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last updated on July 27, 2003 - by cracker
Differential Naval Movement
For all classes of play the naval movement has been differentiated for
different types of water terrain as listed below:
- Movement Cost for "Coast": increased to three (3) move points per tile
- Movement Cost for "Sea": increased to two (2) move points per tile
- Movement Cost for "Ocean": unchanged at (1) move point per tile
- Naval movement rates for all units are DOUBLED (example: Galley is now 6)
NOTE: You may discuss more specifics about this naval Movement rate
feature as first introduced in the Gotm21 Predator class game by using the
special discussion thread established for
that purpose.
Conquest Class Game Details for Gotm22 and Tourney Game 5-3
Players who choose
to play in the Conquest class game will receive a set of bonuses designed to
help them focus on key early strategic decisions that may help them to
get more enjoyment out of the specific conditions of this game. The bonuses
ARE NOT designed to guarantee you a win without requiring some good early decisions
to be made and without asking you to manage your Civilization properly.
Players who might be interested in playing the conquest class game could be those players
who have participated in the Conscript of Regular divisions of the Civ3 Tournament or players who do not
yet feel comfortable playing on the Monarch and Emperor difficulty levels.
For the purposes of global ranking and comparison to all other GOTM scores, the Conquest class
games scores in the QSC and GOTM results will be weighted downward with an 85% multilpier
to factor out the
value of the additional starting bonuses.
For the purposes of scoring and ranking this same game to be used as Tournament Game 5-3,
(note that there is no game 5-2) the
primary focus will be on fastest victory date for building 20k culture in a single city
and the actual
score weighting has little or no impact.
Very Important: For Conquest Class players who wish to participate in the Medal Play Series, the
target victory condition will be the 20K single city victory, but to lower the bar slightly and
make sure that more players can be recognized for their achievement, the scoring process will accept and
recognize any Conquest Class game that achieves more that 15,000 culture points in a single city
and those games will be recognized as victories.
Scoring for medal play series will be based on a combined percentage of the fastest
20k date and the 20k single city culture total.
The five fastest players to submit valid 20k Single City Culture
victories in the Conquest Class game will be
permanently recorded in the Tournament records database.

Conquest Class Starting Bonuses:
Conquest class players will begin the game with following unit and game feature bonuses:
- Extra Starting Town: You capital city has been presettled for you (you still get
a settler to move and select your own 2nd city location.
- Total Starting Cash in Treasury: 105 units of gold
- Enemy starting unit bonuses: are cut in half and enemy starting units are reduced to all warriors.
- Free Warrior from Hut: named "Vagn Ákason"
- Free Early Spearman: named "Hasting"
- Remember that the Vikings are Expansionist and begin the game with a free Scout.
- Bonus Treasure Chests: two (2) worth up to 10 shields each when disbanded
- Extra Bonus Workers: one named "Bjorn" (1) (this gives a total of two workers); this special worker cannot be joined to towns
NOTE: Conquest Players may be running a negative treasury growth rate
for the first 8 to 15 turns but your beginning game bonuses are designed with that consideration
well understood in the game plan.

Open Class Game Details for Gotm22 and Tourney Game 5-3
Players who choose
to play in the Open Class game receive no additional bonuses or penalties compared to a game that would be a
game with factors located half way in between Emperor and Diety level.
Players who might be interested in playing the Open Class game would most regular GOTM Players and all
players who would have considered themselves in the Veteran or Elite divisions
of the Civ3 Tournament.
For the purposes of global ranking and comparison to all other GOTM scores, Open class
game scores will be ranked according to the Jason score which balances speed and scoring skills
for a combined "Best Overall game" rating.
For the purposes of scoring and ranking this same game to be used as Tournament Game 5-3, the
primary focus will be on fastest victory by 20k Cultural Victory in a Single City and the actual
score weighting has little or no impact.
The five fastest players to submit valid 20k Cultural Single City Victories in the Open Class game will be
permanently recorded in the Tournament records database.
Open Class Starting Bonuses:
- Free Warrior from Hut: Vagn Ákason
- Total Starting Cash in Treasury: 35 units of gold

Predator Class Game Details for Gotm22 and Tourney Game 5-3
Players who choose
to play in the Predator class game must overcome an extra set of obstacles
built into their game to provide an extra level of challenge. The intent
of these changes is to raise the difficulty with altering
the strategic play progress from that which you would see in a very difficult
Emperor Level game.
Players who might be interested in playing the Predator class game could be those players
who have participated in the Elite or Leader divisions of the Civ3 Tournament or players who just
want an extra level of excitement or challenge.
For the purposes of global ranking and comparison to all other GOTM scores, the Predator class
game scores in the QSC and GOTM results do not receive any compensating scoring bonus for the added
elements of challenge.
For the purposes of scoring and ranking this same game to be used as Tournament Game 5-3, the
primary focus will be on fastest victory by 20k Cultural Victory in a Single City and the actual
score weighting has little or no impact.
The five fastest players to submit valid 20k Cultural Single City Victories in the Open Class game will be
permanently recorded in the Tournament records database.

Predator Class Equalizing Obstacles:
The game features for Predator Class Games have been raised to provide the following obstacles:
- AI starting unit bonus levels: increased to Deity level
- AI Free unit support: increased to Deity Level
- The production costs of some AI units have been selectively altered.
- The Free Warrior from Hut: (did not survive childbirth)
- Total Starting Cash in Treasury: 10 units of gold
NOTE: You may discuss more specifics about this naval Movement rate
feature as first introduced in the Gotm21 Predator class game by using the
special discussion thread established for
that purpose.

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