C-IV GOTM 63 (France, Noble level)
Game started: 1 Feb 2011, finished: 1 Mar 2011
This game has finished. Click here to see the results.
You can no longer submit a competition entry, but you can download any starting save below (click on an icon) to play for fun.
| Contender: (The standard save) |
![]() Starting save for Windows
![]() Starting save for Mac
|
| Adventurer: (The easier save) |
![]() Starting save for Windows
![]() Starting save for Mac
|
| Challenger: (The extra-hard save) |
![]() Starting save for Windows
![]() Starting save for Mac
|
| WorldBuilder: (Play or see the map) | ![]() WorldBuilder |
Game info
- Civilization: France - Unique Unit: Musketeer - replaces the Musketman
- Leader: Louis XIV
- Difficulty: Noble
- Map size: Standard
- Map Script: Continents
- Climate: Temperate
- Sea level: Medium
- Starting Era: Ancient
- Speed: Normal
- Options: Requiees complete kills, most goody huts have been removed
- Rivals: 6 AIs
- Victory conditions: All enabled
- Submissions due by March 1, 2011
PLEASE NOTE THE DATE.
The sun rises on the year 4000BC. Since time immemorial, the French people have lived a nomadic life... but, have other tribes done the same? What are those remnants of older civilizations we can find here and there? You'd better find out!
Louis XIV is Creative and Industrious; starting with The Wheel and Agriculture. As you are Creative, your cities get 2 free culture per turn and you also get double speed Theatre and Colosseum. Being Industrious you get +50% wonder production and you also get double speed Forge.
Your Unique unit is the Musketeer, replacing the Musketman. This unit has two movement points instead of one.
As always, have fun playing the GOTM and we hope you join us in the postgame discussions!
New Players
The Newbies' Guide to Getting Started tells you how to get set up to play GOTMs as well as explaining the competition rules. Please note our no-replaying rule. If you want to enter the competition, don't replay any turns. Feel free to discuss your game with other players, but ONLY in the spoiler threads that we'll open in this forum.

Choose your Game
Besides the normal contender, we sometimes provide an easier save (the adventurer save) and an extra-hard save (the challenger).
Below are the details for the saves we are providing for this game. You can choose to play and submit any one of these:
Adventurer (the easy save)
The adventurer starting save has been changed to make your game a bit easier. However, if you submit an adventurer game, you won't eligible to win any of the medals or fastest finish awards when the results are published.
These are your adventurer bonuses:
- Extra Resources: There are Gems in the city ruins and Deer on the Settler starting tile.
Click on the image below to download the adventurer class start save file.

Contender (the standard save)
This is the save that most people play. If you want to enter the competition with a normal game, then download and play this one.
Contender bonuses:
- None:
Click on the image below to download the contender class start save file.

Challenger (the extra-hard save)
Play this save if you want an extra challenge. Your entry will be marked out as a contender
entry when the results are published, so you'll get extra kudos.
These are your challenger equalizers:
- AI's get off to a good start: Are you sure you want to pick the Challenger save this time? Not only AI's get some extra benefits at the start of the game, as more pre-improved tiles and one early tech; additionally you play the game at Monarch difficulty, although AI will receive Noble starting units plus an Archer and you will score as if playing on Noble. Don't use this save if you are not prepared for a hard game. You've been warned!
Click on the image below to download the challenger class start save file.













