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Civ 3 Conquests COTM 104 (Ottomans, Regent level)

Game started: 22 Mar 2014, finished: 3 May 2014

This game has finished. Click here to see the results.

You can no longer submit a competition entry, but you can download the starting save below (click on an icon) to play for fun.

Sorry, starting saves are not currently available for this game. We're probably working on the problem.

image of line to break text sections

Game info

  • Civilization: Ottomans
  • Difficulty: Regent
  • Map size: 130(X) X 130(Y) - large
  • Map topology: Cylindrical Pangea (x-wrap on)
  • Rivals: 15 pre-selected opponents
  • Barbarians: Restless
  • Victory conditions: All enabled
  • Submissions due by May 3, 2014
    PLEASE NOTE THE DATE.
Image that is used for this game

Hello everyone and welcome to COTM104. This month you play as Osman of the Ottoman empire. The Ottomans benefit from the scientific and Industrious traits and start the game with the knowledge of masonry and bronze working.

The Ottoman unique unit is the Sipahi, which is an upgrade to the cavalry unit. The Sipahi are a strong offensive unit but cost 20 shields more than cavalry. In this game it is unlikely (in the author’s humble opinion) that the Sipahi will play a large part in the fastest military victories.

This game incorporates a significant mod to the English tribe. England is industrious and commercial in this game and starts with alphabet, pottery and ceremonial burial. The Man O’ War unique unit has been removed from the game completely and replaced with the Broadsword Unit. This unit in turn replaces the swordsman, but is stronger offensively. The unit has the same properties as the Persian Immortal unit, but retains the graphics of a swordsman. England will not necessarily be a factor in all games, and the modification has been made merely to give that tribe some relevance on this type of map.

This game continues to incorporate the hut popping mod which provides the chance of popping workers from huts in lieu of settlers. Note that it is still possible to pop cities from huts. Any technical or game play issues associated with this change should be reported to the GOTM staff immediately.

Below is a picture of your start location.

As always, have fun playing the GOTM and we hope you join us in the postgame discussions!

New Players

Welcome to GOTM! Please note our no-replaying rule. If you want to enter the competition, don't replay any turns. Feel free to discuss your game with other players, but ONLY in the spoiler threads that we'll open in this forum.

Choose your Game

Besides the normal open, we sometimes provide an easier save (the conquest save) and an extra-hard save (the predator).

Open Class Game Details for C3C COTM 104

Players who choose to play in the Open Class game receive no bonuses compared to a game that would be normally be played on this level.

For the purposes of global ranking and comparison to all other GOTM scores, Open class game scores will be unmodified.

Open Class Starting Bonuses:

  • None

Click on the image below to download the Open class start save file.

Open Class save file

Other info

Software Versions

To play this game, you require version 1.22f of Civilization III Conquests.

Special notes for C3C

NoAIPatrol Setting: There has been a lot of discussion regarding the barb behavior in C3C and how the NoAIPatrol flag controls that behavior. For the COTM competition it is highly recommended that all players set the NoAIPatrol flag to 0 to permit fairly consistent barb behavior across all player's games. This is done by opening the "conquests.ini" file in your favorite editor, adding the line "NoAIPatrol=0" to it, and saving.

 

Last modified: December 06 2025.

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