C-IV GOTM 56 (Russia, Immortal level)
Game started: 1 Jul 2010, finished: 1 Aug 2010
This game has finished. Click here to see the results.
You can no longer submit a competition entry, but you can download any starting save below (click on an icon) to play for fun.
| Contender: (The standard save) |
![]() Starting save for Windows
![]() Starting save for Mac
|
| Adventurer: (The easier save) |
![]() Starting save for Windows
![]() Starting save for Mac
|
| Challenger: (The extra-hard save) |
![]() Starting save for Windows
![]() Starting save for Mac
|
| WorldBuilder: (Play or see the map) | ![]() WorldBuilder |
Game info
- Civilization: Russia - Unique Unit: Cossack - replaces Cavalry
- Leader: Professor Beffudlov
- Difficulty: Immortal
- Map size: Standard
- Map Script: Fractal (modified)
- Climate: Temperate
- Starting Era: Ancient
- Speed: Normal
- Options:
- Rivals: 6 AIs
- Victory conditions: All enabled
- Submissions due by August 1, 2010
PLEASE NOTE THE DATE.
C-IV Gotm LVI:
Professor Beffudlov's Excellent Adventure
Cactus Pete celebrates his debut as a GOTM game designer with GOTM 56. Have fun, everyone.
Genius is never appreciated in its own time. In the year 2080 AD, Professor Isaac Beffudlov definitively straddled the infamously fine line between genius and insanity. Accused of having a god complex by the press and ridiculed by his scientific peers, Prof. Beffudlov was denied funding and was forced to cut costs and corners in completing Project Chronos . . . but complete it he did. Disgusted at a global society that failed to recognize and pander to his profound brilliance, Prof. Beffudlov resolved to take matters into his own hands.
For a theoretical physicist, Prof. Beffudlov's plan was surprisingly simple. Having purchased outdated Russian artillery cheaply on the black market, the renegade mastermind intended to travel back in time to the dawn of civilization, pit ballistics and gunpowder against sticks and stones, establish an unchallengeable global empire, and remake all of history in his own image.
Alas, for all his intellect, Prof. Beffudlov failed to input a minor historical variation in the earth's rotation into his temporal flight plan. Instead of arriving smack in the middle of the Fertile Crescent, Prof. Beffudlov and his artillery found themselves marooned on a small island. Fresh out of reactor-grade plutonium, but now self-appointed leader of a tribe of island natives, Prof. Beffudlov's aspirations may be forever lost in time, or does the mad scientist's scheme still have a chance?
Professor Beffudlo is Philosophical and Expansive; starting with Hunting and Mining. As you are Philosophical, you get +100% Great Person birth rate and you also get double speed University. Being Expansive you get +3 health per city and you also get double speed Granary and Harbor.
Your Unique unit is the Cossack, replacing Cavalry. The Cossack does not receive defensive bonuses, has a 30% chance to withdraw from combat, has +50% attack versus Cannon and +50% versus mounted units. The Cossack requires Military Tradition, Gunpowder, Horseback Riding and, of course, Horses.
As always, have fun playing the GOTM and we hope you join us in the postgame discussions!
New Players
The Newbies' Guide to Getting Started tells you how to get set up to play GOTMs as well as explaining the competition rules. Please note our no-replaying rule. If you want to enter the competition, don't replay any turns. Feel free to discuss your game with other players, but ONLY in the spoiler threads that we'll open in this forum.

Choose your Game
Besides the normal contender, we sometimes provide an easier save (the adventurer save) and an extra-hard save (the challenger).
Below are the details for the saves we are providing for this game. You can choose to play and submit any one of these:
Adventurer (the easy save)
The adventurer starting save has been changed to make your game a bit easier. However, if you submit an adventurer game, you won't eligible to win any of the medals or fastest finish awards when the results are published.
These are your adventurer bonuses:
- Emperor: You play the game at Emperor difficulty, and AI will receive Emperor starting units.
Click on the image below to download the adventurer class start save file.

Contender (the standard save)
This is the save that most people play. If you want to enter the competition with a normal game, then download and play this one.
Contender bonuses:
- None:
Click on the image below to download the contender class start save file.

Challenger (the extra-hard save)
Play this save if you want an extra challenge. Your entry will be marked out as a contender
entry when the results are published, so you'll get extra kudos.
These are your challenger equalizers:
- Deity: You play the game at Deity difficulty, the AI will receive Deity starting units and you will score as if playing on Immortal.
Click on the image below to download the challenger class start save file.













