Civ 3 Conquests COTM 128 (Rome, Regent level)
Game started: 4 Jan 2017, finished: 15 Feb 2017
This game has finished. Click here to see the results.
You can no longer submit a competition entry, but you can download the starting save below (click on an icon) to play for fun.
| Open: (The standard save) |
Starting save for
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Game info
- Civilization: Rome
- Difficulty: Regent
- Map size: Standard
- Map topology: Continents, 70% water
- Rivals: 7 pre-selected opponents
- Victory conditions: All enabled.
- Required victory: None specified.
- Options: Rome-ing barbarians. No scientific leaders.
- Submissions due by February 15, 2017
PLEASE NOTE THE DATE.
In this Regent game, created by Quintillus, you start the game as Consul Lucius Junius Brutus of Rome. Brutus was the founder of the Roman Republic, leading the revolt that overthrew the last King of Rome, Lucius Tarquinius Superbus, in 509 BC. The Republic would last for almost 500 years, with varying levels of power between the nobiles, equites, and plebians, and see Rome become one of the pre-eminent powers in the world.
All roads lead to Rome, the city built on seven hills; in the actual game, you may not have seven hills if you choose to settle in place, but you still have an ample supply of hills and mountains nearby.
The starting area is in fact from a randomly generated map, and is not modified. However, there is at least one surprise lurking in the great beyond, so don't let yourself get too cozy. The barbarians are Rome-ing, but aren't likely to be your greatest challenge.
Will you follow the path of Rome and Lucius Junius Brutus and establish a Republic, or will you let Rome remain a monarchy for far beyond 500 BC? And will your friendly environs lead to a prosperous empire, or will Rome encounter powerful rivals that stymie your ambitions?
The normal changes to the Conquests rules apply to this game: Iron locations are fixed, and Workers insted of Settlers can be popped from Goody Huts. In addition to this, the following changes have been made to terrain causing Disease in order to limit the impact of chance on the competition:
- Flood Plains do not cause Disease
- Jungles and Wetland have their Disease level lowered from 50% to 25%
- Knowledge of Sanitation cancels Disease in Jungles and Wetlands
Here is the start position. Click it for a larger version.
As always, have fun playing the GOTM and we hope you join us in the postgame discussions!
New Players
Welcome to GOTM! Please note our no-replaying rule. If you want to enter the competition, don't replay any turns. Feel free to discuss your game with other players, but ONLY in the spoiler threads that we'll open in this forum.
Choose your Game
Besides the normal open, we sometimes provide an easier save (the conquest save) and an extra-hard save (the predator).

Open Class Game Details for C3C COTM 128
Players who choose to play in the Open Class game receive no bonuses compared to a game that
would be normally be played on this level.
For the purposes of global ranking and comparison to all other GOTM scores, Open class
game scores will be unmodified.
Open Class Starting Bonuses:
- None
Click on the image below to download the Open class start save file.
Other info
Software Versions
To play this game, you require version 1.22f of Civilization III Conquests.
Special notes for C3C
NoAIPatrol Setting: There has been a lot of discussion regarding the barb behavior in C3C and how the NoAIPatrol flag controls that behavior. For the COTM competition it is highly recommended that all players set the NoAIPatrol flag to 0 to permit fairly consistent barb behavior across all player's games. This is done by opening the "conquests.ini" file in your favorite editor, adding the line "NoAIPatrol=0" to it, and saving.










