C-IV GOTM 71 (Egypt, Emperor level)
Game started: 1 Oct 2011, finished: 1 Nov 2011
This game has finished. Click here to see the results.
You can no longer submit a competition entry, but you can download any starting save below (click on an icon) to play for fun.
| Contender: (The standard save) |
![]() Starting save for Windows
![]() Starting save for Mac
|
| Adventurer: (The easier save) |
![]() Starting save for Windows
![]() Starting save for Mac
|
| Challenger: (The extra-hard save) |
![]() Starting save for Windows
![]() Starting save for Mac
|
| WorldBuilder: (Play or see the map) | ![]() WorldBuilder |
Game info
- Civilization: Egypt - Unique Unit: War Chariot - replaces Chariot
- Leader: Hatshepsut
- Difficulty: Emperor
- Map size: Small
- Map Script: Archipelago
- Climate: Tropical
- Sea level: High
- Starting Era: Ancient
- Speed: Epic
- Options: No technology trading. All Goody Huts have been removed.
- Rivals: 10 AIs
- Victory conditions: All enabled
- Submissions due by November 1, 2011
PLEASE NOTE THE DATE.
The ancient wisdom talks about strange races living across the sea. Your people destiny is not to stay here, limited to this island territory, but to dominate the world. Lot of slaves will be needed for that task, so it is a good thing there are so many tribes to conquer!
Hatshepsut is Spiritual and Creative; starting with The Wheel and Agriculture. As you are Spiritual you get no anarchy and you also get double speed temple. Being Creative, you get 2 free culture per turn and you also get double speed Theatre and Colosseum.
Your Unique unit is the War Chariot, replacing Chariot. Compared to the Chariot this unit has a strength of 5 instead of 4 and it is immune to First Strikes.
As always, have fun playing the GOTM and we hope you join us in the postgame discussions!
New Players
The Newbies' Guide to Getting Started tells you how to get set up to play GOTMs as well as explaining the competition rules. Please note our no-replaying rule. If you want to enter the competition, don't replay any turns. Feel free to discuss your game with other players, but ONLY in the spoiler threads that we'll open in this forum.

Choose your Game
Besides the normal contender, we sometimes provide an easier save (the adventurer save) and an extra-hard save (the challenger).
Below are the details for the saves we are providing for this game. You can choose to play and submit any one of these:
Adventurer (the easy save)
The adventurer starting save has been changed to make your game a bit easier. However, if you submit an adventurer game, you won't eligible to win any of the medals or fastest finish awards when the results are published.
These are your adventurer bonuses:
- Engineering: You start the game with two Galleys (SW and SE of the Warrior) and one Great Engineer (N of the Warrior).
Click on the image below to download the adventurer class start save file.

Contender (the standard save)
This is the save that most people play. If you want to enter the competition with a normal game, then download and play this one.
Contender bonuses:
- None:
Click on the image below to download the contender class start save file.

Challenger (the extra-hard save)
Play this save if you want an extra challenge. Your entry will be marked out as a contender
entry when the results are published, so you'll get extra kudos.
These are your challenger equalizers:
- Bureaucracy is against you: All AIs will start the game with the knowledge of Civil Service.
Click on the image below to download the challenger class start save file.













