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Information on how to choose the style of game you would like to play Articles
Join us for lively discussion of current Civ3/PTW game play topics Civ3/PTW discussion
Use this simple form to submit your completed game files Submit GOTM
All the results for completed games GOTM Results
Use this simple form to submit your 1000BC QSC files Submit QSC
All the QSC results for completed games QSC Results
The Pantheon provides recognition for past player achievements "Pantheon of Heroes"
The Global Ranking and profiles of the current best players in the world Global Player Ranking
The Jason Score Calculator Calculator
Statistics graphs Statistics


 

 

Current Game(s):

Deity Classic Game for November
Classic 37 - Iroquois
Submit by December 15
Classic Qsc 37
C3C 06 - Portugal
Submit by December 1
C3C Qsc 06

 

 

Recent Games:

Regent Level game for October 2004 Conquest 05 - Inca

Monarch Level game for September 2004 Classic 35 - Ottomans

Monarch Level game for September 2004 Conquest 04 - Mayans

Regent Level game for August 2004 Classic 34 - Zulu!

Demigod Level game for August 2004 Conquest 03 - Byzantines

Emperor Level game for July 2004 Classic 33 - Greece

Monarch Level game for July 2004 Cotm02 - Netherlands

Monarch Level game for June 2004 Gotm32 - Aztecs

Regent Level game for June 2004 Cotm01 - Hittites

Emperor Level game for May 2004 Gotm31 - France

Monarch Level game for April 2004 Gotm30 - Spain

Emperor Level game for March 2004 Gotm29 - Egypt

Monarch Level game for Feb 2004 Gotm28 - India

Monarch Level game for Jan 2004 Gotm27 - America

Deity Level game for December 2003 Gotm26 - Han

Demi-God level game for November 2003 Gotm25 - Mongols

Sid level game for October 2003 Gotm24 - Korea

Monarch level pangaea game for September 2003 Gotm23 - Arabs

Demigod level archipelago game for August 2003 Gotm22 - Vikings

Monarch level mediterranean game for July 2003 Gotm21 - Greece

Deity level continents game for June 2003 Gotm20 - Spain
View timelimes, maps, and save files for 93 different players Qsc20 - Timelines

Emperor level Continents game for May 2003 Gotm19 - Ottomans
View timelimes, maps, and save files for 100 different players Qsc19 - Timelines

Monarch level Pangaea game for April 2003 Gotm18 - Celts
View timelimes, maps, and save files for 91 different players Qsc18 - Timelines

Regent level archipelago game for March 2003 Gotm17 - Carthage
View timelimes, maps, and save files for 88 different players Qsc17 - Timelines





Staff Positions

 

 

 

 

Medal Play Games
5-1 Gotm21-Melee
(no game 5-2)
5-3 Gotm22-Vikings
5-4 Babylon
5-5 Gotm23-Arabs
5-6 France

6-1 Gotm24-Korea
6-2 Persia
6-3 Gotm25-Mongols
6-4 Iroquois
6-5 Gotm26-Han

Results


Quick Games

 

 

 


 

 

last updated on July 2, 2003 - by cracker

Please read all instructions before doing anything.

This months GOTM game in the Civ3v1.29 software version Allows you to choose to play your game in one of three intensity classes. The "Open" Class game is the standard Gotm21 game on a Monarch difficulty setting that should be played by most players who are ready for the full challenge of the GOTM games and/or who have previously placed in the top 50% of any GOTM event.

The "Conquest" Class game is equipped with some additional bonuses to help newer players get further into the game timeline in order to help them gain better visibility of how the game might be played.

The "Predator" Class game has substantial additional challenges built into the game for those players who wish to share a more intense game experience. The production cost advantage at Monarch is still the same as the other classes of play, but the Predator class game gives substantial unit bonuses to all the AI rival civilizations and challenges the Human players to adapt to advanced naval movement rules.

Follow the instructions step-by-step and you will find the game simple to setup and easy to play.

You must have PTW installed on a PC computer and patched to v1.14f or v1.21f in order to play this version of the game. This game version will not run properly in any prior version of Civ3. This game requires additional modifications to correct compatibility discrepencies in the European, French, German, and other localized language versions of PTW before you can be sure the game will function in any version other than the US version of PTW.


Changes Required to Separate PTW Single Player from the MP Mode

A bonus civilization has been added to both the PTW and Civ3 versions of the game and named the "Minoans". The leader for the Minoans is King Volak and he has a preference for good wine and rich seafood and as a result is only moderately aggressive when dealt with fairly. The diplomatic support for this civilization was fully installed two months ago in your Gotm19 game pack but the Gotm21 gamepack is required to provide the leaderhead graphics courtesy of the work of CivFanatics members Gael and pdescobar. The Minoans are militaristic and expansionist.
The Unique Unit (UU) for the Minoans is the bronze age javelineer or Peltast, which replaces the spearman but has similar characteristics (2/2/1) to the Babylonian Bowman that you are well familiar with in Civ3. Part of the Peltast's unique ability is the extra skill to defend each other in groups by hurling javelins into the face of onrushing attackers whenever they can defend as part of a group of other units. The Peltast unit comes to us courtesy of the very professional unit design work of CivFanatics member Kryten.

(Note that this section of information only covers those changes that are required to make PTW functional in the Single Player mode for Gotm21-Mediteranean Melee. Other required changes may be discussed in future months if they are not fixed in expected patches from Firaxis.)

PTW includes two new units (Mace and Rambo) that allow for upgrades of the ancient age units of swordsmen and archers/longbows. This upgrade sequence seems to reduce the need for strategic decision making and also may not be effectively programmed for use by the AI in Single Player games. This upgrade sequence has been converted to a game setup preference and was turned off in all versions of Gotm17-Carthage and Gotm18-Celts. The option to upgrade Swordsmen and Longbows is turned on for all civilizations in Gotm19-Ottomans, Gotm20-Spanish and Gotm21-Melee.

The "Outpost" feature of Multiplayer is disabled and does not appear in any version of the GOTM Games.
Two features of PTW that are not incorporated into the V1.29f equivalent game at this time are Radar Towers and Airfields. Not including equivalent options for these PTW features at this time is designed to provide better testing of the differences between a game that includes the features versus a game that does not include the features. Our initial testing indicates that these features have no value in Single Player game score except in those cases when a player may be avoiding an impending defeat late in the game. Players who are in command of a balanced game will probably obtain no scoring or victory timing advantage from these features.

War Mobilization that normally becomes available with Nationalism has been disabled to prevent a game killer exploit.

All of these features are built into your game and you need not do anything special to make them function during game play. If you would like to discuss the details of implementing the Single Player features of the PTW Expansion Pack, we have an open discussion thread for those topics in the Civ3 GOTM discussion forums.

Significant feature modification.
The base worker task turns required to build Airfields have been increase from 1 up to 288. This effectively sets the time required for an individual worker to build an airfield at three times the number of turns required for the same worker to clear the jungle from a terrain square in the early game. Airfields are also restricted to only being built on Desert, Plains, Grassland, and Tundra. You may stack workers in crews to build airfields in less elapsed time but the first worker will still die in a construction accident when the Airfield is completed.

Significant feature modification.
The base worker task turns required to build Radar Towers have been increase from 1 up to 48. This effectively sets the time required for an individual worker to build a Radar Tower at eight turns in the modern age. You may stack workers in crews to build Radar Towers in less elapsed time but the first worker will still die in a construction accident when the Radar Tower is completed.


Loading the Graphics Packages

If you have not previously installed additional unit graphics into your Civ3 game, do not be concerned that is process may alter or change your regular games. Additional unit graphics can only be recognized by those game files where the units have been inserted internally into the game rules.

The Game Graphics for Gotm21 are divided into Six pieces (or you may download all the pieces in a single package from a link at the bottom of this page AFTER you read the instructions.):

The "Squid" unit graphics first used in Gotm16 are now potentially required for all GOTM games. If you already have this unit installed from Gotm16 and you have played Gotm17 in Civ3v1.29 or PTW then need to do nothing else for the squid to function. If you need to install the squid, you may download that unit independently by clicking on this link.

Unit graphics for Gotm17-Carthage are cummulatively required to support this game and all future GOTM games for PTW. If you do not have these unit graphics installed, you may download the folder (361kb) clicking on this link and then following the directions described in the readme_ptw.txt file that is included in the download zip folder.

Unit graphics for Gotm18-Celts are cummulatively required to support this game and all future GOTM games for PTW. If you do not have these unit graphics installed, you may download the folder (368kb) clicking on this link and then following the directions described in the readme_ptw.txt file that is included in the download zip folder.

Every player must install the Gotm19 graphics files that are included in the Gotm19 setup zip folder. (~1.2MB) clicking on this link and then following the directions described in the readme.txt file that is included in the download zip folder. This graphics package includes several equivalent unit implementations that help to replace the appearance of some Christian icons on units for historically Muslim civilizations just as a courtesy and in an effort to bring the game more in line with a truer historic presentation and feel.

Every player must install the Gotm20 graphics files that are included in the Gotm20 setup zip folder. (~271KB) clicking on this link and then following the directions described in the readme.txt file that is included in the download zip folder. This graphics package included the units and features that made it possible to offer the games at three different levels.

If you are new to the GOTM games and would like to download and install all the game packs at one time including the additions for this month, you will find that link at the bottom of this page. Please read and follow the instructions in the readme.txt files that are included with your game download pack before you attempt to load and play the game.


Beginning Play for the Gotm21-Mediteranean Melee

Prior to July 1st, when you download the Gotm21-Mediteranean Melee game pack, you will have all the components that you need to setup the game but you will not have the starting save game file. You must read the instructions included in the Readme.txt file for your version of the game to properly locate the download location for the starting game file that will match or installed graphics version. The starting game files will not be available until June 1st to help us avoid risk of spoilers while allowing players to freely discuss what they think the game announcement means and how they expect to use certain strategies in the game. If you would like to carefully read the Gotm21-Mediterranean Melee game announcement, then you may participate in the Pregame Discussion thread in in the CivFanatics Discussion Forums. Once you open the starting save game file to begin play, you must either be very careful not to spoil the Pregame discussion or you must choose to no longer participate in the Pregame discussion in any way. This is a player courtesy to all the other players who may not have started their games and who do not want to have their games spoiled or disrupted in any way by release of any information about the surprise features of the game.

If you need any assistance with getting your game to play or if you have any questions about what you may post of discuss about the Gotm21-Mediteranean Melee game, you may contact a knowledgable GOTM staff representative by email at one of three email addresses:
gotm@civfanatics.net
gotm_submit@civfanatics.net
quick_start@civfanatics.net

You may not post any messages or questions related to internal content of the game in any public discussion forum outside of the Civ3 Game Of The Month discussion forum on CivFanatics.com as long as the game is open for play by other players. This prohibition is designed to protect you and other players from inadvertent spoilers or leaks that could disrupt your enjoyment of the game.

You may freely discuss features of the games, strategy, and tactics in the spoiler discussion threads in the Civ3 Game Of The Month discussion Forum when those discussions have been opened by a moderator and when you meet the tests of being far enough along in your game to join in the discussion of events that have already taken place. Spoiler discussion threads ARE NOT designed to provide you with tips and cheats to help you play your current game.

Gotm21-Mediterranean Melee is a mediterranean style map game on Monarch base difficulty. The first spoiler discussion thread will not open until July 5th, 2003 and this initial discussion will require that you have revealed full world map visibility and gain contact with all the other civilizations in the world via exploration, diplomacy, and/or trading.

Additional resources have been added to this game to specifically adapt to conditions of the mediteranean terrain and culture. Similar additional resources will be available to you in the Civ3-Conquests game exapnsion when it becomes available to purchase later in this year. You may review details of these additional resources in the updated Civilopedia that is included in your game pack of by viewing the Mediterranean Resources section of the special game features page of Gotm21. The following list briefly summarizes the added resources for Gotm21:

  • Lambs: bonus; +2 food (found on Hills and Plains)
  • Sheep: bonus; +2 food +1 shield (found on Hills and Plains)
  • Wool: luxury; +2 food +1 shield + 1 commerce (found on Hills and Plains)
  • Oysters: bonus; +2 food + 1 commerce (found in Coast)
  • Pearls: bonus; +2 food + 3 commerce (found in Coast)
  • Coastal Rocks: bonus; +1 shield + 1 commerce (found in Coast)
  • Goats: bonus; +2 food +1 shield (found on Desert, Hills, Mtns)
  • Menudo (young goats): bonus; +2 food (found on Desert, Hills, Mtns)
  • Olives: bonus; +2 food +1 commerce (found on Desert, Hills, Mtns)
  • Cotton: luxury; +1 shield +2 commerce (found on Desert and Plains)

Goody Hut locations for this map game were randomly generated by the Civ3 map generator and pre-evaluated in an attempt to reduce that random variable difference between games of different players who other wise play similar games. The opening Goody Hut results provide nothing of value to the human players in the Open and Predator class games. (Players in the Conquest Class game begin the game with a free warrior and 50 extra gold as part of their equalizing bonuses.) Note that pre-assignment of these benefits is not meant to imply that it will or will not be important for you to explore your surroundings on the map. These will still be decisions that you will need to make in order to succeed at this game.

The upgrade path for Swordsmen and Longbows is TURNED ON in your game for all civilizations just exactly as implemented in the current standard patched version of PTW.

In order to preserve some of the historic rivalries that might be associated with the Mediterranean, this game includes a number of civilizations that would have been given the Scientific trait by the original Firaxis design paramaters. The PTWv1.21 patch alters the impact of potentially having more than one civ in the game with the scientific trait and this patch fix has not been made available to all players. In order to balance this effect civs that normally would have been Scientific have retained the starting tech bonuses but have been reassign to have some other appropriately tested trait. With some investigation you should easily figure out these changes and you will observe that, in combination with other map features, the shift in civ traits is not a significant issue as long as a broad balance has been maintained. This same effect could have been obtained by switching to civilizations that did not belong in the game from a historic or regional perspective, but this would have reduced the quality of the game experience.

Again you will help the discussion a great deal if you plan ahead for this first discussion break and try to preserve save files and/or screenshots that correspond to the time periods just before and just after events when you make contact with new civilizations. For some players these contacts will be direct encounters and for other players they will be sequences of contact trades and/or map trades. Try to save map views of the world immediately before you gain contact with any of your rivals and then immediately following any events where contacts or maps or partial maps of the world may be traded.

The discussion of these events of discovery will again be very enlightening and if you can help us discuss the status of your rivals at specific time points in the game it will help to put the progress of your game into a clearer perspective.

Participation and reports posted in the discussion threads are one of the elements that other players come to value very highly as they try to get to know each other and explore the different levels on which each game can be played. We also look to these contributions to help us nominate players who may be eligible for the own personal Player Profile page as well as recognition in a news announcement on the frontpage of the CivFanatics web site.

Quick Start Challenge: If you would like to participate in the optional QSC portion of the GOTM competitions you will need to prepare a timeline of events covering the details of your game and your decisions up to the end of the 1000bc turn. To participate in the QSC, you must submit your timeline and a copy of your 1000bc save file to quick_start@civfanatics.net prior to July 20th, 2003. If you would like more details on how the QSC event is processed as a separate competitive learning event, you may view the QSC Information Pages. Plus you may view the recent discussion of scoring updates that will remain in effect for review of results for Qsc21-Mediteranean Melee.

Good luck in playing the Gotm21-Mediteranean Melee and we hope you find the game and enjoyable and exciting opportunity to share your Civ playing experiences with other CivFanatics. Remember that discussing and sharing your experiences in the GOTM games are an important part of what continues to make the GOTM on Civfanatics one of the premier Civilization gaming experiences in the world. If you have not previously played the Civ3 GOTM games on CivFanatics you will need to click on the full download pack to install all the features that will expand your game to be compatible with all other players worldwide. If you played Gotm20-Spain then all you will need is the add-on features for the Gotm21 only.

We are attempting a bit of an experiment this month in an attempt to be more user friendly. The game-packs for Gotm21 are self-extracting, self-installing setup programs that all you should need to is download and then click and point to your "Civilization III" folder. Be extra carful to make sure that you point to the "Civilization III" folder and NOT THE "CIV3PTW" folder or the files will not install properly.

Full PTW Download (3.1 MB)               add-on only PTW (1.47 MB)

This page was last updated on: July 2, 2003

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