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C-IV GOTM 58 (Mongolia, Noble level)

Game started: 1 Sep 2010, finished: 1 Oct 2010

This game has finished. Click here to see the results.

You can no longer submit a competition entry, but you can download any starting save below (click on an icon) to play for fun.

Contender:
(The standard save)
Starting save for Windows
Starting save for Mac
Adventurer:
(The easier save)
Starting save for Windows
Starting save for Mac
Challenger:
(The extra-hard save)
Starting save for Windows
Starting save for Mac
WorldBuilder:
(Play or see the map)
WorldBuilder
image of line to break text sections

Game info

  • Civilization: Mongolia - Unique Unit: Keshik - replaces Horse Archer
  • Leader: Cro-Magnon Khan
  • Difficulty: Noble
  • Map size: Standard
  • Map Script: Custom
  • Climate: Custom
  • Starting Era: Ancient
  • Speed: Normal
  • Options: No Hills. No Barbarians. Wild animals pose a threat from the beginning and are unusually abundant, but will not respawn (extinction happens). All huts have been removed.
  • Rivals: 7 AIs
  • Victory conditions: All enabled except for Space.
  • Submissions due by October 1, 2010
    PLEASE NOTE THE DATE.

C-IV Gotm LVIII:
Stone Age Challenge

Somewhere along the Mongolian steppe, a nomadic band of mammoth hunters and their domesticated wolf companions, having trudged for months over barren desert and through boreal forest, rejoice as the chilling wind and blanketing snowfall fade. The whole of the group stares across the frozen tundra and, without speaking, simultaneously begin to dream of something better . . . It is the late Pleistocene, 18,000 years ago. Not the best time to be a furless primate. Great icecaps extend southwards from the poles, covering much of the land. Active volcanoes belch molten lava and plumes of ash. The world is still home to the great mammalian mega fauna: wooly mammoths, mastodons, saber-toothed cats, cave lions, and giant cave bears. In this game of the month you will traverse impoverished terrain and confront wild animals that are present in abundance from the game’s beginning. The complete absence of iron, copper, aluminum, coal, uranium, and oil resources, along with no hills to mine, ensures that you will remain in a perpetual stone age. Note, consistent with the game’s theme, some resources may be found outside of their traditional ‘habitats’ -- such as the presence of elephants on ice and flood plains on tundra (please consider them mammoths and glacial melt zones).

Cro-Magnan Khan is Agressive and Expansive; starting with Hunting and The Wheel. The Aggressive trait grants a free promotion (Combat 1) to all melee and gunpowder units and allows Barracks and Drydocks to be constructed at half production costs. Expansive provides +3 health per city and halves the production cost of Granaries and Harbors.

Your Unique unit is the Keshik, replacing the Horse Archer. It does not receive defensive bonuses, has 1 First Strike, has +50% attack versus Catapults and ignores movement costs. The Keshik requires Horseback Riding, Archery and Horses.

As always, have fun playing the GOTM and we hope you join us in the postgame discussions!

New Players

The Newbies' Guide to Getting Started tells you how to get set up to play GOTMs as well as explaining the competition rules. Please note our no-replaying rule. If you want to enter the competition, don't replay any turns. Feel free to discuss your game with other players, but ONLY in the spoiler threads that we'll open in this forum.

Choose your Game

Besides the normal contender, we sometimes provide an easier save (the adventurer save) and an extra-hard save (the challenger).

Below are the details for the saves we are providing for this game. You can choose to play and submit any one of these:

Adventurer (the easy save)

The adventurer starting save has been changed to make your game a bit easier. However, if you submit an adventurer game, you won't eligible to win any of the medals or fastest finish awards when the results are published.

These are your adventurer bonuses:

  • Warlord: You play the game at Warlord difficulty, and AI will receive Warlord starting units.

Click on the image below to download the adventurer class start save file.

PC adventurer-Class save file PC File             Mac adventurer-Class save file Mac File

Contender (the standard save)

This is the save that most people play. If you want to enter the competition with a normal game, then download and play this one.

Contender bonuses:

  • None:

Click on the image below to download the contender class start save file.

PC contender-Class save file PC File             Mac contender-Class save file Mac File

Challenger (the extra-hard save)

Play this save if you want an extra challenge. Your entry will be marked out as a contender entry when the results are published, so you'll get extra kudos.

These are your challenger equalizers:

  • Prince: You play the game at Prince difficulty, the AI will receive Prince starting units and you will score as if playing on Noble.

Click on the image below to download the challenger class start save file.

PC challenger-Class save file PC File             Mac challenger-Class save file Mac File

Other info

Software Versions

Windows players require version 1.74 of Civilization IV, as well as Hof Mod version HOF-1.74.004, available here.

Mac players will require version 1.74 of Civilization IV, plus HoF Mod version HOF-Mac-1.74.002, available here.

 

Last modified: December 06 2025.

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