C-IV BtS BOTM 28 (Persia, Deity level)
Game started: 17 Mar 2010, finished: 17 Apr 2010
This game has finished. Click here to see the results.
You can no longer submit a competition entry, but you can download any starting save below (click on an icon) to play for fun.
| Contender: (The standard save) |
![]() Starting save for Windows
![]() Starting save for Mac
|
| Adventurer: (The easier save) |
![]() Starting save for Windows
![]() Starting save for Mac
|
| Challenger: (The extra-hard save) |
![]() Starting save for Windows
![]() Starting save for Mac
|
| WorldBuilder: (Play or see the map) | ![]() WorldBuilder |
Game info
- Civilization: Persia - Unique Unit: Immortal (replaces Chariot), Unique Building: Apothecary (replaces Grocer)
- Leader: Darius I
- Difficulty: Deity
- Map size: Standard
- Map Script: Continents
- Climate: Temperate
- Sea level: Medium
- World wrap:Cylindrical
- Starting Era: Ancient
- Speed: Normal
- Options: No Barbarians, No Tribal Villages, No Random Events
- Rivals: 7 AIs
- Victory conditions: All enabled
- Submissions due by April 17, 2010
PLEASE NOTE THE DATE.
Darius I is Financial and Organized and starts with Hunting and Agriculture. The Financial trait gives +1 commerce from any plot already giving at least 2. The Organized trait gives -50% civic upkeep cost, and +100% production of Lighthouse, Courthouse and Factory.
Your Unique unit is the Immortal, replacing the Chariot. Immortals have the same 10% withdrawal chance and +100% against Axemen that normal Chariots do. On top of that they get +50% against Archery units, and receives defensive bonuses when applicable. Your Unique building is the Apothecary, replacing the Grocer. The Apothecary gives a flat +2 health bonus on top of the normal bonuses given by the Grocer.
IMPORTANT: This game must be played with the BtS 3.19 patch, and the BUFFY mod version 3.19.003.
As always, have fun playing the GOTM and we hope you join us in the postgame discussions!
New Players
The Newbies' Guide to Getting Started tells you how to get set up to play GOTMs as well as explaining the competition rules. Please note our no-replaying rule. If you want to enter the competition, don't replay any turns. Feel free to discuss your game with other players, but ONLY in the spoiler threads that we'll open in this forum.

Choose your Game
Besides the normal contender, we sometimes provide an easier save (the adventurer save) and an extra-hard save (the challenger).
Below are the details for the saves we are providing for this game. You can choose to play and submit any one of these:
Adventurer (the easy save)
The adventurer starting save has been changed to make your game a bit easier. However, if you submit an adventurer game, you won't eligible to win any of the medals or fastest finish awards when the results are published.
These are your adventurer bonuses:
Game will be played on Immortal level.Click on the image below to download the adventurer class start save file.

Contender (the standard save)
This is the save that most people play. If you want to enter the competition with a normal game, then download and play this one.
Contender bonuses:
None.Click on the image below to download the contender class start save file.

Challenger (the extra-hard save)
Play this save if you want an extra challenge. Your entry will be marked out as a contender
entry when the results are published, so you'll get extra kudos.
These are your challenger equalizers:
Forest fire: The 4 forests surrounding the settler have been burnt down.Click on the image below to download the challenger class start save file.













