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last updated on June 24, 2003 - by cracker
Mediterranean Resources
Gotm21
introduces a free graphics package with ten new resources that have been used in tandem with
existing terrain characteristics to provide a distinctive Mediterranean character to the game.
Most of the new resources are substantially like other standard bonus or luxury resources but
can be found on different combinations of terrain. The primary adaptive response that players must make
in order to quickly assess how these resources can impact your game is to use a fundamental understanding
of how the basic food, shield, and commerce values of any given terrain type might interact
with the bonus food, shield, and commerce values of these added resources under the limiting factors of
the Despotism form of government.
Nine of these resources can be grouped into three major groupings that can be looked at together
as a common set of strategic choices. Because of common terrain locations and actual real world
relationships that exist between these resources, you may actual find these bonuses located in groups
in a Mediterranean style map.
You must have the Gotm21 versions of the resources.pcx and resources_shadows.pcx
properly installed from the game pack that matches your software version in order for
these resources to be available to you in Gotm21. The resources also include special security
features that help prevent external exploitation of resource locations that should not be visible
to most players until the legitimately hidden areas of the map are revealed during progress of the
game.
Wool, Sheep, and Lambs
These three resources
are independent but will be used to provide regional concentrations of economic activity
in much the same way the activity would occur in a real life mediterranean culture. All
three of these resources can be found on hills and plains in areas that would be considered secondary
grazing land for many other domesticated animal species.
Wool
is the full scale luxury resource that can be connected to your trade network and
exchanged with other civilizations. Wool producing operations would also produce sheep by products
such as lanoline, cheese, meat, and agriculture productivity enhancement. A single location of
Wool will also add 2 food, 1 shield, and 1 commerce unit to your base economic output whenever
that location can be assigned to be worked by a citizen. From an in-game impact analysis, the
individual terrain square impact of a single Wool resource is the same as Cattle located next
to a river.
Sheep have almost the same local economic value as Wool
but cannot be traded outside of your civilization and do not
have a luxury/happiness benefit. Sheep operations produce products
such as fiber, meat, and agriculture productivity enhancement. A single location of
Sheep will add 2 food and 1 shield to your base economic output whenever
that location can be assigned to be worked by a citizen. You can view Sheep as being the same as Cattle
with the location choices of hills and plains.
Lambs complete the set of resource options for the Sheep type agriculture enhancements
but can be viewed as only producing a food source. A single location of
Lambs will add 2 food to your base economic output whenever
that location can be assigned to be worked by a citizen. You can view Lambs as being the same as Wheat
with the location choices of hills and plains.
Oysters,
Pearls, and Rocks (offshore)
These three resources
are independent but will often be seen in similar uses to add
visual interest to otherwise neglected coastal areas of the maps and to
provide regional concentrations of water based economic activity
in much the same way the activity would occur in a real life culture that is closely associated
with coastal areas. All
three of these resources can be found in the coast terrain type.

Oysters are a bonus food
resource that is identical in value and implementation to Fish.
A single location of
Oysters will add 2 food and 1 commerce to your base economic output whenever
that location can be assigned to be worked by a citizen.
Pearls
would technically be a luxury resource, but the current civ3 game design provides
no possibility to harvest and trade a luxury resource that does not exist on land. As a result,
the Pearls resource is like Oysters bonus resource with added commercial benefit
from selling being able to sell the pearls and shell products for money in your local economy.
A single location of
Pearls will add 2 food and 3 commerce to your base economic output whenever
that location can be assigned to be worked by a citizen.
From an in-game impact analysis, the individual terrain square impact of a single
Pearls resource is the same as Fish plus "Ivory at Sea".
Rocks,
or offshore rocks, add economic value by causing the need for pilots
and other skilled local experts to guide or signal passing vessels out of harms way and can
can cause unseen shipwrecks that may cause additional valuable materials to wash up on
nearby seashores. Rocks can also enhance the scenic and religious tourism value of coastal locations
throughout time.
A single location of
Rocks will add 1 shield and 1 commerce to your base economic output whenever
that location can be assigned to be worked by a citizen.
Olives, Goats and
Menudo (young goats or kids)
These three resources
are independent but will often be seen in clustered uses to add
visual interest to otherwise neglected marginal terrain areas of the maps. All
three of these resources can be found in the Desert, Hills, or Mountains terrain types. These
three resources are the only resources that can produce food in mountainous terrain or unirrigated
desert climates.
Goats are a bonus resource that represent one of the earliest domesticated animal
species and an agricultural resource that can be obtained in some of the least hospitable
terrain conditions in the world.
Goats can produce products
such as fiber, leather, meat, cheese, and milk. A single location of
Goats will add 2 food and 1 shield to your base economic output whenever
that location can be assigned to be worked by a citizen. You can view Goats as being the same as Cattle
with location choices in the worst possible terrain.
"Menudo" (the name is chosen to be deliberately a lot different)
are just the young or light version of Goats.
Young goats primarily are used for meat and some minimal leather products. A single location of
Menudo will add 2 food and to your base economic output whenever
that location can be assigned to be worked by a citizen. You can view Menudo as being the same as Wheat
with location choices in the worst possible terrain.

Olives are
probably one of the most significant historic and cultural products of the
Mediterranean region. They can be grown on steep, rough rocky hillsides and in the coastal
mountain foothills that would otherwise be uncultivated.
Olive groves are mentioned in the texts of antiquity and can live for hundreds of years.
Olives can produce food, oil, and symbolic gifts of peace and prosperity. A single location of
Olives will add 2 food and 1 commerce to your base economic output whenever
that location can be assigned to be worked by a citizen. You can view Olives as being the same as Wheat
next to a river but
with location choices in previously unproductive terrain.
Cotton
This final resource
adds an additonal Luxury/Trade resource that can be found at the fringes of deserts and
plains that may not normally be irrigated for food production.
A single location of
Cotton will add 1 shield and 2 commerce to your base economic output whenever
that location can be assigned to be worked by a citizen. You can view Cotton as being the same as Oil
with location choices in desert and plains and without fear that the
resource will vanish.
NOTE: You may discuss specifics about how you can prepare to recognize and
use these resources in Gotm21-Mediterranean Melee by using the
special discussion thread established for
that purpose.
Conquest Class Game Details for Gotm21 and Tourney Game 5-1
Players who choose
to play in the Conquest class game will receive a set of bonuses designed to
help them focus on key early strategic decisions that may help them to
get more enjoyment out of the specific conditions of this game. The bonuses
are not designed to guarantee you a win without requiring some good early decisions
to be made and without asking you to manage your Civilization properly.
Players who might be interested in playing the conquest class game could be those players
who have participated in the Conscript of Regular divisions of the Civ3 Tournament or players who do not
yet feel comfortable playing on the Regent or Monarch difficulty levels.
For the purposes of global ranking and comparison to all other GOTM scores, the Conquest class
games scores in the QSC and GOTM results will be weighted downward to factor out the
value of the additional starting bonuses.
For the purposes of scoring and ranking this same game to be used as Tournament Game 5-1, the
primary focus will be on fastest victory date by Space Ship Launch and the actual
score weighting has little or no impact.
The five fastest players to submit valid Space ship victories in the Conquest Class game will be
permanently recorded in the Tournament records database.

Conquest Class Starting Bonuses:
Conquest class players will begin the game with following unit and game feature bonuses:
- Extra Cash in Treasury: 75 units of gold
- Free Warrior from Hut: Euripides
- Bonus Treasure Chests: three (3) worth up to 10 shields each when disbanded
- Extra Bonus Workers: three (3); these special workers cannot be joined to towns
- Galley Costs: reduced to 20 shields per galley (down from 30)
- Standard naval movement rates and terrain movement costs
NOTE: Conquest Players may be running a negative treasury growth rate
for the first 8 to 15 turns but your beginning game bonuses are designed with that consideration
well understood in the game plan.

Open Class Game Details for Gotm21 and Tourney Game 5-1
Players who choose
to play in the Open Class game recieve no additional bonuses or penalties compared to a standard
Monarch level game playing as the Greeks under the conditions described in the Gotm21
"Scope of the Game" announcement.
Players who might be interested in playing the Open Class game would most regular GOTM Players and all
players who would have considered themselves in the Veteran division of the Civ3 Tournament. Regular
division tournament players may choose to play and submit this game as a Space Ship launch for their
one allowed game required game at this higher difficulty or they may choose to go
for some other victory condition and not have this game count towards their
tournament 3 game average. Elite division tournament players may choose to play this game
at the Open Class level as one of their allowed easier games submissions towards their
tournament 3 game average.
For the purposes of global ranking and comparison to all other GOTM scores, Open class
game scores will be ranked according to the Jason score which balances speed and scoring skills
for a combined "Best Overall game" rating.
For the purposes of scoring and ranking this same game to be used as Tournament Game 5-1, the
primary focus will be on fastest victory date by Space Ship Launch and the actual
score weighting has little or no impact.
The five fastest players to submit valid Space ship victories in the Open Class game will be
permanently recorded in the Tournament records database.
Open Class Starting Bonuses:
- no bonuses
- Galley Costs: Standard at 30 shields per galley
- Standard naval movement rates and terrain movement costs

Predator Class Game Details for Gotm21 and Tourney Game 5-1
Players who choose
to play in the Predator class game must overcome an extra set of obstacles
built into their game to provide an extra level of challenge. The intent
of these changes is to raise the difficulty with altering
the strategic play progress from that which you would see in a very difficult Monarch or
Emperor Level game.
Players who might be interested in playing the Predator class game could be those players
who have participated in the Elite or Leader divisions of the Civ3 Tournament or players who just
want an extra level of excitement or challenge.
For the purposes of global ranking and comparison to all other GOTM scores, the Predator class
game scores in the QSC and GOTM results do not receive any compensating scoring bonus for the added
elements of challenge.
For the purposes of scoring and ranking this same game to be used as Tournament Game 5-1, the
primary focus will be on fastest victory date by Space Ship Launch and the actual
score weighting has little or no impact.
The fastest players to submit valid Space ship victories in the Predator Class game will be
permanently recorded in the Tournament records database.

Predator Class Equalizing Obstacles:
The game features for Predator Class Games have been raised to provide the following obstacles:
- AI starting unit bonus levels: increased to Deity level
- AI Free unit support: increased to Deity Level
- Movement Cost for "Coast": increased to three (3) move points per tile
- Movement Cost for "Sea": increased to two (2) move points per tile
- Movement Cost for "Ocean": unchanged at (1) move point per tile
- Naval movement rates for all units are DOUBLED (example: Galley is now 6)
NOTE: You may discuss more specifics about this naval Movement rate
feature of the Gotm21 Predator class game by using the
special discussion thread established for
that purpose.

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