C-IV GOTM 79 (India, Deity level)
Game started: 1 Jun 2012, finished: 1 Jul 2012
This game has finished. Click here to see the results.
You can no longer submit a competition entry, but you can download any starting save below (click on an icon) to play for fun.
| Contender: (The standard save) |
![]() Starting save for Windows
![]() Starting save for Mac
|
| Adventurer: (The easier save) |
![]() Starting save for Windows
![]() Starting save for Mac
|
| Challenger: (The extra-hard save) |
![]() Starting save for Windows
![]() Starting save for Mac
|
| WorldBuilder: (Play or see the map) | ![]() WorldBuilder |
Game info
- Civilization: India - Unique Unit: Fast Worker - replaces the Worker
- Leader: Asoka The Conquerer
- Difficulty: Deity
- Map size: Standard
- Map Script: Maze
- Climate: Temperate
- Starting Era: Ancient
- Speed: Normal
- Options: Permanent Alliances. All Goddy Huts have been removed
- Rivals: 6 AIs
- Victory conditions: All enabled
- Submissions due by July 1, 2012
PLEASE NOTE THE DATE.
Asoka has gotten a bad wrap around here for a long time, he isn't just a mellow nice guy. Did you know that he actually ruled almost all of the Indian subcontinent, you don't do that simply by asking nicely, he took it by force. Only later on did he become spiritual and the nice guy we all think of him as. This game is Deity, so it's not going to be easy, but if you do win I bet it isn't because you were nice to the 6 AI you share the Maze map with. Don't get lost!
Asoka The Conquerer is Spiritual and Organized ; starting with Mining and Mysticism. As you are Organized you get gives civic upkeep reduced 50 percent, double production speed of lighthouse and courthouse. Being Spiritual gives No anarchy & Double production speed of Temples.
Asoka The Conquerer's unique unit is the Fast Worker, which gets 3 movement compared to the normal 2.
As always, have fun playing the GOTM and we hope you join us in the postgame discussions!
New Players
The Newbies' Guide to Getting Started tells you how to get set up to play GOTMs as well as explaining the competition rules. Please note our no-replaying rule. If you want to enter the competition, don't replay any turns. Feel free to discuss your game with other players, but ONLY in the spoiler threads that we'll open in this forum.

Choose your Game
Besides the normal contender, we sometimes provide an easier save (the adventurer save) and an extra-hard save (the challenger).
Below are the details for the saves we are providing for this game. You can choose to play and submit any one of these:
Adventurer (the easy save)
The adventurer starting save has been changed to make your game a bit easier. However, if you submit an adventurer game, you won't eligible to win any of the medals or fastest finish awards when the results are published.
These are your adventurer bonuses:
- Super Easy: You play this game at only Immortal, though all AI starting units and barbs techs are still at Deity. How easy is that!
Click on the image below to download the adventurer class start save file.

Contender (the standard save)
This is the save that most people play. If you want to enter the competition with a normal game, then download and play this one.
Contender bonuses:
- None:
Click on the image below to download the contender class start save file.

Challenger (the extra-hard save)
Play this save if you want an extra challenge. Your entry will be marked out as a contender
entry when the results are published, so you'll get extra kudos.
These are your challenger equalizers:
- Super Hard: You don't need your Warrior.
Click on the image below to download the challenger class start save file.













