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Current Game(s):

Deity Classic Game for November
Classic 37 - Iroquois
Submit by December 15
Classic Qsc 37
C3C 06 - Portugal
Submit by December 1
C3C Qsc 06

 

 

Recent Games:

Regent Level game for October 2004 Conquest 05 - Inca

Monarch Level game for September 2004 Classic 35 - Ottomans

Monarch Level game for September 2004 Conquest 04 - Mayans

Regent Level game for August 2004 Classic 34 - Zulu!

Demigod Level game for August 2004 Conquest 03 - Byzantines

Emperor Level game for July 2004 Classic 33 - Greece

Monarch Level game for July 2004 Cotm02 - Netherlands

Monarch Level game for June 2004 Gotm32 - Aztecs

Regent Level game for June 2004 Cotm01 - Hittites

Emperor Level game for May 2004 Gotm31 - France

Monarch Level game for April 2004 Gotm30 - Spain

Emperor Level game for March 2004 Gotm29 - Egypt

Monarch Level game for Feb 2004 Gotm28 - India

Monarch Level game for Jan 2004 Gotm27 - America

Deity Level game for December 2003 Gotm26 - Han

Demi-God level game for November 2003 Gotm25 - Mongols

Sid level game for October 2003 Gotm24 - Korea

Monarch level pangaea game for September 2003 Gotm23 - Arabs

Demigod level archipelago game for August 2003 Gotm22 - Vikings

Monarch level mediterranean game for July 2003 Gotm21 - Greece

Deity level continents game for June 2003 Gotm20 - Spain
View timelimes, maps, and save files for 93 different players Qsc20 - Timelines

Emperor level Continents game for May 2003 Gotm19 - Ottomans
View timelimes, maps, and save files for 100 different players Qsc19 - Timelines

Monarch level Pangaea game for April 2003 Gotm18 - Celts
View timelimes, maps, and save files for 91 different players Qsc18 - Timelines

Regent level archipelago game for March 2003 Gotm17 - Carthage
View timelimes, maps, and save files for 88 different players Qsc17 - Timelines





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Medal Play Games
5-1 Gotm21-Melee
(no game 5-2)
5-3 Gotm22-Vikings
5-4 Babylon
5-5 Gotm23-Arabs
5-6 France

6-1 Gotm24-Korea
6-2 Persia
6-3 Gotm25-Mongols
6-4 Iroquois
6-5 Gotm26-Han

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last updated on October 29, 2003 - by cracker

Differential Naval Movement

For all classes of play the naval movement has been differentiated for different types of water terrain as listed below:

  • Movement Cost for "Coast": increased to three (3) move points per tile
  • Movement Cost for "Sea": increased to two (2) move points per tile
  • Movement Cost for "Ocean": unchanged at (1) move point per tile
  • Naval movement rates for all units are DOUBLED (example: Galley is now 6)

NOTE: You may discuss more specifics about this naval Movement rate feature as first introduced in the Gotm21 Predator class game by using the special discussion thread established for that purpose.


The Mongol Unique Unit Pack

Because of the way The PTW version of the Mongols was implemented using an unusual unique unit trait that may or may not have any imapct or advantage in games, we were forced to seek out a game implementation for the Civ3v1.29 version of the game that would let us implement a unique and interesting game.

In recent polls, the PTW Mongols and their Keshik unit were rated as one of the most disappointing unit and civ implementations in the game. We could not exactly replicate the PTW choices, so the decison was made to go for something unique and memorable.

With the great support of Kinboat's fantastic graphics skills, we have implemented the Mongol unique unit as not just one unit but four units that can be assembled into a middle ages combined arms wave that has the ability to overpower neighboring civilizations if combined with some good generalship in the tradition of all the great Mongol leaders of the past.

Your first unique unit is the Ordu Archer which is a knight substitute on the normal horseman unit upgrade chain. Your basic horsemen units are renamed to "Gosposdar" horsemen and can upgrade to Ordu Archers when Samurai Code/Chivalry has been researched. Ordu Archers have ADM values of 2/1/3 and archery barrage abilities of 4/1/2. When combined with a zone of control and blitz ability at a cost of 50 shields and an eventual upgrade to cavalry, these units can make for a great deal of exciting game play.

The Mongols were almost exclusively mounted warriors and had little or no infantry units. Instead of having some sort of Medieval Infantry unit, your second unique unit is the Turghaut Cavalry which upgrades from your swordsmen but cannot be further upgraded for military purposes. Your basic swordsmen units are renamed to "Anda Swordsmen" and can upgrade to Turghauts if you have horses and have discovered Feudal Warlords/Feudalism. Turghaut Cavalry have ADM values of 2/3/3 and defensive only archery abilities at 6 strength. When combined with a zone of control at a cost of 50 shields these units add strong mobile defensive ability to your arsenal of Mongol weapons.

Again the Mongols were almost exclusively mounted warriors and and would not have had any pedestrian longbow units. Your third unique unit is the Khorchin horse archer which upgrades from your ancient age archer type unit but cannot be further upgraded for military purposes. Your basic archer units are renamed to "Mangudai Bowmen" and can upgrade to Khorchin if you have horses and have discovered Invention. Korchin have ADM values of 3/1/3 and lethal single shot archery abilities at 6/1/1 strength. When combined with a zone of control at a cost of 50 shields these units can add selective deadly strike power to your Mongol Army.

Your forth and final unique unit is the Bagatur Horde which is an extra Knight type unit that cannot be upgraded for military purposes and must be built from scratch once you discover Samurai Code/Chivalry. Bagatur Hordes are mobile and very powerful when combined with other units and used by a wise general. Your hordes have ADM values of 3/2/3 and archery barrage abilities abilities at 6/1/1 strength. When combined with a zone of control and the ability to attack multiple times in a single turn at a cost of 60 shields these units add the stamina that makes your combined Mongol army the feared scourge of the entire Civ3 world.

All three of the extra unique units (Turghaut, Khorchin, and Bagatur Hordes) may survive to be retired at the end of the middle ages.


Conquest Class Game Details for Gotm25 and Tourney Game 6-3

Players who choose to play in the Conquest class game will receive a set of bonuses designed to help them focus on key early strategic decisions that may help them to get more enjoyment out of the specific conditions of this game. The bonuses ARE NOT designed to guarantee you a win without requiring some good early decisions to be made and without asking you to manage your Civilization properly.

Players who might be interested in playing the conquest class game could be those players who have participated in the Conscript of Regular divisions of the Old Civ3 Tournament or players who do not yet feel comfortable playing on the Monarch and Emperor difficulty levels.

For the purposes of global ranking and comparison to all other GOTM scores, the Conquest class games scores in the QSC and GOTM results will be weighted downward with an 85% multilpier to factor out the value of the additional starting bonuses.

For the purposes of scoring and ranking this same game to be used as Tournament Game 6-3, the primary focus will be on fastest victory date by domination.

Conquest Class Starting Bonuses:
Conquest class players will begin the game with following unit and game feature bonuses:

  • Total Starting Cash in Treasury: 300 units of gold
  • 1 Free Early Nomad Warrior
  • Bonus Treasure Chests: two (2) worth up to 10 shields each when disbanded
  • One Extra Bonus Worker: (this gives a total of three workers)
  • The normal AI cost advantage factor has been reduced to 9 (Monarch Level)

NOTE: Conquest Players may be running a negative treasury growth rate for the first 8 to 15 turns but your beginning game bonuses are designed with that consideration well understood in the game plan.


Open Class Game Details for Gotm25 and Tourney Game 6-3

Players who choose to play in the Open Class game receive minimal bonuses compared to a game that would be normally be played on DemiGod level.

Players who might be interested in playing the Open Class game would most regular GOTM Players and all players who would have considered themselves in the Veteran or Elite divisions of the Medal Play Series .

For the purposes of global ranking and comparison to all other GOTM scores, Open class game scores will be ranked according to the Jason score which balances speed and scoring skills for a combined "Best Overall game" rating.

For the purposes of scoring and ranking this same game to be used as Tournament Game 6-3, the primary focus will be on fastest victory by domination.

Open Class Starting Bonuses:

  • Total Starting Cash in Treasury: 150 units of gold
  • 1 Free Early Nomad Warrior

Predator Class Game Details for Gotm25 and Tourney Game 6-3

Players who choose to play in the Predator class game must overcome an extra set of obstacles built into their game to provide an extra level of challenge. The intent of these changes is to raise the difficulty without altering the strategic play progress from that which you would see in a typical DemiGod difficulty game.

Players who might be interested in playing the Predator class game could be those players who have participated in the Elite or Leader divisions of the Medal Play Series or players who just want an extra level of excitement or challenge.

For the purposes of global ranking and comparison to all other GOTM scores, the Predator class game scores in the QSC and GOTM results do not receive any compensating scoring bonus for the added elements of challenge.

For the purposes of scoring and ranking this same game to be used as Tournament Game 6-3, the primary focus will be on fastest victory by domination.

Predator Class Equalizing Obstacles:
The game features for Predator Class Games have been raised to provide the following obstacles:

  • Some AI civs receive additional starting units.
  • AI Free unit support: increased to Sid Level
  • The production costs of some AI units have been selectively altered.

This page was last updated on: October 29, 2003

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