Civ 3 Conquests COTM 143 (India, Demigod level)
Game started: 26 Sep 2018, finished: 7 Nov 2018
This game has finished. Click here to see the results.
You can no longer submit a competition entry, but you can download the starting save below (click on an icon) to play for fun.
| Open: (The standard save) |
Starting save for
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Game info
- Civilization: India
- Difficulty: Demigod
- Map size: Normal
- Map topology: Pangaea, Large landmass (40%)
- Rivals: Seven hand picked opponents
- Barbarians: Raging
- Victory conditions: All enabled.
- Required victory: None specified.
- Options: No scientific leaders.
- Submissions due by November 7, 2018
PLEASE NOTE THE DATE.
In the beginning of time, Mahatma Ghandi found himself leader of the Indian tribe in a lush and ancient plain. Between sacred rivers grazed holy Cattle, which had trodden some Roads through the grasslands. There were colourful and tasty Spices in the woods, from which the Indians cooked delicious curries, and Gold in the hills, which they used for decoration. His was a Commercial and Religious people who had invented an Alphabet of their own and since several generations employed Ceremonial Burial of their dead. It was also a plentiful people, docile in its worship of its Demigod leader: Ghandi was able already at this time to command two external Worker units.
When Ghandi was a just small boy, a sage from a far-away land across the rivers and across the mountains had predicted that the Indians would some time be able to tame the wild elephant and employ it for military duty, the War Elephant. This will initiate a Golden Age for my people, Ghandi used to say. The War Elephant was to be similar to what in other parts of the world would be known as a Knight, but it would need neither Horses nor Iron and it would be more resilient.
The game was designed by Più Freddo, and plays on a Pangaea map with a 40% land area. There are seven opponents.
The normal changes to the Conquests rules apply to this game: Iron locations are fixed, and Workers instead of Settlers can be popped from Goody Huts. In addition to this, the following changes have been made to terrain causing Disease in order to limit the impact of chance on the competition:
- Flood Plains do not cause Disease
- Jungles and Wetland have their Disease level lowered from 50% to 25%
- Knowledge of Sanitation cancels Disease in Jungles and Wetlands
Here is the start position. Click it for a larger version.
As always, have fun playing the GOTM and we hope you join us in the postgame discussions!
New Players
Welcome to GOTM! Please note our no-replaying rule. If you want to enter the competition, don't replay any turns. Feel free to discuss your game with other players, but ONLY in the spoiler threads that we'll open in this forum.
Choose your Game
Besides the normal open, we sometimes provide an easier save (the conquest save) and an extra-hard save (the predator).

Open Class Game Details for C3C COTM 143
Players who choose to play in the Open Class game receive no bonuses compared to a game that
would be normally be played on this level.
For the purposes of global ranking and comparison to all other GOTM scores, Open class
game scores will be unmodified.
Open Class Starting Bonuses:
- None
Click on the image below to download the Open class start save file.
Other info
Software Versions
To play this game, you require version 1.22f of Civilization III Conquests.
Special notes for C3C
NoAIPatrol Setting: There has been a lot of discussion regarding the barb behavior in C3C and how the NoAIPatrol flag controls that behavior. For the COTM competition it is highly recommended that all players set the NoAIPatrol flag to 0 to permit fairly consistent barb behavior across all player's games. This is done by opening the "conquests.ini" file in your favorite editor, adding the line "NoAIPatrol=0" to it, and saving.










