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Civ 3 Conquests COTM 115 (Austria, Emperor level)

Game started: 8 Jul 2015, finished: 24 Aug 2015

This game has finished. Click here to see the results.

You can no longer submit a competition entry, but you can download the starting save below (click on an icon) to play for fun.

Open:
(The standard save)
Starting save for
image of line to break text sections

Game info

  • Civilization: Austria
  • Difficulty: Emperor
  • Map size: Standard
  • Map topology: Continents.
  • Rivals: 8 opponents
  • Victory conditions: All enabled. None required.
  • Options: No scientific leaders. Raging barbs.
  • Submissions due by August 24, 2015
    PLEASE NOTE THE DATE.
Image that is used for this game

Many thanks to Più Freddo for this scenario .

In the 115th Conquests Game of the Month you will rule as Charles V over the Austrians, who are militaristic and industrious. You start the game with the knowledge of Warrior Code and Masonry. Your unique unit is the Hussar, a special version of Cavalry which has the Blitz ability, i.e. it can attack more than once in one move, and rides over Hills and through Forests as were they flatlands, ignoring their movement costs. This is the first Austrian game since COTM007!

COTM115 is an Emperor-level game set in a world characterized by two main Continents and quite a few challenges for the lucky Austrians, starting with an isolated start and raging Barbarians. The game may play out a bit more difficult than most Emperor-level games, but in the end, the Hussar is there to save you and with it and a bit of luck, you will emulate Felix Baumgartner in the picture above.

Especially for this game, Austria is bound in a permanent Alliance to Germany forming a Holy Roman Empire, if you will. Will there be a Königgrätz (Hradec Králové in the game) moment in your game, or will the Allies go along peacefully to the end?

Furthermore, reflecting the greatness of Vienna, the Palace has been bestowed the extended ability to allow city growth beyond the size of twelve.

The normal changes to the Conquests rules apply to this game: Iron locations are fixed, and Workers insted of Settlers can be popped from Goody Huts. In addition to this, the following changes have been made to terrain causing Disease in order to limit the impact of chance on the competition:

  • Flood Plains do not cause Disease.
  • Jungles and Wetland have their Disease level lowered from 50&percent; to 25&percent;
  • Knowledge of Sanitation cancels Disease in Jungles and Wetlands

As always, have fun playing the GOTM and we hope you join us in the postgame discussions!

New Players

Welcome to GOTM! Please note our no-replaying rule. If you want to enter the competition, don't replay any turns. Feel free to discuss your game with other players, but ONLY in the spoiler threads that we'll open in this forum.

Choose your Game

Besides the normal open, we sometimes provide an easier save (the conquest save) and an extra-hard save (the predator).

Technical Prerequisites

The Austrian civilization was apparently planned, because of a misunderstanding of the technical limits, to be part of the official Conquests release. Late in the release process it was clear that only 31 civilizations can be stored in a scenario file, and Austria was dropped. However, the artwork was delivered with the game, as were the entries in the Civilopedia and a few scattered entries in PediaIcons.txt. In order to be able to play a game with an Austrian civilization, the full entries into PediaIcons.txt must be restored and another civilization must be dropped from the scenario file. In the alternative COTM base scenario used for this game, Austria takes the place of another militaristic, industrious and lucky civilization, China. But each player must install the extended PediaIcons.txt file for themselves.

Before loading this game, the file <installation directory>\Conquests\Text\PediaIcons.txt should be renamed to e.g. PediaIconsOrig.txt and the PediaIcons.txt file provided here must be downloaded, unzipped and copied into the same directory instead. Without the definitions provided in this file, it is not possible to play Austria.

After having performed this minor installation upgrade, players are invited to load and play the test game to ascertain that the technical prerequsites for COTM115 are fulfilled. There is generally no need whatsoever to reverse the installation of the extended PediaIcons.txt file. Just leave it there. It should cause no harm or change to other games. It can even so happen, that later COTM games make use of Austria as an AI tribe! So even if you don't plan to play this game, please install the PediaIcons.txt file anyway!

It should be noted that the Civilopedia entries of Austria and Hussar reflect the original Firaxis design and not the changes made to the Hussar for this competition regarding the Blitz ability and ignorance of movement costs.

Open Class Game Details for C3C COTM 115

Players who choose to play in the Open Class game receive no bonuses compared to a game that would be normally be played on this level.

For the purposes of global ranking and comparison to all other GOTM scores, Open class game scores will be unmodified.

Open Class Starting Bonuses:

  • None

Click on the image below to download the Open class start save file.

Open Class save file

Other info

Software Versions

To play this game, you require version 1.22f of Civilization III Conquests.

Special notes for C3C

NoAIPatrol Setting: There has been a lot of discussion regarding the barb behavior in C3C and how the NoAIPatrol flag controls that behavior. For the COTM competition it is highly recommended that all players set the NoAIPatrol flag to 0 to permit fairly consistent barb behavior across all player's games. This is done by opening the "conquests.ini" file in your favorite editor, adding the line "NoAIPatrol=0" to it, and saving.

 

Last modified: December 06 2025.

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