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Civ 3 Conquests COTM 106 (Mongols, Regent level)

Game started: 14 Jun 2014, finished: 26 Jul 2014

This game has finished. Click here to see the results.

You can no longer submit a competition entry, but you can download the starting save below (click on an icon) to play for fun.

Open:
(The standard save)
Starting save for
image of line to break text sections

Game info

  • Civilization: Mongols
  • Difficulty: Regent
  • Map size: 80(X) X 80(Y) - Small
  • Map topology: Pangea
  • Rivals: 7 pre-selected very aggressive opponents
  • Barbarians: Raging
  • Victory conditions: All enabled
  • Submissions due by July 26, 2014
    PLEASE NOTE THE DATE.
Image that is used for this game

Well, the Mongols are warlike after all - so all tribes will be quite prickly towards Ghengis in this game. My favourite story about the Mongols is to do with the Great Wall of China. China spent years and vast sums of money to construct this wonder through the deepest valleys and over the highest mountains. They sought to build an impregnable barrier against the marauding Mongols. However, when the Mongols came knocking, offering the Chinese guards a few coins and a skin full of alcahol, the guards flung the doors open and let them through.

The Mongols are militaristic and expansionistic and therefore start the game with the knowledge of Warrior Code and Pottery - and a scout of course. The Mongols unique unit is the Keshik which replaces the knight, but costs a mere 60 shields to build instead of 70. However the Keshik is weaker in defence than the knight. Keshiks can also cross hills and mountains as if they were grassland, with no movement penalty, and only require connected horses to build - No iron is required.

This game continues to use a modified form of the standard Conquests scenario, and although no bugs have been reported in some time, it is possible that play testing has not been exhaustive. Any in-game event or behaviour that a player feels is unintended should be reported to the GOTM staff immediately.

Below is a picture of your start location.

As always, have fun playing the GOTM and we hope you join us in the postgame discussions!

New Players

Welcome to GOTM! Please note our no-replaying rule. If you want to enter the competition, don't replay any turns. Feel free to discuss your game with other players, but ONLY in the spoiler threads that we'll open in this forum.

Choose your Game

Besides the normal open, we sometimes provide an easier save (the conquest save) and an extra-hard save (the predator).

Open Class Game Details for C3C COTM 106

Players who choose to play in the Open Class game receive no bonuses compared to a game that would be normally be played on this level.

For the purposes of global ranking and comparison to all other GOTM scores, Open class game scores will be unmodified.

Open Class Starting Bonuses:

  • None

Click on the image below to download the Open class start save file.

Open Class save file

Other info

Software Versions

To play this game, you require version 1.22f of Civilization III Conquests.

Special notes for C3C

NoAIPatrol Setting: There has been a lot of discussion regarding the barb behavior in C3C and how the NoAIPatrol flag controls that behavior. For the COTM competition it is highly recommended that all players set the NoAIPatrol flag to 0 to permit fairly consistent barb behavior across all player's games. This is done by opening the "conquests.ini" file in your favorite editor, adding the line "NoAIPatrol=0" to it, and saving.

 

Last modified: December 06 2025.

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