you have played in the MACv1.21g version of Civ3 in the past. This major change that was implemented after the last MAC patch is a change that the MAC community should move to universally adopt via xxxx.bic modifications and effectively holds the AI research rates constant while increasing or decreasing the human research cost rate by the inverse of the AI cost advantage. This will have a signifcant impact on game progress if you are unprepared to deal with change.

There is also a specific graphics "kluge" that needs to be put in place for the MAC games to get around a hardcoded bug that exists in all versions of the v1.21 Civ3 software. Please visit the MAC Tournament Discussion forum and look for the Gotm18 Files setup thread to get the specific instructions on how to implement this graphics "kluge".

Ancient age worker trade cost has been increased by a factor of four (4x) to make it more expensive to buy most ancient age workers. This feature has been implemented by virtue of an equivalent unit called the "eqWorker" that is used identically to the existing worker unit in the game. Any workers or settlers that you capture will be eqWorkers. The only feature that is disabled for eqWorkers is the ability to disband the workers to harvest shield value. You may still join them to towns and cities to add citizens to your population.

The improvement of the "Stock Exchange" has been added at a cost of 200 shields and maintenance of 3 gold per turn and increase your uncorrupted tax output by 50%. You must have a Bank in the town and already have discovered the technology of "The Corporation" in order to build a Stock Exchange.
The small wonder of Wall Street has been relocated to require that you have already built five stock exchanges before Wall Street can be enabled.
The great wonder of "The Internet" has been implemented exactly as featured in PTW; costs 1000 shields and coincides with the discovery of Miniaturization. This wonder gives you a Research Lab in every city on the continent and has not been extensively tested for secondary impacts on culture and pollution. You will note that the architect for the Internet Building may have gone to the same school as the architect for the UN.
The improvement of "Civil Defense" has been implemented exactly as featured in PTW; costs 120 shields to build, has a maintenance cost of 1 gold per turn, and requires a barracks prerequisite in that city. This improvement adds a 50% defensive bonus in that city. Civil Defense is available with the discovery of Radio.
PTW implements an improvement called Commercial Docks that cannot be exactly duplicated, but all civilizations in your game have been provided with the ability to build "Ports-of-Entry" as equivalent game features. Ports of Entry function differently from Commercial Docks but can produce an equivalent impact on game play. Ports of Entry are small wonders that increase the uncorrupted tax output in selected coastal cities by 50%. Each civilization only has access to build 4 of these Ports of Entry and they require a progressively increasing number of harbors in your empire. You will need 2, 5, 8, and 12 harbors respectively to enable the Ports of Entry. Technically you could build all 4 of these features in the same coastal city, but this exploit is not allowed for the human player and can be detected in the game replay.

PTW includes two new units (Mace and Rambo) that allow for upgrades of the ancient age units of swordsmen and archers/longbows. This upgrade sequence seems to reduce the need for strategic decision making and also may not be effectively programmed for use by the AI in Single Player games. This upgrade sequence has been converted to a game setup preference and was turned off in all versions of Gotm17-Carthage and Gotm18-Celts. The option to upgrade Swordsmen and Longbows is turned on for all civilizations in Gotm19-Ottomans, Gotm20-Spanish and Gotm21-Melee.

The "Outpost" feature of Multiplayer is disabled and does not appear in any version of the GOTM Games.
Two features of PTW that are not incorporated into the V1.29f equivalent game at this time are Radar Towers and Airfields. Not including equivalent options for these PTW features at this time is designed to provide better testing of the differences between a game that includes the features versus a game that does not include the features. Our initial testing indicates that these features have no value in Single Player game score except in those cases when a player may be avoiding an impending defeat late in the game. Players who are in command of a balanced game will probably obtain no scoring or victory timing advantage from these features.

War Mobilization that normally becomes available with Nationalism has been disabled to prevent a game killer exploit.

All of these features are built into your game and you need not do anything special to make them function during game play. If you would like to discuss the details of implementing the Single Player features of the PTW Expansion Pack, we have an open discussion thread for those topics in the Civ3 GOTM discussion forums.


Loading the Graphics Packages

Your graphics installation process is identical to the Civ3v1.29f procedures and uses all the same files including the same text files to support game play.

Please make sure that you have all four of the pre-requisite graphics packs properly installed before you attempt to load and play the game.


Beginning Play for Gotm18-Celts

Prior to April 1st, when you download the Gotm18-Celts(Keltoi) game pack, you will have all the components that you need to setup the game but you will not have the starting save game file. This files will not be available until April 1st to help us avoid risk of spoilers while allowing players to freely discuss what they think the game announcement means and how they expect to use certain strategies in the game. If you would like to carefully read the Gotm18-Celts(Keltoi) game announcement, then you may participate in the Pregame Discussion thread in in the CivFanatics Discussion Forums. Once you open the starting save game file to begin play, you must either be very careful not to spoil the Pregame discussion or you must choose to no longer participate in the Pregame discussion in any way. This is a player courtesy to all the other players who may not have started their games and who do not want to have their games spoiled or disrupted in any way by release of any information about the surprise features of the game.

If you need any assistance with getting your game to play or if you have any questions about what you may post or discuss about the Gotm18-Celts(Keltoi) game, you may contact a knowledgable GOTM staff representative by email at one of three email addresses:
gotm@civfanatics.net
gotm_submit@civfanatics.net
quick_start@civfanatics.net

You may not post any messages or questions related to internal content of the game in any public discussion forum outside of the Civ3 Game Of The Month discussion forum on CivFanatics.com as long as the game is open for play by other players. This prohibition is designed to protect you and other players from inadvertent spoilers or leaks that could disrupt your enjoyment of the game.

You may freely discuss features of the games, strategy, and tactics in the spoiler discussion threads in the Civ3 Game Of The Month discussion Forum when those discussions have been opened by a moderator and when you meet the tests of being far enough along in your game to join in the discussion of events that have already taken place. Spoiler discussion threads ARE NOT designed to provide you with tips and cheats to help you play your current game.

Gotm18-Celts is a large format Pangaea game. This means you can anticipate little or no separation of landmasses by intervening bodies of sea or ocean. The first spoiler discussion thread will not open until April 5th, 2003 and this initial discussion will require that you have full possession of the world map and contact with all the Rival civilizations in the game and you must have entered the middle ages.

We want you to plan ahead for this first discussion break and try to preserve save files and/or screenshots that correspond to the time periods just before and just after events when you make contact with new civilizations. For some players these contacts will be direstc encounters and for other players they will be sequences of contact trades and/or map trades. Try to save map views of the world immediately before you gain contact with any of your rivals and then immediately following any events where contacts or maps or partial maps of the world may be traded.

The discussion of these parts of the game may be exciting and very enjoyable as you unveil sections of this world where your Celts and Keltoi can thrive.

ny players who carefully document how their world map unfolds by using images of maps and minimaps and then present their experiences in the second discussion phase will be individually acknowledged with "player's choice" recognition in the Gotm18-Celts results and the GOTM Staff will carefully review these player contributions to select players who may be eligible for the own personal GOTM Player Profile page as well as recognition in a news announcement on the frontpage of the CivFanatics web site.

Quick Start Challenge: If you would like to participate in the optional QSC portion of the GOTM competitions you will need to prepare a timeline of events covering the details of your game and your decisions up to the end of the 1000bc turn. To particpate in the QSC, you must submit your timeline and a copy of your 1000bc save file to quick_start@civfanatics.net prior to April 20th, 2003. If you would like more details on how the QSC event is processed as a separate competitive learning event, you may view the QSC Information Pages.

Good luck in playing Gotm18-Celts(Keltoi) and we hope you find the game and enjoyable and exciting opportunity to share your Civ playing experiences with other CivFanatics. If this is your first GOTM experience, please take sometime to browse the Civ3 GOTM website on CivFanatics and familiarize yourself with some examples of past GOTM games so that you will be more familiar with how the games are conducted and how some of the procedures work to provide you with a quality and enjoyable gaming experience. Remember that discussing and sharing your experiences in the GOTM games are an important part of what continues to make the GOTM on Civfanatics one of the premier Civilization gaming experiences in the world. Here is a link to the discussion thread in the MAC support forum on Civfanatics where you can download find links to MAC file format copies of the files required to play Gotm18-Celts(Keltoi) in the MAC OS versions of Civ3:

       Civ3 for Macintosh       

This page was last updated on: March 26, 2003

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