C-IV GOTM 67 (Mongolia, Immortal level)
Game started: 1 Jun 2011, finished: 1 Jul 2011
This game has finished. Click here to see the results.
You can no longer submit a competition entry, but you can download any starting save below (click on an icon) to play for fun.
| Contender: (The standard save) |
![]() Starting save for Windows
![]() Starting save for Mac
|
| Adventurer: (The easier save) |
![]() Starting save for Windows
![]() Starting save for Mac
|
| Challenger: (The extra-hard save) |
![]() Starting save for Windows
![]() Starting save for Mac
|
| WorldBuilder: (Play or see the map) | ![]() WorldBuilder |
Game info
- Civilization: Mongolia - Unique Unit: Keshik - replaces the Horse Archer
- Leader: Almos
- Difficulty: Immortal
- Map size: Standard
- Map Script: (Modified) Team Battleground
- Climate: Tropical
- Sea level: No sea, just the Danube
- Starting Era: Ancient
- Speed: Normal
- Options: No barbs. All Goody Huts have been removed.
- Rivals: 6 AIs
- Victory conditions: All enabled
- Submissions due by July 1, 2011
PLEASE NOTE THE DATE.
Seven tribes arrive to the Pannonian basin. There is no hope for the Hungarian people if they are not united under a single rule. As Almos, the leader of the Megyer tribe, your role is to get to rule all seven, be it by force, by might or by agreement.
Almos is Aggressive and Creative; starting with Hunting and The Wheel. As you are Creative, your cities get 2 free culture per turn and you also get double speed Theatre and Colosseum. Being Aggresive, your melee and gunpowder units get a free Combat I promotion and you also get double speed Barracks and Drydock.
Your Unique unit is the Keshik, replacing the Horse Archer. This unit has one First Strike instead of being immune to First Strikes and it can ignore terrain costs.
As always, have fun playing the GOTM and we hope you join us in the postgame discussions!
New Players
The Newbies' Guide to Getting Started tells you how to get set up to play GOTMs as well as explaining the competition rules. Please note our no-replaying rule. If you want to enter the competition, don't replay any turns. Feel free to discuss your game with other players, but ONLY in the spoiler threads that we'll open in this forum.

Choose your Game
Besides the normal contender, we sometimes provide an easier save (the adventurer save) and an extra-hard save (the challenger).
Below are the details for the saves we are providing for this game. You can choose to play and submit any one of these:
Adventurer (the easy save)
The adventurer starting save has been changed to make your game a bit easier. However, if you submit an adventurer game, you won't eligible to win any of the medals or fastest finish awards when the results are published.
These are your adventurer bonuses:
- Inheritance: You start the game with 1000 gold in the treasury.
Click on the image below to download the adventurer class start save file.

Contender (the standard save)
This is the save that most people play. If you want to enter the competition with a normal game, then download and play this one.
Contender bonuses:
- None:
Click on the image below to download the contender class start save file.

Challenger (the extra-hard save)
Play this save if you want an extra challenge. Your entry will be marked out as a contender
entry when the results are published, so you'll get extra kudos.
These are your challenger equalizers:
- Jungle: There's jungle on both the corn and the wheat tiles.
Click on the image below to download the challenger class start save file.













