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Information on how to choose the style of game you would like to play Articles
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Use this simple form to submit your completed game files Submit GOTM
All the results for completed games GOTM Results
Use this simple form to submit your 1000BC QSC files Submit QSC
All the QSC results for completed games QSC Results
The Pantheon provides recognition for past player achievements "Pantheon of Heroes"
The Global Ranking and profiles of the current best players in the world Global Player Ranking
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Current Game(s):

Deity Classic Game for November
Classic 37 - Iroquois
Submit by December 15
Classic Qsc 37
C3C 06 - Portugal
Submit by December 1
C3C Qsc 06

 

 

Recent Games:

Regent Level game for October 2004 Conquest 05 - Inca

Monarch Level game for September 2004 Classic 35 - Ottomans

Monarch Level game for September 2004 Conquest 04 - Mayans

Regent Level game for August 2004 Classic 34 - Zulu!

Demigod Level game for August 2004 Conquest 03 - Byzantines

Emperor Level game for July 2004 Classic 33 - Greece

Monarch Level game for July 2004 Cotm02 - Netherlands

Monarch Level game for June 2004 Gotm32 - Aztecs

Regent Level game for June 2004 Cotm01 - Hittites

Emperor Level game for May 2004 Gotm31 - France

Monarch Level game for April 2004 Gotm30 - Spain

Emperor Level game for March 2004 Gotm29 - Egypt

Monarch Level game for Feb 2004 Gotm28 - India

Monarch Level game for Jan 2004 Gotm27 - America

Deity Level game for December 2003 Gotm26 - Han

Demi-God level game for November 2003 Gotm25 - Mongols

Sid level game for October 2003 Gotm24 - Korea

Monarch level pangaea game for September 2003 Gotm23 - Arabs

Demigod level archipelago game for August 2003 Gotm22 - Vikings

Monarch level mediterranean game for July 2003 Gotm21 - Greece

Deity level continents game for June 2003 Gotm20 - Spain
View timelimes, maps, and save files for 93 different players Qsc20 - Timelines

Emperor level Continents game for May 2003 Gotm19 - Ottomans
View timelimes, maps, and save files for 100 different players Qsc19 - Timelines

Monarch level Pangaea game for April 2003 Gotm18 - Celts
View timelimes, maps, and save files for 91 different players Qsc18 - Timelines

Regent level archipelago game for March 2003 Gotm17 - Carthage
View timelimes, maps, and save files for 88 different players Qsc17 - Timelines





Staff Positions

 

 

 

 

Medal Play Games
5-1 Gotm21-Melee
(no game 5-2)
5-3 Gotm22-Vikings
5-4 Babylon
5-5 Gotm23-Arabs
5-6 France

6-1 Gotm24-Korea
6-2 Persia
6-3 Gotm25-Mongols
6-4 Iroquois
6-5 Gotm26-Han

Results


Quick Games

 

 

 


 

 

last updated on July 27, 2003 - by cracker

Differential Naval Movement

For all classes of play the naval movement has been differentiated for different types of water terrain as listed below:

  • Movement Cost for "Coast": increased to three (3) move points per tile
  • Movement Cost for "Sea": increased to two (2) move points per tile
  • Movement Cost for "Ocean": unchanged at (1) move point per tile
  • Naval movement rates for all units are DOUBLED (example: Galley is now 6)

NOTE: You may discuss more specifics about this naval Movement rate feature as first introduced in the Gotm21 Predator class game by using the special discussion thread established for that purpose.


Conquest Class Game Details for Gotm22 and Tourney Game 5-3

Players who choose to play in the Conquest class game will receive a set of bonuses designed to help them focus on key early strategic decisions that may help them to get more enjoyment out of the specific conditions of this game. The bonuses ARE NOT designed to guarantee you a win without requiring some good early decisions to be made and without asking you to manage your Civilization properly.

Players who might be interested in playing the conquest class game could be those players who have participated in the Conscript of Regular divisions of the Civ3 Tournament or players who do not yet feel comfortable playing on the Monarch and Emperor difficulty levels.

For the purposes of global ranking and comparison to all other GOTM scores, the Conquest class games scores in the QSC and GOTM results will be weighted downward with an 85% multilpier to factor out the value of the additional starting bonuses.

For the purposes of scoring and ranking this same game to be used as Tournament Game 5-3, (note that there is no game 5-2) the primary focus will be on fastest victory date for building 20k culture in a single city and the actual score weighting has little or no impact.

Very Important: For Conquest Class players who wish to participate in the Medal Play Series, the target victory condition will be the 20K single city victory, but to lower the bar slightly and make sure that more players can be recognized for their achievement, the scoring process will accept and recognize any Conquest Class game that achieves more that 15,000 culture points in a single city and those games will be recognized as victories. Scoring for medal play series will be based on a combined percentage of the fastest 20k date and the 20k single city culture total. The five fastest players to submit valid 20k Single City Culture victories in the Conquest Class game will be permanently recorded in the Tournament records database.

Conquest Class Starting Bonuses:
Conquest class players will begin the game with following unit and game feature bonuses:

  • Extra Starting Town: You capital city has been presettled for you (you still get a settler to move and select your own 2nd city location.
  • Total Starting Cash in Treasury: 105 units of gold
  • Enemy starting unit bonuses: are cut in half and enemy starting units are reduced to all warriors.
  • Free Warrior from Hut: named "Vagn Ákason"
  • Free Early Spearman: named "Hasting"
  • Remember that the Vikings are Expansionist and begin the game with a free Scout.
  • Bonus Treasure Chests: two (2) worth up to 10 shields each when disbanded
  • Extra Bonus Workers: one named "Bjorn" (1) (this gives a total of two workers); this special worker cannot be joined to towns

NOTE: Conquest Players may be running a negative treasury growth rate for the first 8 to 15 turns but your beginning game bonuses are designed with that consideration well understood in the game plan.


Open Class Game Details for Gotm22 and Tourney Game 5-3

Players who choose to play in the Open Class game receive no additional bonuses or penalties compared to a game that would be a game with factors located half way in between Emperor and Diety level.

Players who might be interested in playing the Open Class game would most regular GOTM Players and all players who would have considered themselves in the Veteran or Elite divisions of the Civ3 Tournament.

For the purposes of global ranking and comparison to all other GOTM scores, Open class game scores will be ranked according to the Jason score which balances speed and scoring skills for a combined "Best Overall game" rating.

For the purposes of scoring and ranking this same game to be used as Tournament Game 5-3, the primary focus will be on fastest victory by 20k Cultural Victory in a Single City and the actual score weighting has little or no impact.

The five fastest players to submit valid 20k Cultural Single City Victories in the Open Class game will be permanently recorded in the Tournament records database.

Open Class Starting Bonuses:

  • Free Warrior from Hut: Vagn Ákason
  • Total Starting Cash in Treasury: 35 units of gold

Predator Class Game Details for Gotm22 and Tourney Game 5-3

Players who choose to play in the Predator class game must overcome an extra set of obstacles built into their game to provide an extra level of challenge. The intent of these changes is to raise the difficulty with altering the strategic play progress from that which you would see in a very difficult Emperor Level game.

Players who might be interested in playing the Predator class game could be those players who have participated in the Elite or Leader divisions of the Civ3 Tournament or players who just want an extra level of excitement or challenge.

For the purposes of global ranking and comparison to all other GOTM scores, the Predator class game scores in the QSC and GOTM results do not receive any compensating scoring bonus for the added elements of challenge.

For the purposes of scoring and ranking this same game to be used as Tournament Game 5-3, the primary focus will be on fastest victory by 20k Cultural Victory in a Single City and the actual score weighting has little or no impact.

The five fastest players to submit valid 20k Cultural Single City Victories in the Open Class game will be permanently recorded in the Tournament records database.

Predator Class Equalizing Obstacles:
The game features for Predator Class Games have been raised to provide the following obstacles:

  • AI starting unit bonus levels: increased to Deity level
  • AI Free unit support: increased to Deity Level
  • The production costs of some AI units have been selectively altered.
  • The Free Warrior from Hut: (did not survive childbirth)
  • Total Starting Cash in Treasury: 10 units of gold

NOTE: You may discuss more specifics about this naval Movement rate feature as first introduced in the Gotm21 Predator class game by using the special discussion thread established for that purpose.

This page was last updated on: July 27, 2003

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