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Civ 3 Conquests COTM 07 (Austria, Emperor level)

Game started: 1 Dec 2004, finished: 1 Jan 2005

This game has finished. Click here to see the results.

You can no longer submit a competition entry, but you can download the starting save below (click on an icon) to play for fun.

Sorry, starting saves are not currently available for this game. We're probably working on the problem.

image of line to break text sections

version 0.0.0 last updated on December 19, 2003

This is a C3C Game Of The Month. It MUST be played in Conquests Patch version 1.22f.


Conquest 07: Austria

Austria is located at the crossroads of Europe; Vienna is at the gate of the Danubian plain, and the Brenner Pass in West Austria links Germany and Italy. From earliest times Austrian territory has been a thoroughfare, a battleground and a border area.



Will YOU allow your lands to be used in this manner?

Scope of the Game:

Conquest 05 starting position - Click for a wider view of the start position

QSC Is up-and running!: Please note that we have caught-up on the Quick-Start Challenge backlog, so remember to complete your timelines and submit your 1000BC QSC saves!

A 'fix' for the Barbarians!: As many of you know, the barbarians in C3C are 'broken'. This can be fixed by going to your \Conquest\ folder, and opening your Conquests.ini file, and adding a line noaipatrol=0 to the file. Whilst we cannot force people to do this, it will make the game a bit more interesting if you do. If you are not comfortable editing your .ini file, you can download a utility here to do it automatically.

Changes to unit tech requirements!: Due to a little "stuff-up", some of the units in the late industrial and modern age have "unusual" tech requirements.

  • AEGIS Cruiser: Now requires Integrated Defense
  • Cruise Missile: Now Requires Fission
  • F-15: Now requires Fission
  • ICBM: now requires The Laser
  • Ironclad: now requires Fascism
  • Jet Fighter: Now requires Fission
  • Mech Infantry: Now requires Recycling
  • Mobile SAM: Now requires Fission
  • Modern Armor: Now requires Satellites
  • Modern Paratrooper: Now requires Satellites
  • Nuclear Submarine: Now requires Computers
  • Radar Artillery: Now requires Integrated Defense
  • Stealth Bomber: Now requires Smart Weapons
  • Stealth Fighter: Now requires Smart Weapons
  • Tactical Nuke: Now requires Nuclear Power
  • TOW Infantry: Now requires Fission
In addition; two wonders have unexpected effects:
  • Statue of Zeus: Produces Curraghs
  • Knights Templar: Produces Ancient Cavalry

ALL SPOILERS PROHIBITED: Do not post any messages or questions about this game in any forum until after about December 5, 2004. Please do not discuss any aspect of this game prior to that date.

As always, have fun playing the COTM and we hope you join us in the postgame discussions!

You will have your choice of Playing COTM 07 in one of three skill levels that most closely matches your current abilities - Conquest Class, Open Class, or Predator Class.


Conquest-Class Game Details for Conquest 07

Players who choose to play in the Conquest class game will receive a set of bonuses designed to help them focus on key early strategic decisions that may help them to get more enjoyment out of the specific conditions of this game. The bonuses ARE NOT designed to guarantee you a win without requiring some good early decisions to be made and without asking you to manage your Civilization properly.

Players who might be interested in playing the conquest class game could be those players who might only feel comfortable playing at Warlord or Regent difficulty.

For the purposes of global ranking and comparison to all other GOTM scores, the Conquest class games scores in the QSC and GOTM results will be weighted downward with an 85% multilpier to factor out the value of the additional starting bonuses.

Conquest Class Starting Bonuses:
Conquest class players will begin the game with following unit and game feature bonuses:

  • Total Starting Cash in Treasury: 100 units of gold
  • Extra Units: A worker and two spearmen.

Click on the image below to download the start Conquest-class save file.

Click to download the Conquest-Class save file.

Open Class Game Details for Conquest 07

Players who choose to play in the Open Class game receive no bonuses compared to a game that would be normally be played on this level.

For the purposes of global ranking and comparison to all other GOTM scores, Open class game scores will be ranked according to the Jason score which balances speed and scoring skills for a combined "Best Overall game" rating.

Open Class Starting Bonuses:

  • None

Click on the image below to download the OPen-Class start save file.

Click to download the Open-Class save 		file.

Predator Class Game Details for Conquest 07

Players who choose to play in the Predator class game must overcome an extra set of obstacles built into their game to provide an extra level of challenge. The intent of these changes is to raise the difficulty without altering strategic play progress from that which you would see for comparison in the conquest class and open class games.

Players who might be interested in playing the Predator class game could be those players who have participated in the Elite or Leader divisions of the Medal Play Series or players who just want an extra level of excitement or challenge.

For the purposes of global ranking and comparison to all other GOTM scores, the Predator class game scores in the QSC and GOTM results do not receive any compensating scoring bonus for the added elements of challenge.

Predator Class Equalizing Obstacles:
The game features for Predator Class Games have been raised to provide the following obstacles:

  • AI Unit Support: Attack bonus v barbarians removed.
  • AI Starting Units: AI unit support increased to demigod level.

Click on the image below to download the Predator-Class start save file.

Click to download the Predator-Class save 			file.

 

Last modified: December 06 2025.

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