C-IV GOTM 73 (Persia, Deity level)
Game started: 1 Dec 2011, finished: 1 Jan 2012
This game has finished. Click here to see the results.
You can no longer submit a competition entry, but you can download any starting save below (click on an icon) to play for fun.
| Contender: (The standard save) |
![]() Starting save for Windows
![]() Starting save for Mac
|
| Adventurer: (The easier save) |
![]() Starting save for Windows
![]() Starting save for Mac
|
| Challenger: (The extra-hard save) |
![]() Starting save for Windows
![]() Starting save for Mac
|
| WorldBuilder: (Play or see the map) | ![]() WorldBuilder |
Game info
- Civilization: Persia - Unique Unit: Immortal - replaces the Chariot
- Leader: Cyrus
- Difficulty: Deity
- Map size: Small
- Map Script: Continents
- Climate: Temperate
- Sea level: Medium
- Starting Era: Ancient
- Speed: Epic
- Options: None. All GH have been removed
- Rivals: 4 AIs
- Victory conditions: All enabled
- Submissions due by January 1, 2012
PLEASE NOTE THE DATE.
Deity level is not to be taken lightly. Anyway, this game is winnable so you should try your best. Enjoy!
Cyrus is Expansive and Creative; starting with Agriculture and Hunting. Your Expansive trait adds 3 health per city, and doubles production speed of Granary and Harbor. Your Creative trait adds 2 culture per city, and doubles production speed of the Theater and Colosseum.
Immortals are mounted units with 2 movement points. They have a 30% chance of retreating in combat rather than dying, and get a 50% strength bonus against archers.
As always, have fun playing the GOTM and we hope you join us in the postgame discussions!
New Players
The Newbies' Guide to Getting Started tells you how to get set up to play GOTMs as well as explaining the competition rules. Please note our no-replaying rule. If you want to enter the competition, don't replay any turns. Feel free to discuss your game with other players, but ONLY in the spoiler threads that we'll open in this forum.

Choose your Game
Besides the normal contender, we sometimes provide an easier save (the adventurer save) and an extra-hard save (the challenger).
Below are the details for the saves we are providing for this game. You can choose to play and submit any one of these:
Adventurer (the easy save)
The adventurer starting save has been changed to make your game a bit easier. However, if you submit an adventurer game, you won't eligible to win any of the medals or fastest finish awards when the results are published.
These are your adventurer bonuses:
- Escort: You receive an extra Worker and 2 extra Archers, all sharing the Settler tile.
Click on the image below to download the adventurer class start save file.

Contender (the standard save)
This is the save that most people play. If you want to enter the competition with a normal game, then download and play this one.
Contender bonuses:
- None
Click on the image below to download the contender class start save file.

Challenger (the extra-hard save)
Play this save if you want an extra challenge. Your entry will be marked out as a contender
entry when the results are published, so you'll get extra kudos.
These are your challenger equalizers:
- No Techs: No starting technologies.
Click on the image below to download the challenger class start save file.













