Civ 3 Conquests COTM 60 (America, Demigod level)
Game started: 1 May 2009, finished: 2 Jun 2009
This game has finished. Click here to see the results.
You can no longer submit a competition entry, but you can download any starting save below (click on an icon) to play for fun.
| Open: (The standard save) |
Starting save for
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| Conquest: (The easier save) |
Starting save for
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| Predator: (The extra-hard save) |
Starting save for
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last updated on December 30, 2007
This is a C3C Game Of The Month. It MUST be played in Conquests Patch version 1.22f.
Civ3 COTM LX: America!
COTM60! That makes 5 years of the Civ3 Conquests GOTM! For the occasion we'll play as America. This month is a Demigod level game, so the difficulty ratchets up one level from last month. This month will feature some modified minor tribes so please read the special notes below. Good Luck!
- Civilization: America
- Difficulty: Demigod
- World size: Standard
- Landmass: Continents
- Geology: 60% Ocean, 5 Billion years
- Environment: Normal, Temperate
- Barbarians: Roaming
- Rivals: 11 pre-selected, 8 normal and 3 minor
- Respawn: OFF
- Scientific Great Leaders: OFF
- Mobilisation: ON
- AI Agression: Normal
- Submissions due by June 2nd, 2009. PLEASE NOTE THE DATE. The competition stated a day late and will be extended an extra day.
ALL SPOILERS PROHIBITED: Do not post any messages or questions about this game in any forum until after about May 5th, 2009. Please do not discuss any aspect of this game prior to that date, when an official spoiler thread will be opened for discussions. NEVER DISCUSS AN ACTIVE CONTEST IN ANY THREAD OTHER THAN THE CORRECT SPOILER THREADS!
NoAIPatrol Setting:
There has been a lot of discussion regarding the barb behavior in C3C and how the NoAIPatrol flag controls that behavior. For the COTM competition it is highly recommended that all players set the NoAIPatrol flag to 0 to permit fairly consistent barb behavior across all player's games. This is done by opening the "conquests.ini" file in your favorite editor, adding the line "NoAIPatrol=0" to it, and saving.
Special Notes for COTM60 To capture some of the flavor of the early expansion of America, this game will feature 3 minor civs that represent 3 native American tribes. They will be close to your starting position. They can not build Settlers (so only 1 city each), they can not build Swordsmen or Chariots (that would be odd!) and their UU does not start a Golden Age for them. I've adapted the Aztec, Incan and Mayan civs to be these minor civs, so you will see some elements of the original civs in terms of leader appearance, etc. All three can build the 'Plains Warrior', which looks like the Aztec Jaguar Warrior. costs 15 shields, has 1-1-2 stats, a 1-0-1 defensive bombard, and can enslave, generating a Worker. All 3 of these minor civs start with Warrior Code, so they can build this Plains Warrior from the start. Without the pressures of needing to expand, these minor civs can build up a pretty large starting force, so be forewarned.
As always, have fun playing the
COTM and we hope you join us in the postgame discussions!
You will have your choice of Playing COTM 60 in one of three skill levels that most closely matches your current
abilities - Conquest Class, Open Class, or Predator Class.

Conquest-Class Game Details for Conquest 60
Players who choose
to play in the Conquest class game will receive a set of bonuses designed to
help them focus on key early strategic decisions that may help them to
get more enjoyment out of the specific conditions of this game. The bonuses
ARE NOT designed to guarantee you a win without requiring some good early decisions
to be made and without asking you to manage your Civilization properly.
Players who might be interested in playing the conquest class game could be those players
who might only feel comfortable playing at Warlord or Regent difficulty.
For the purposes of global ranking and comparison to all other COTM scores, the Conquest class
games scores in the QSC and COTM results will be weighted downward with an 85% multilpier
to factor out the
value of the additional starting bonuses.
Please Note - Players using the Conquest Save will NOT be Eligible for any Awards or Medals

Conquest Class Starting Bonuses:
Conquest class players will begin the game with following unit and game feature bonuses:
- Bonus Units: You start with an extra Scout and a Bonus Curragh
- Bonus Techs: Your people also know Alphabet
- Bonus Treasury: You start with an extra 100 Gold.
- Bonus Luxury: There is a bonus luxury near the starting location.
Click on the image below to download the Conquest-class start save file. Open Class Game Details for Conquest 60 Players who choose
to play in the Open Class game receive no bonuses compared to a game that
would be normally be played on Monarch level. Open Class Starting Bonuses: Click on the image below to download the Open-Class start save file. Predator Class Game Details for Conquest 60 Predator Class Equalizing Obstacles: Click on the image below to download the Predator-Class start save file.

For the purposes of global ranking and comparison to all other GOTM scores, Open class
game scores will be ranked according to the Jason score which balances speed and scoring skills
for a combined "Best Overall game" rating.

Players who choose
to play in the Predator class game must overcome an extra set of obstacles
built into their game to provide an extra level of challenge. The intent
of these changes is to raise the difficulty without altering
strategic play progress from that which you would see for comparison in the conquest class and
open class games.
Players who might be interested in playing the Predator class game could be those players
who have participated in the Elite or Leader divisions of the Medal Play Series or players who just
want an extra level of excitement or challenge.
For the purposes of global ranking and comparison to all other GOTM scores, the Predator class
game scores in the QSC and GOTM results do not receive any compensating scoring bonus for the added
elements of challenge.
The game features for Predator Class Games have been raised to provide the following obstacles:










