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C-IV BtS BOTM 43 (Holy Roman Empire, Monarch level)

Game started: 15 Jun 2011, finished: 15 Jul 2011

This game has finished. Click here to see the results.

You can no longer submit a competition entry, but you can download any starting save below (click on an icon) to play for fun.

Contender:
(The standard save)
Starting save for Windows
Starting save for Mac
Adventurer:
(The easier save)
Starting save for Windows
Starting save for Mac
Challenger:
(The extra-hard save)
Starting save for Windows
Starting save for Mac
WorldBuilder:
(Play or see the map)
WorldBuilder
image of line to break text sections

Game info

  • Civilization: Holy Roman Empire - Unique Unit: Landsknecht (replaces pikeman), Unique Building: Rathaus (replaces courthouse)
  • Leader: Charlemagne
  • Difficulty: Monarch
  • Map size: Standard
  • Map Script: Islands with High Seas
  • Starting Era: Ancient
  • Speed: Normal
  • Options: ] No Tribal Villages, No Random Events
  • Rivals:6 + 3 AIs**
  • Victory conditions: All enabled
  • World wrapCylindrical
  • Submissions due by July 15, 2011
    PLEASE NOTE THE DATE.
Image that is used for this game
A long time ago, in a galaxy far, far away… the Glaxy-Class Federation Starship USS Ishtar (NCC-70856) was on a routine mission to explore a Class M planet when one of their sentient drones suffered a severe malfunction. As a consequence, the nascent humanoid civilization’s city named Uruk was razed by advanced automated weaponry, which the locals superstitially called an evil demon and named it Humbaba. The devastation was complete, and the Sumerian civilization was eradicated save for 3 tribes of refugees, who were in contact with a landing party from the Ishtar. Aided by Ishtar’s crew, these three were able to escape to the countryside, dodge “Beowolves”, befuddle the “Bull of Heaven”, and escape the notice of “Enkidu”… (various autonomic droids manufacturerd by the malfunctioning drone). The Captain of the Ishtar, Dothar Kat’nedl accepted responsibility for the error, felt pity on the three tribes and so beamed them up. Then at maximum warp speed they headed for the nearest uninhabited Class M planet, where they were resettled. During the voyage, these guests were exposed to many wonderous technologies, but the Science officer assured Captain Dothar that they were not sophisticated enough to put these technologies to any practical use, so the Prime Directive would not be violated. Yet, by some oversight (not to mention a gross violation of the Prime Directive by the captain of the USS Ishtar), the world turned out to be inhabitted after all. Not only that… it is YOUR world! In a feeble attempt to mitigate this error, Dothar tried to limit the amount of interference her three groups of passengers could cause to the natural progression of your world’s history. They were each settled in remote locations and geological barriers to their expansion were terraformed. They were seperated from their civilian workers, who were allowed one archer to defend them from animals. Meanwhile, back on the ranch… you, Charlemagne, are the glorius leader of the Holy Roman Nomads. After generations of wandering, your people are ready to settle and make a home. During your travels, your people have encountered the rumors that your world has been visited by the Acolytes of Ishtar, who possess great wisdom of the ages. However, it is quite apparent that you may safely disregard these rumors as superstitious nonsense. But you cannot help but ponder the opportunities such beings would make possible as you lead your people on your path to glory… **Translation into English: You will face 6 normal AI opponents (rival native tribes). 3 additional AI opponents (the refugees from Uruk) have been pre-settled in locations that geographically limit their ability to spread or grow. In addition, these three have each been granted (on a different landmass) workers and one ancient era defensive unit (to defend workers from standard barbarian activity). In addition, they have been provided with some advanced technologies, though all of the “first to tech” bonuses are still available, and they cannot build advanced units. You may engage in all types of diplomatic activity with these acolytes (as may your rivals!), should you meet them. They generally represent an opportunity for creative victory-accelerating strategies, rather than an obstacle to your game. Good luck, and have fun!

IMPORTANT: This game must be played with the BtS 3.19 patch, and the BUFFY mod version 3.19.003 for Windows players, MACBUFFY for Mac players.

As always, have fun playing the GOTM and we hope you join us in the postgame discussions!

New Players

The Newbies' Guide to Getting Started tells you how to get set up to play GOTMs as well as explaining the competition rules. Please note our no-replaying rule. If you want to enter the competition, don't replay any turns. Feel free to discuss your game with other players, but ONLY in the spoiler threads that we'll open in this forum.

Choose your Game

Besides the normal contender, we sometimes provide an easier save (the adventurer save) and an extra-hard save (the challenger).

Below are the details for the saves we are providing for this game. You can choose to play and submit any one of these:

Adventurer (the easy save)

The adventurer starting save has been changed to make your game a bit easier. However, if you submit an adventurer game, you won't eligible to win any of the medals or fastest finish awards when the results are published.

These are your adventurer bonuses:

A workboat arrives with an archer to join your cause. The archer is on the same tile as the settler, the workboat on coast 1 tile southeast from settler. They bring with them the additional knowledge of fishing and sailing.

Click on the image below to download the adventurer class start save file.

PC adventurer-Class save file PC File             Mac adventurer-Class save file Mac File

Contender (the standard save)

This is the save that most people play. If you want to enter the competition with a normal game, then download and play this one.

Contender bonuses:

  • None.

Click on the image below to download the contender class start save file.

PC contender-Class save file PC File             Mac contender-Class save file Mac File

Challenger (the extra-hard save)

Play this save if you want an extra challenge. Your entry will be marked out as a contender entry when the results are published, so you'll get extra kudos.

These are your challenger equalizers:

Gypsy moths have defoliated the starting screenshot... all forest removed from the visible tiles.

Click on the image below to download the challenger class start save file.

PC challenger-Class save file PC File             Mac challenger-Class save file Mac File

Other info

Software Versions

Windows players require version 3.19 of Civilization IV BtS, as well as Hof Mod version BUFFY-3.19.003, available here.

Mac players will require version 3.19 of Civilization IV BtS, plus HoF Mod version MacBUFFY-3.19.003, available here.

 

Last modified: December 06 2025.

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