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Information on how to choose the style of game you would like to play Articles
Join us for lively discussion of current Civ3/PTW game play topics Civ3/PTW discussion
Use this simple form to submit your completed game files Submit GOTM
All the results for completed games GOTM Results
Use this simple form to submit your 1000BC QSC files Submit QSC
All the QSC results for completed games QSC Results
The Pantheon provides recognition for past player achievements "Pantheon of Heroes"
The Global Ranking and profiles of the current best players in the world Global Player Ranking
The Jason Score Calculator Calculator
Statistics graphs Statistics


 

 

Current Game(s):

Deity Classic Game for November
Classic 37 - Iroquois
Submit by December 15
Classic Qsc 37
C3C 06 - Portugal
Submit by December 1
C3C Qsc 06

 

 

Recent Games:

Regent Level game for October 2004 Conquest 05 - Inca

Monarch Level game for September 2004 Classic 35 - Ottomans

Monarch Level game for September 2004 Conquest 04 - Mayans

Regent Level game for August 2004 Classic 34 - Zulu!

Demigod Level game for August 2004 Conquest 03 - Byzantines

Emperor Level game for July 2004 Classic 33 - Greece

Monarch Level game for July 2004 Cotm02 - Netherlands

Monarch Level game for June 2004 Gotm32 - Aztecs

Regent Level game for June 2004 Cotm01 - Hittites

Emperor Level game for May 2004 Gotm31 - France

Monarch Level game for April 2004 Gotm30 - Spain

Emperor Level game for March 2004 Gotm29 - Egypt

Monarch Level game for Feb 2004 Gotm28 - India

Monarch Level game for Jan 2004 Gotm27 - America

Deity Level game for December 2003 Gotm26 - Han

Demi-God level game for November 2003 Gotm25 - Mongols

Sid level game for October 2003 Gotm24 - Korea

Monarch level pangaea game for September 2003 Gotm23 - Arabs

Demigod level archipelago game for August 2003 Gotm22 - Vikings

Monarch level mediterranean game for July 2003 Gotm21 - Greece

Deity level continents game for June 2003 Gotm20 - Spain
View timelimes, maps, and save files for 93 different players Qsc20 - Timelines

Emperor level Continents game for May 2003 Gotm19 - Ottomans
View timelimes, maps, and save files for 100 different players Qsc19 - Timelines

Monarch level Pangaea game for April 2003 Gotm18 - Celts
View timelimes, maps, and save files for 91 different players Qsc18 - Timelines

Regent level archipelago game for March 2003 Gotm17 - Carthage
View timelimes, maps, and save files for 88 different players Qsc17 - Timelines





Staff Positions

 

 

 

 

Medal Play Games
5-1 Gotm21-Melee
(no game 5-2)
5-3 Gotm22-Vikings
5-4 Babylon
5-5 Gotm23-Arabs
5-6 France

6-1 Gotm24-Korea
6-2 Persia
6-3 Gotm25-Mongols
6-4 Iroquois
6-5 Gotm26-Han

Results


Quick Games

 

 

 


 

 

last updated on March 30, 2004

Differential Naval Movement

For all classes of play the naval movement has been differentiated for different types of water terrain as listed below:

  • Movement Cost for "Coast": increased to three (3) move points per tile
  • Movement Cost for "Sea": increased to two (2) move points per tile
  • Movement Cost for "Ocean": unchanged at (1) move point per tile
  • Naval movement rates for all units are DOUBLED (example: Galleys and Junks are now 6)

NOTE: You may discuss more specifics about this naval Movement rate feature as first introduced in the Gotm21 Predator class game by using the special discussion thread established for that purpose.


Civ3 Conquests Transition Implementations

A number of the changes to the basic game ("The Epic Game" in Civ3Conquests Lingo) have been actively discussed in the GOTM forum and in strategy forums at Apolyton and CFC for well over two years. Changes like updating the great wall wonder, selective modification of event timing in the tech tree, and implementing defensive free shots for standoff units like archers and longbowmen were discussed in the GOTM forum as early as January of 2003. To ease the transition and comparison process between the GOTMs played on Civ3v1.29 and PTW versus those games randomly generated in epic games for Civ3Conquests the following updates have been included in the game setup for Gotm30: :

  • Contact trading: has been deferred from writing out to the discovery of the Printing Press
  • Map Trading: has been deferred from Map Making out to the discovery of Navigation
  • The Great Wall Wonder: now gives free walls in all your towns/cities on the continent
  • Seafaring Civs may exist in your game but no pre-existing Civ3 or PTW civs have been changed.
  • Explorers and equivalent unique units have been moved from Navigation to Astronomy.
  • Space Race - SS Stasis Chamber Has been moved from Synthetic Fibers to Robotics.
  • Republic Government Unit maintenance cost is now 2 gpt/unit with free unit support of 1/3/4 for t/c/m.
  • Archer/Bowmen/Mangudai added defensive freeshot at 1/0/1.
  • Longbowmen/Samurai Archers/Makuta added defensive freeshot at 2/0/1.
  • Guerilla(Rambo)/Militia added defensive freeshot at 3/0/1.
  • Marines Increased attack strength from 8 to 12 and cost increased to 120 shields.
  • Radar Artillery Movement increased to 2 and rate of fire increased to 3.
  • Caravel movement has been increased to the equivalent of 4 (8 points under differential movement).
  • Frigate stats increase to 2/2/5 (10 move points in differential) with bombard at 3/1/2.
  • Man-o-War stats increase to 4/2/5 (10 move points in differential) with bombard at 4/1/2.
  • Ironclad stats changed to 5/6/3 (6 move points in differential) with bombard at 6/1/2.
  • Transport stats reduced to 1/2/6 (12 move points in differential)transports only 6.
  • Carrier stats increase to 1/8/7 (14 move points in differential).
  • Destroyer stats increase to 12/8/8 (16 move points in differential) with bombard at 6/1/2.
  • Battleship effectively slower at 18/12/5 (10 move points in differential) with bombard at 8/2/2.
  • Aegis Cruiser stats increase to 15/10/7 (14 move points in differential) with bombard at 6/2/2.
  • Submarine stats increase to 8/4/4 (8 move points in differential).
  • Nuclear Sub stats increase to 8/4/5 (10 move points in differential).
  • Air Unit Operating Ranges most have been increased up to the maximum hardcoded limit in Civ3v1.29.
  • Lethal Sea Bombardment for all air units that can bomb targets.
  • Lethal Land Bombardment for all bombers and steath bombers.
  • F-15 stats increase to 8/4/1 (range of 8) with bombard at 6/0/2 lethal land & sea
  • Helicopter transport capacity has been increased to 3.
  • Stealth Fighter stats increased to 8/6/1 with bombard at 6/0/2.
  • Stealth Bomber stats increased to 0/5/1 with bombard at 18/0/3.

Conquest Class Game Details for Gotm 30

Players who choose to play in the Conquest class game will receive a set of bonuses designed to help them focus on key early strategic decisions that may help them to get more enjoyment out of the specific conditions of this game. The bonuses ARE NOT designed to guarantee you a win without requiring some good early decisions to be made and without asking you to manage your Civilization properly.

Players who might be interested in playing the conquest class game could be those players who might only feel comfortable playing at Warlord or Regent difficulty.

For the purposes of global ranking and comparison to all other GOTM scores, the Conquest class games scores in the QSC and GOTM results will be weighted downward with an 85% multilpier to factor out the value of the additional starting bonuses.

Conquest Class Starting Bonuses:
Conquest class players will begin the game with following unit and game feature bonuses:

  • Total Starting Cash in Treasury: 100 units of gold
  • Extra Units: A warrior to defend your lands and press your borders.

Conquest Save-File for Civ3v1.29 for PC and Mac        Conquest Save-File for PTW


Open Class Game Details for Gotm 30

Players who choose to play in the Open Class game receive no bonuses compared to a game that would be normally be played on Monarch level.

For the purposes of global ranking and comparison to all other GOTM scores, Open class game scores will be ranked according to the Jason score which balances speed and scoring skills for a combined "Best Overall game" rating.

Open Class Starting Bonuses:

  • None

Open Save-File for Civ3v1.29 for PC and Mac        Open Save-File for PTW

Predator Class Game Details for Gotm 30

Players who choose to play in the Predator class game must overcome an extra set of obstacles built into their game to provide an extra level of challenge. The intent of these changes is to raise the difficulty without altering strategic play progress from that which you would see for comparison in the conquest class and open class games.

Players who might be interested in playing the Predator class game could be those players who have participated in the Elite or Leader divisions of the Medal Play Series or players who just want an extra level of excitement or challenge.

For the purposes of global ranking and comparison to all other GOTM scores, the Predator class game scores in the QSC and GOTM results do not receive any compensating scoring bonus for the added elements of challenge.

Predator Class Equalizing Obstacles:
The game features for Predator Class Games have been raised to provide the following obstacles:

  • AI Free unit support: increased to Emperor Level
  • AI Starting Offensive Units: Doubled
  • AI Starting Defensive Units: Doubled
  • Workers: The player starts WITHOUT a worker.

Predator Save-File for Civ3v1.29 for PC and Mac        Predator Save-File for PTW

This page was last updated on: March 30, 2004

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